User Manual

Table Of Contents
Plane of Focus and Depth of Field
Cameras have a plane of focus, for when depth of field rendering is available. Here’s the
procedure for enabling depth of field rendering in your scenes.
To render depth of field in a 3D scene:
1 You must add a Renderer3D node at the end of your 3D scene.
2 Select the Renderer3D node, and set the Renderer Type to OpenGL Renderer.
3 Open the Accumulation Effects disclosure control that appears, and turn on the Enable
Accumulation Effects checkbox in the OpenGL render.
Turning on Enable Accumulation Effects enables additional depth of field controls.
Turning on “Enable Accumulation Effects” exposes a Depth of Field checkbox along with
Quality and Amount of DoF Blur sliders that let you adjust the depth of field effect. These
controls affect only the perceived quality of the depth of field that is rendered. The actual depth
of field that’s generated depends solely on the setup of the camera and its position relative to
the other 3D objects in your scene.
When you select your scene’s Camera3D node to view its controls in the Inspector, a new Focal
Plane checkbox appears in the Control Visibility group. Turning this on lets you see the green
focal plane indicator in the 3D Viewer that lets you visualize the effect of the Focal Plane slider,
which is located in the top group of parameters in the Camera3D node’s Controls tab.
Turning on the Focal Plane checkbox in the Camera3D node.
For more information about these specific camera controls, see Chapter 80, “3D Nodes” in the
DaVinci Resolve manual, or Chapter 29 in the Fusion Studio manual,
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