User Manual

Table Of Contents
Time and Value Editors
The Time and Value Editors in the lower-right corner of the Spline Editor are used to change the
position and parameter value of a keyframe by entering a number into the number field for each
button. Each field can switch between three modes that help modify the time and value of a
keyframe in three precise but distinct ways. The default mode for each field takes the explicit
frame number or parameter value at which you want the keyframe set. The other modes offset
and scale the keyframe’s position or value.
Use the number fields to enter in a value or a
specific time to change the selected keyframe.
Time Editor
The Time Editor is used to modify the current time of the selected keyframe. You can change
the Time mode to enter a specific frame number, an offset from the current frame, or spread the
keyframes based on the distance (scale) from the playhead. You can select one of the three
modes from the Time mode drop-down menu.
Three time editing modes are selectable
from the Time mode drop-down menu.
Time
The number field shows the current frame number of the selected control point. Entering a new
frame number into the field moves the selected control point to the specified frame. If no
keyframes are selected or if multiple keyframes are selected, the field is empty, and you cannot
enter a time.
Time Offset
Selecting T Offset from the drop-down menu changes the mode of the number field to Time
Offset. In this mode, the number field offsets the selected keyframes positively or negatively in
time. An offset of either positive or negative values can be entered. For example, entering an
offset of 2 moves a selected keyframe from frame 10 to 12. If multiple keyframes were selected
in the previous example, all the keyframes would move two frames forward from their current
positions.
Time Scale
Selecting T Scale from the drop-down menu changes the mode of the number field to Time
Scale. In this mode, the selected keyframes’ positions are scaled based on the position of the
playhead. For example, if a keyframe is on frame 10 and the playhead is on frame 5, entering a
scale of 2 moves the keyframe 10 frames forward from the playhead’s position, to frame 15.
Keyframes on the left side of the playhead would be scaled using negative values.
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