User Manual

Table Of Contents
Mask Paint
Mask Paint allows a mask to be painted using Fusion’s built-in vector paint nodes.
Wand Mask
A Wand mask provides a crosshair that can be positioned in the image. The color of the pixel
under the crosshair is used to create a mask, where every contiguous pixel of a similar color is
also included in the mask. This type of mask is ideal for isolating color adjustments.
Ellipse, Rectangle, and Triangle Masks
These are primitive shape masks. For more information on these mask tools, see Chapter 97,
“Mask Nodes” in the DaVinci Resolve manual or Chapter 46 in the Fusion Studio manual.
Ranges Mask
Similar to the Bitmap mask, the Ranges mask allows images from the Node Editor to act as
masks for nodes and effects. Instead of creating a simple luminance-based mask from a given
channel, Ranges allows spline-based selection of low, mid, and high ranges, similar to to the
Color Corrector node.
Polyline Types
You can draw polylines using either B-Spline or Bézier spline types. Which you choose
depends on the shape you want to make and your comfort with each spline style.
Bézier Polylines
Bézier polylines are shapes composed of control points and handles. Several points together
are used to form the overall shape of a polyline.
Bézier control point with direction handles
extended to create a smooth curve.
Each control point has a pair of handles used to define the exact shape of the polyline
segments passing through each control point. Adjusting the angle or length of the direction
handles will affect whether that segment of the polyline is smooth or linear.
Bézier control point with direction handles aligned to create a linear segment.
Chapter – 71 Rotoscoping with Masks 1436