User Manual

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5 Right-click at the bottom of the Inspector again and selectPublishto give other nodes
access to this spline shape. (For a paint stroke, you will need to make the Stroke
editable first by clicking the Make Editable button in the Stroke Controls.)
This enables the Modifiers tab with the Published Polyline modifier. This published
spline can be used to define the shape of splines in other nodes.
6 Connect a Transform node to the image you want to have follow the path.
7 Right-click over the Center X/Y parameter in the Inspector and choose Path.
This adds a path modifier into the Modifiers tab.
8 In the Inspector, click the Modifiers tab and double-click the Path1 heading
to open its parameters.
The Displacement parameter already has a keyframe on it automatically.
You’ll want to remove that so you can set your own.
9 Click the red keyframe button to the right of the Displacement parameter to remove it.
Remove the automatic displacement keyframe
prior to creating your own keyframes.
10 At the bottom of the Modifiers tab, right-click on“Right-click here for shape
animation”and choose Connect To > Polygon1Polyline.
11 To quickly see where your object has gone, drag the Displacement slider back
and forth.
12 You may want to use the Size parameter to adjust the size of the overall path.
The Displacement slider is meant to be keyframed for animating the object
along the path.
Chapter – 62 Animating with Motion Paths 1249