User Manual

Table Of Contents
Automatically and Manually Attaching Mask Nodes
Mask nodes, such as the Polygon, B-Spline, Ellipse, or Rectangle, have a different automatic
behavior when you connect them to other nodes. If you drag a connection from a Mask node
onto the body of another node, it will automatically connect itself to the default mask input,
which is usually the effect mask input. The assumption is that you’re using the mask to limit the
node’s effect somehow. However, this isn’t always the case, so you’ll need to be careful of this
behavior to make sure you’re attaching your mask to the input that will actually create the
effect you need.
Before (left) and after (right) dragging a connection from a Mask node and dropping it
on top of a MatteControl node.
Identifying Node Inputs
While you are still figuring out all the nodes and their inputs, hovering the pointer over any knot
will display a node tip with the knot’s name.
TIP: Rather than remembering the different knot types, press the right mouse button,
hold Option, and drag from the output of a node to the center of another tool. When
you release the mouse, a tooltip will appear allowing you to select the knot you want to
connect to.
Node Order Matters
The order in which nodes are attached defines the order in which each image-processing
operation is applied to the image.
In the following example, a MediaIn node adds a clip to the composition, while a Defocus node
blurs the image, and then a TV node adds scanlines and vertical distortion. Those effect nodes
are then connected to the MediaOut node in the Fusion page in DaVinci Resolve or a Saver
node in Fusion Studio.
Chapter – 56 Working in the Node Editor 1082