User Manual

Table Of Contents
Setting Up the Paint Node
The Paint node has two inputs. Typical of most Fusion nodes, the orange input background is
the primary input for connecting the “canvas” or image to paint on, while the second blue input
is an Effect Mask. Unlike the Mask Paint node, the Paint node requires a background input to
begin painting.
Setting the Paint Nodes Resolution
No matter how you use the Paint node in your node tree, the Paint node assumes the resolution
of the background input image as your working resolution for that operation. Although the Paint
tool is in fact resolution independent and you can change this assigned resolution at any time,
it’s essential to make sure you properly set the resolution of the media you’re working with,
because it will affect operations such as motion tracking that you’ll want to use as part of your
paint workflow.
Because of this, the Paint node requires a background input to set the resolution of the “canvas”
you’ll be painting upon. To do this, you can set up a Paint node in the node tree in one of two
ways: painting directly on an image or using Paint as the foreground.
Painting Directly on an Image
You can connect the image you want to paint on directly to the background input of the Paint
node. This is the easiest and cleanest node tree construction, but it doesn’t provide much in
terms of compositing flexibility.
The Paint node is inserted directly after the node it is painting on.
Using Paint as the Foreground in a Merge Composite
An alternative setup is to use a Background node to set the resolution for the Paint node,
compositing the result over the actual background using a Merge node. Working this way lets
you use the Merge node’s Apply Mode setting (also referred to as composite modes) to control
how your paint strokes are composited against the image, but it does require a bit more setup.
The Paint node is composited over the image you want to paint on using the merge.
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