User Manual

Table Of Contents
1 Set up a 3D Viewer with the point of view you want by zooming, panning, and rotating
the viewer.
2 Add a camera to your 3D scene.
3 Right-click anywhere within the 3D viewer and choose Camera > Copy PoV To >
Camera3DNameOfCamera from the contextual menu.
The Camera3D’s controls will inherit the viewer’s position and angle values.
TIP: The Copy PoV To command uses the object’s own coordinate space; any
transformations performed downstream by another node are not taken into account.
POV Labels
As you switch the POV of the viewer, you can keep track of which POV is currently displayed via
a text label at the bottom-left corner of the viewer. Right-clicking directly on this label, or on the
axis control above it, acts as a shortcut to the Camera submenu, allowing you to easily choose
another viewpoint.
The Viewpoint label and Axis control in a 3D Viewer.
Lighting and Shadows in 3D Viewers
Before you add lights to a 3D scene, default lighting is provided. This basic, flat lighting allows
you to see the shading on objects without requiring you to add and set up lights as you work in
the 3D Viewer. Additionally, shadows are hidden by default. Once you start adding lights of your
own, you need to switch modes to see what they affect as you work.
To see the effects of the default light on the scene:
Right-click within the 3D Viewer and choose 3D Options > Default Lights from the
contextual menu.
When you’re ready to add your own lighting to a scene, you can connect light nodes in various
ways to a Merge 3D node for the scene you’re working on. Once you connect a light to a Merge
3D node, you need to switch the 3D Viewer over to showing the new, proper lighting.
To toggle lighting rendering within a 3D scene:
Chapter – 58 Using Viewers 1149