User Manual

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Don’t Cache Files from Local Disks: Files that do not sit on a network drive will not be
copied into the LoaderCache path. You can disable this option if you have, for example,
a fast SSD cache drive and want to use it for local files as well to speed up file access
while working interactively.
Only Files Smaller Than xxx MB.: Files larger than the value set here will not be copied
into the LoaderCache path.
Cache Path Separator Character: When Enable Local Caching of Loaders is enabled,
you can use this setting to rebuild the path of the original files in LoaderCache.
For instance, given the default “!” character, the original path X\Project\MyShots\
Shot0815\ will be translated into X!Project!MyShots!Shot0815! in the LoaderCache path.
Other separator characters may be used, including the “\” character, which will use
subdirectories in LoaderCache: X\Project\ MyShots\Shot0815\.
If Original File Is Missing: This setting provides three options to determine the caching
behavior when the original files can’t be found. The Fail option behaves exactly as the
Default Loader in Fusion. The Loader will not process, which may cause the render to
halt. The Load Cache option loads the cache even though no original file is present.
The Delete Cache option clears missing files from the cache.
Cache Location: For convenience, this is a copy of the LoaderCache path set in the
Path Maps preferences.
Explore: This button opens the LoaderCache path in the macOS X Finder window
or a Windows Explorer window.
Clear All Cache Files: This button deletes all cached files present in the
LoaderCache path.
Memory
The Memory preferences are only available in Fusion Studio. To control Fusion’s memory when
using the Fusion page in DaVinci Resolve, open DaVinci Resolve’s Memory and GPU
preferences.
Occasionally, it will be necessary to adjust the Memory preferences in order to make the best
use of available memory on the computer. For example, some people prefer a higher cache
memory for faster interactive work, but for final renders the cache memory is often reduced, so
there’s more memory available for simultaneous processing of tools or multiple frames being
rendered at once.
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