User Manual

Table Of Contents
Learning to Use the Node Editor
The Node Editor (formerly called the Flow or Flow Editor) is the heart of Fusion’s compositing
interface. It uses a flowchart structure called a node tree that lets you build a composition out of
interconnected nodes, as opposed to using layers in a layer list. Each clip you add to the
composition, and each image-processing operation you apply to those clips, is added as a
node, all of which are joined together with connections that propagate image data from one
node to the next. Each individual node performs a relatively simple operation, but collectively
they combine to let you create wonderfully complex results.
The Node Editor.
This chapter discusses how to work in the Node Editor in greater detail, showing you how to
add, connect, rearrange, and remove nodes to create any effect you can think of.
To display the Node Editor:
Click the Nodes button on the UI toolbar.
The Nodes button in the UI toolbar.
Navigating within the Node Editor
The Node Editor is the place where everything relating to nodes and the construction of your
composites happens. The more you learn about how to navigate within the Node Editor, the
faster you’ll be able to work. There are a variety of standard methods of panning and zooming
around the Node Editor, many of which are shared with other panels in Fusion.
Methods of panning the Node Editor:
Middle-click and drag to pan around the Node Editor.
Hold down Shift and Command, and then click and drag within the Node Editor to pan.
Drag with two fingers on a track pad to pan in the Node Editor
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