User Manual

Table Of Contents
Navigating the 3D View
For the most part, panning and scaling of the 3D Viewer uses the same controls as the 2D
Viewer. For more information about the options available in the 3D Viewer, see Chapter 7,
“Using Viewers.
To pan in a 3D Viewer, do the following:
Hold the middle mouse button and drag in the viewer.
To dolly (zoom) in the 3D Viewer, do one of the following:
Hold down the middle and left mouse buttons and drag left or right in the viewer.
Hold down the Command key and use your pointing device’s scroll control.
To rotate around the 3D Viewer, do the following:
Hold down the Option key and middle-button-drag left and right in the viewer.
If you want to frame certain objects in the viewer:
1 Select the viewer you want to work in.
2 Do one of the following:
Press Shift-F to Fit all objects in the viewer.
Press F to Fit to selection (or Fit All if nothing is selected).
Press D to Rotate the viewer to look at the center of the currently selected object
without moving the viewer’s position.
Furthermore, selecting a 3D node in the Node Editor also selects the associated object in the
3D Viewer.
Transforming Cameras and Lights Using the Viewers
When the viewer is set to look through a 3D object in the scene, such as a camera or spotlight,
the usual controls for panning and rotating the viewer will now directly affect the position of the
camera or spotlight you’re viewing through. Here’s an example.
To adjust a camera’s position when looking through it in a viewer:
1 Right-click the viewpoint label, and choose a camera from the contextual menu.
(Optional) If you’re in dual-viewer mode, you can load the camera you’ve selected in
one viewer into the other viewer to see its position as you work.
2 Move the pointer into the viewer that’s displaying the camera’s viewpoint.
3 Hold the middle and left mouse buttons down and drag to zoom the viewer, or middle-
click-drag to pan the viewer, or option-middle-click-drag to rotate the viewer, all while
also moving the camera.
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