User Manual

Table Of Contents
360° Video Format
Auto: Auto will detect the incoming image layout from the metadata and
image frame aspect.
VCross and HCross: VCross and HCross are the six square faces of a cube laid out in a
cross, vertical or horizontal, with the forward view in the center of the cross, in a 3:4 or
4:3 image.
VStrip and HStrip: VStrip and HStrip are the six square faces of a cube laid vertically or
horizontally in a line, ordered as Left, Right, Up, Down, Back, Front (+X, -X, +Y, -Y, +Z, -Z),
in a 1:6 or 6:1 image.
LatLong: LatLong is a single 2:1 image in equirectangular mapping.
Enable Mirror Window: Enable Mirror Window will show a window displaying the
headset user’s live view.
Stereo
Similar to normal viewer options for stereo 3D comps, these preferences control how a stereo
3D comp is displayed in a VR headset.
Mode
Mono: Mono will output a single non stereo eye.
Auto: Auto will detect the method with which the stereo images are stacked.
Vstack: Vstack stereo images are stacked vertically as left on top and right at the
bottom.
Hstack: Hstack stereo images are stacked horizontally as left and right.
Swap Eyes: Swap eyes will swap the eyes if stereo is reversed.
3D
Similar to normal viewer options for 3D comps, these preferences control how a 3D comp is
displayed in a VR headset.
Lighting
Disabled lighting is off.
Auto will detect if lighting is on in the view.
On will force lighting on in the VR view.
Sort Method
Z buffer sorting is the fast OpenGL method of sorting polygons.
Quick Sort will sort the depth of polygons to get better transparency rendering.
Full Sort will use a robust sort and render method to render transparency .
Shadows can be on or off.
Show Matte Objects will make matte objects visible in view or invisible.
Chapter – 66 Preferences 1349