User Manual

Table Of Contents
Vertex Normals
Normals indicate what direction each vertex of 3D geometry is facing, and they are used when
calculating lighting and texturing on an object. When viewing any kind of 3D geometry,
including an image plane or a full FBX mesh, you can display the normals for each object
in a scene.
To view the normals in a scene:
Right-click anywhere within the viewer and choose 3D Options > Vertex Normals from
the contextual menu.
The normals viewed in a 3D scene.
Quad View
3D compositing often requires you to view the scene from different points of view to better
control transformations in three dimensions. While you can switch the 3D Viewer to different
points of view, doing so frequently can become cumbersome. Happily, you can instead enable
a Quad view, which divides the viewer into four panes. These panes can then display four
different angles of the scene at one time.
To toggle the display of the Quad view, do one of the following:
Right-click anywhere within the viewer and choose Views > Quad View from the
contextual menu.
Press Shift-Q.
A Quad view of a 3D scene.
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