User Manual

Table Of Contents
FBX Scene Import Dialog
The FBX Mesh node is used to import mesh geometry from an FBX file. The first texture applied
to a mesh will also be imported, if available.
Since different 3D applications use different units to measure their 3D scenes, the imported
geometry may be enormous compared to the rest of the scene, because Fusion treats its scale
of measurement as equal to its own system. For example, if your 3D application defaults to
using millimeters as its scale, an object that was 100 millimeters in size will import as a massive
100 units.
You can use the Size slider in the FBX Mesh Inspector parameters to reduce the scale of such
files to something that matches Fusion’s 3D scene.
FBX Exporter
You can export a 3D scene from Fusion to other 3D packages using the FBX Exporter node. On
render, it saves geometry, cameras lights, and animation into different file formats such as .dae
or .fbx. The animation data can be included in one file, or it can be baked into sequential
frames. Textures and materials cannot be exported.
Using Text3D
The Text3D node is probably the most ubiquitous node employed by motion graphics artists
looking to create titles and graphics from Fusion. It’s a powerful node filled with enough
controls to create nearly any text effect you might need, all in three dimensions. This section
seeks to get you started quickly with what the Text3D node is capable of. For more information,
see Chapter 80, “3D Nodes” in the DaVinci Resolve manual or Chapter 29 in the Fusion
Studio manual.
Assembling Text Objects
Each Text3D node is a self-contained scene within which each character of text is an individual
object. Because of this, the ideal way to combine numerous text objects that you might want to
animate or style independently from one another is to connect as many Text3D objects as you
want to be able to independently animate or style to one or more Merge3D nodes.
Merging multiple text objects to create an intricately styled scene.
TIP: If you click the Text icon in the toolbar to create a Text3D node, and then you click
it again while the Text3D node you just created is selected, a Merge3D node is
automatically created and selected to connect the two. If you keep clicking the Text
icon, more Text3D nodes will be added to the same selected Merge3D node.
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