User Manual

Table Of Contents
Drag the corner to resize the Navigator.
To return to the default Node Navigator size, do the following:
Right-click anywhere within the Node Navigator and choose Reset Size.
To pan the Node Editor using the Node Navigator, do the following:
Drag within the Node Navigator to move around different parts of your node tree.
Within the Navigator, drag with two fingers on a track pad to move around different
parts of your node tree.
Adding Nodes to a Composition
You can add nodes to the Node Editor in a variety of ways, depending on the type of node
you’re adding, and how much guidance you need to find what you’re looking for. Additionally,
the way you add nodes to a composition may also be dictated by how you need to attach that
node to the current node tree.
Make Sure You’re Adding Compatible Nodes
It’s a good rule of thumb to make sure that whenever you’re adding or inserting new
nodes to the node tree, that you’re adding nodes that are compatible with the nodes
you’re trying to attach to. For example, you’ll have no problem inserting a Blur, Color,
Filter, Paint, or Position node after almost any 2D operation. However, if you try to add a
Merge3D node after a Glow node, it won’t automatically connect, because those two
nodes cannot be connected directly.
Adding, Inserting, and Replacing Nodes Using the Toolbar
The Fusion toolbar, located above the Node Editor, displays a selection of frequently-used
nodes, displayed as buttons with distinct icons. These buttons make it fast to add Merge,
Background, Paint, Mask, Transform, and many other commonly used nodes with the click of a
button, or the drag of your pointer.
Chapter – 56 Working in the Node Editor 1069