User Manual

Table Of Contents
Selection States
There are three selection options, labeled Select All Tools, Deselect All Tools, and Select One
Tool, that determine how the items in the Spline Editor header behave when a checkbox or
label is selected to activate a spline. These states are located in the Options menu in the
upper-right corner of the Spline Editor.
The Options menu selection states
make it easier to select and deselect all
parameters in the header.
Select All Tools: Choosing this option activates all splines for editing.
Deselect All Tools: Choosing this option sets all spline checkboxes to disabled.
Select One Tool: This option is a toggle. When Select One Tool is chosen from the
menu, only one spline in the header is active and visible at a time. Clicking on any
spline’s checkbox will set it to active, and all other splines will be cleared. When
disabled, multiple splines can be active in the header.
Selection Groups
It is possible to save the current selection state of the splines in the header, making selection
groups that can easily be reapplied when needed. To create a selection group, right-click over
any parameter in the header or in an empty area of the graph and choose Save Current
Selection from the contextual menu. A dialog will appear to name the new selection.
To reapply the selection group, choose the selection group by name from the Set Selection
menu in the same contextual menu. Other context menu options allow selection groups to be
renamed or deleted.
Reshaping Splines Using the Toolbar
There are several ways to manipulate the shape of a spline, thereby altering the animation that
spline generates. Other than manually adjusting Bézier handles, you can quickly squish, stretch,
loop, and reverse a spline. You can also quickly change the interpolation between keyframes
from the default linear motion to more natural smooth motion. All these options are provided at
the bottom of the Spline Editor in the toolbar. The toolbar is divided into different groups for
setting interpolation, reversing splines, looping splines, time stretching, and reshaping splines.
Chapter – 61 Animating in Fusion’s Spline Editor 1234