User Manual

Table Of Contents
The Elements of a 3D Scene
All 3D nodes can be divided into a number of categories.
Geometry Nodes
You can add 3D geometry to a composition using the ImagePlane3D node, the Shape3D node,
the Cube3D node, the Text3D node, or optionally by importing a model via the FBX Mesh 3D
node. Furthermore, you can add particle geometry to scenes from pEmitter nodes. You can
connect these to a Merge3D node either singularly or in multiples to create sophisticated
results combining multiple elements.
A more complex 3D scene combining several geometry nodes including the Text3D, Shape3D, and
ImagePlane3D nodes.
Texturing Geometry
By itself, geometry nodes can only consist of a simple flat color. However, you can alter the look
of 3D geometry by texturing it using clips (either still images or movies), using material nodes
such as the Blinn and Phong nodes to create more sophisticated textures with combinations of
2D images and environment maps, or you can use a preset shader from the Templates > Shader
bin of the Effects Library, which contains materials and texture presets that are ready to use.
If you’re working with simple geometric primitives, you can texture them by connecting either
an image (a still image or movie) or a shader from the Templates bin of the Effects Library
directly to the material input of a Shape3D, Cube3D, or other compatible node, as shown below.
Chapter – 76 3D Compositing Basics 1537