User Manual

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Because the Polygon isn’t animated to match
the motion of the shot, it goes out of sync.
Selecting the first PlanarTracker node that comes right after the MediaIn node, and choosing
Track from the Operation Mode menu, reveals a Create Planar Transform button at the bottom
of the listed controls. Clicking this button creates a new, disconnected Planar Transform node in
the Node Editor, which has the transforms from the Planar Tracker baked in. Unlike the Planar
Tracker, the Planar Transform is intended for use with masks. With the Planar Transform created,
there is no longer a use for the Planar Tracker, and it can be disconnected or deleted from the
Node Editor.
We can insert this new node into the node tree to use it by holding down the Shift key and
dragging the node over the connection between the Polygon node and the MatteControl node,
dropping it when the connection highlights.
Inserting a PlanarTransform node by holding down
the Shift key while dropping over a connection (left),
and after inserting the PlanarTransform node (right).
With the new Planar Transform node inserted, the Polygon automatically moves to match the
motion of the forehead that was tracked by the original PlanarTracker node, and it animates to
follow along with the movement of the shot. At this point, we’re finished!
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