User Manual

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3D Compositing Fundamentals
The 3D category of nodes (which includes the Light, Material, and Texture subcategories) work
together to create 3D scenes. Examples are nodes that generate geometry, import geometry,
modify geometry, create lights and cameras, and combine all these elements into a scene.
Nearly all these nodes are collected within the 3D category of nodes found in the
Effects Library.
The 3D category of nodes in the Effects Library.
Conveniently, at no point are you required to specify whether your overall composition is 2D or
3D, because you can seamlessly combine any number of 2D and 3D “scenes” together to
create a single output. However, the nodes that create these scenes must be combined in
specific ways for this to work properly.
Creating a Minimal 3D Scene
Creating a 3D scene couldn’t be easier, but you need to connect the required nodes in the right
way. At minimum, you need only connect a geometry node (such as a Text3D node) to a
Renderer3D node to output a 2D image that can be combined with other 2D images in your
composition, as seen below. However, you’ll only get a simply shaded piece of geometry for
your trouble, although you can color and transform it in the Inspector using controls internal to
whichever geometry node you’re using.
A simple 3D scene with a Text3D node connected directly to a Renderer3D node.
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