User Manual

Table Of Contents
Importing Cameras
If you want to match cameras between applications, you can import camera paths and positions
from a variety of popular 3D applications. Fusion is able to import animation splines from Maya
and XSI directly with their own native spline formats. Animation applied to cameras from 3ds
Max and LightWave are sampled and keyframed on each frame.
To import a camera from another application, do the following:
1 Select the camera in the Node Editor.
2 At the bottom of the Inspector, click the Import Camera button.
3 In the file browser, navigate to and select the scene that contains the camera you want
to import.
A dialog box with several options will appear. When the Force Sampling checkbox is enabled,
Fusion will sample each frame of the motion, regardless of the format.
The Select Camera dialog..
TIP: When importing parented or rigged cameras, baking the camera animation in the
3D application before importing it into Fusion often produces more reliable results.
Lighting and Shadows
You can add light sources to a scene to create very detailed lighting environments and
atmosphere. There are four different types of lights you can use in 3D scenes: ambient,
directional, point, and spotlights.
Enabling Lighting in the Viewer
A scene without lights uses a default directional light, but this automatically disappears once
you add a 3D light object. However, even when you add light objects to your scene, lighting
and shadows won’t be visible in the viewer unless you first enable lighting in the viewer
contextual menu by right-clicking anywhere within a viewer and choosing 3D Options > Lighting
or Shadows to turn on one or both.
Enabling Lighting to Be Rendered
Lighting effects won’t be rendered in the Renderer3D node until the Enable Lighting and/or
Shadows checkboxes are checked in the Inspector.
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