User Manual

Table Of Contents
Contents
An Overview of 3D Compositing 1534
3D Compositing Fundamentals 1535
Creating a Minimal 3D Scene 1535
The Elements of a 3D Scene 1537
Geometry Nodes 1537
The Merge3D Node 1539
The Renderer3D Node 1542
Software vs. GPU Rendering 1543
Software Renderer 1543
OpenGL Renderer 1544
OpenGL UV Renderer 1544
Loading 3D Nodes into the Viewer 1545
Navigating the 3D View 1547
Transforming Cameras and Lights Using the Viewers 1547
Transparency Sorting 1548
Material Viewer 1549
Transformations 1550
Onscreen Transform Controls 1550
Pivot 1551
Target 1551
Parenting 1553
Cameras 1554
Quickly Viewing a Scene Through a Camera 1554
Plane of Focus and Depth of Field 1555
Importing Cameras 1556
Lighting and Shadows 1556
Enabling Lighting in the Viewer 1556
Enabling Lighting to Be Rendered 1556
Cotrolling Lighting within Each 3D Object 1557
Lighting Types Explained 1557
Chapter – 76 3D Compositing Basics 1532