User Manual

Table Of Contents
The Graph, Header, and Toolbar
The Spline Editor has three main working areas: the graph, header, and toolbar. On the left side
of the Spline Editor is the header, which shows a list of animated parameters. The majority of
the panel is taken up by the splines displayed in the graph area, and a toolbar runs along the
bottom, providing a variety of ways to manipulate the splines.
Graph
The graph is the largest area of the interface. It is here that you see and edit the animation
splines. There are two axes in the graph. The horizontal axis represents time, and the vertical
axis represents the spline’s value. A thin bar, called the playhead, runs vertically through the
graph to represent the current time as it does in the Timeline Editor. You can drag the playhead
to change the current time, updating the frame displayed in the viewers.
Removing a spline from a parameter removes the animation.
Spline Editor Header
The header provides a mechanism for determining what splines are visible in the graph. It
shows the name of each spline in the project beneath the tool that contains that parameter. The
checkbox beside each name shows whether that spline is currently displayed in the graph and
whether the spline can be edited.
The Spline header.
Chapter – 61 Animating in Fusion’s Spline Editor 1215