User Manual

Table Of Contents
Modifiers
Modifiers are expressions, calculations, trackers, paths, and other mathematical components
that you attach to a parameter to extend its functionality. When a modifier is attached to a
parameter, its controls will appear separately in the Inspector Modifiers tab.
To attach a modifier:
1 Right-click over the parameter to which you want to attach a modifier.
2 Make a selection from the Modifier submenu in the contextual menu.
Animating Parameters in the Inspector
Fusion can keyframe most parameters in most nodes, in order to create animated effects such
as animated transforms, rotoscoping with splines, dynamically altering warping behaviors, and
so on; the list is endless. For convenience, a set of keyframing controls are available within the
Inspector next to each keyframable parameter. These controls are:
A gray Keyframe button to the right each keyframable parameter. Clicking this gray
button creates a keyframe at the current position of the playhead, and turns the
button orange.
When you add a keyframe to a parameter, moving to a new frame and changing the
parameter will automatically add a keyframe at the current position.
Whenever the playhead is sitting right on top of a keyframe, this button turns orange.
Clicking an orange Keyframe button deletes the keyframe at that frame and turns the
button gray again.
Small navigation arrows appear to the right and left if there are more keyframes in
those directions. Clicking on navigation arrows to the right and left of keyframes jumps
the playhead to those keyframes.
Orange Keyframe buttons in the Inspector show there’s a keyframe at that frame.
Once you’ve keyframed one or more parameters, the node containing the parameters
you keyframed displays a Keyframe badge, to show that node has been animated.
A keyframed node displays a Keyframe
badge in the Node Editor.
Once you’ve started keyframing node parameters, you can edit their timing in the Keyframes
Editor and/or Spline Editor. For more information about keyframing in Fusion, see Chapter 60,
Animating in Fusion’s Keyframes Editor” in the DaVinci Resolve manual or Chapter 9 in the
Fusion Studio manual.
Chapter – 59 Editing Parameters in the Inspector 1188