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Applying a path modifier to the center of a Transform node.
The object now has a path modifier applied, so without setting a keyframe you can
drag the object to begin creating a motion path in the viewer.
4 Move the playhead to a new frame.
5 Drag the onscreen coordinate control or adjust the Offset or Center values in the
Inspector. A keyframe is automatically created on the motion path, and a polyline is
drawn from the original keyframe to the new one.
Two keyframes spaced several frames apart display a
motion path showing the direction of animation.
6 The position of the center control is interpolated between the two keyframes. You can
continue adding points by moving the playhead and adjusting the object’s position until
the entire motion path you need is created. For motion paths, there’s no need to close
the spline path; you can leave it open.
7 Upon completion, set the polyline to Insert and Modify mode by selecting a point
on the path and pressing Command-I or clicking the Insert and Modify button on the
toolbar. Don’t worry too much about the overall shape of the motion path at this point.
The shape can be refined further by adding additional points to the polyline and
modifying the existing points.
Chapter – 62 Animating with Motion Paths 1247