User Manual

Table Of Contents
Geometry
There are five nodes used for creating geometry in Fusion. These nodes can be used for a
variety of purposes. For instance, the Image Plane 3D is primarily used to place image clips into
a 3D scene, while the Shapes node can add additional building elements to a 3D set, and Text
3D can add three-dimensional motion graphics for title sequences and commercials. Although
each node is covered in more detail in the “3D Nodes” chapter, a summary of the 3D creation
nodes is provided below.
Cube 3D
The Cube 3D creates a cube with six inputs that allow mapping of different textures to each of
the cube’s faces.
Image Plane 3D
The Image Plane 3D is the basic node used to place a 2D image into a 3D scene with an
automatically scaled plane.
Shape 3D
This node includes several basic primitive shapes for assembling a 3D scene. It can create
planes, cubes, spheres, cylinders, cones, and toruses.
Text 3D
The Text 3D is a 3D version of the Text+ node. This version supports beveling and extrusion but
does not have support for the multi-layered shading model available from Text+.
Particles
When a pRender node is connected to a 3D view, it will export its particles into the 3D
environment. The particles are then rendered using the Renderer3D instead of the Particle
renderer. For more information, see Chapter 103, “Particle Nodes” in the DaVinci Resolve
manual or Chapter 52 in the Fusion Studio manual.
Common Visibility Parameters
Visibility parameters are found in the Controls tab of most 3D geometry-producing nodes,
exposed via a disclosure control. These parameters let you control object visibility in the
viewers and in the final render.
A 3D geometry node’s visibility parameters.
Visible
If the Visibility checkbox is not selected, the object will not be visible in a viewer, nor will it be
rendered into the output image by a Renderer3D. A non-visible object does not cast shadows.
This is usually enabled by default, so objects that you create are visible in both the viewers and
final renders.
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