User Manual

Table Of Contents
Materials and Textures 1562
Material Components 1563
Alpha Detail 1565
Illumination Models 1566
Textures 1567
Reflections and Refractions 1568
Bump Maps 1570
Projection Mapping 1572
Project a Texture onto a Catcher Material 1572
Project Using the UVMap Node 1573
Geometry 1575
Common Visibility Parameters 1575
Adding FBX Models 1576
Using Text3D 1577
Fog 3D and Soft Clipping 1581
Material and Object IDs 1582
World Position Pass 1583
Point Clouds 1584
Chapter – 76 3D Compositing Basics 1533