User Manual

Table Of Contents
Natural Cubic spline.
Working with Keyframes and Splines
Once you animate a parameter and display the Spline Editor, you can manipulate the spline’s
keyframes (and thus the animation) in a variety of ways. By selecting Keyframe control points,
you can move, copy, and change the interpolation of your animation.
Adding Keyframes
Once you create one keyframe, additional keyframes are automatically added to a spline
whenever you move the playhead and change the value of that spline’s parameter. For
example, if you change the strength of an animated glow at frame 15, a keyframe with the new
value occurs on frame 15.
In the Spline Editor, control points can also be added directly to a spline by clicking on the
spline where you want to add the new keyframe.
Adding Keyframes at the Playhead
If you want to add a new keyframe at the current playhead location, pressing Command-K on
the keyboard or right-clicking in the graph and choosing Set Key adds a keyframe under
the playhead.
Adding Equal Keyframes
If you want to hold a value over several frames, right-clicking in the graph area and choosing
Set Key Equal To displays a submenu to add a new keyframe with a value equal to the next or
the previous keyframe.
To hold a value between two keyframes choose from the Set Key Equal To submenu.
Chapter – 61 Animating in Fusion’s Spline Editor 1223