User Manual

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An image connected to the material input of a Shape3D node set to Taurus,
with the image (left), and the shaded taurus (right).
If you’re shading or texturing Text3D nodes, you need to add a texture in a specific way since
each node is actually a scene with individual 3D objects (the characters) working together. In
the following example, the RustyMetal shader preset is applied to a Text3D node using the
ReplaceMaterial3D node. The interesting thing about the ReplaceMaterial3D node is that it
textures every geometric object within a scene at once, meaning that if you put a
ReplaceMaterial3D node after a Text3D node, you texture every character within that node.
However, if you place a ReplaceMaterial3D node after a Merge3D node, then you’ll end up
changing the texture of every single geometric object being combined within that Merge3D
node, which is quite powerful.
The geometry created by a Text3D node is textured using a shader connected to a
ReplaceMaterial3D node that’s connected downstream of the object you want to shade.
Chapter – 76 3D Compositing Basics 1538