User Manual

Table Of Contents
Camera projection used with a Catcher node (example from an older version of Fusion).
Project Using the UVMap Node
This mode requires a camera and a UVMap3D node downstream of the objects to which the
texture is being projected. In the Inspector, when the UVMap Map mode is set to Camera, it
gathers the information from the camera and creates new UVs for the input objects, which are
used for texturing. Because the UVs are stored in the vertices of the mesh, the object must be
tessellated sufficiently.
Textures are assigned to the object like any other texturing technique. The UVs can be locked
to the vertices at a chosen frame using the Ref Time slider. This locking only works as long as
vertices are not created, destroyed, or reordered (e.g., projection locking will not work on
particles because they get created/destroyed, nor will they work on a Cube3D when it’s
subdivision level slider animated).
Chapter – 76 3D Compositing Basics 1573