User Manual

Table Of Contents
Contents
Introduction to Tracking 1589
What Is 3D Camera Tracking? 1589
How Camera Tracking Works 1589
The Camera Tracking Workflow 1590
Clips That Don’t Work Well for Camera Tracking 1590
Outputting from the Camera Tracker 1591
2D View 1592
3D View 1592
Auto-Tracking in the Camera Tracker 1593
Increasing Auto-Generated Tracking Points 1593
Masking Out Objects 1594
Matching the Live-Action Camera 1596
Running the Solver 1596
How Do You Know When to Stop? 1597
Using Seed Frames 1598
Cleaning Up Camera Solves 1598
Exporting a 3D Scene for Efficiency 1601
Unalign the 3D Scene Transforms 1601
Setting the Ground Plane 1602
Setting the Origin 1603
Setting the Scale 1603
Realign the Scene 1603
Viewing the Exported Results 1603
1588Chapter – 77 3D Camera Tracking