User Manual

Table Of Contents
Scanning for Render Nodes
With the Render Manager open, you can scan for Render Nodes by choosing Slave > Scan for
Slaves in the menu bar or by right-clicking in the Render Manager’s Slave list and choosing
Scan for Slaves from the pop-up menu.
Scanning searches IP addresses on the
subnet for active Render Nodes.
Scanning looks through all IP addresses on the network subnet to determine whether any other
computers in the local network are actively responding on the port Fusion uses for network
rendering. A copy of the Fusion Render Node must be running on the remote computer in order
for it to be detected by the scan.
Manually Adding Render Nodes
To manually add a Render Node to the Slave list, select Add Slave from the Slave menu or
right-click in the Render Manager’s Slave list and choose Add Slave from the pop-up menu.
The Add Slave dialog allows you to
manually enter a Render Node name or
IPaddress to locate it on the subnet.
In the Add Slave dialog that opens, enter the name or the IP address of the remote Render
Node. The Render Manager will attempt to resolve names into IP addresses and IP addresses
into names automatically. You can use this method to add Render Nodes to the list when they
are not currently available on the network.
Removing Render Nodes
To remove a computer from the Slave list, select the Render Node in the list and choose Slave >
Remove Slave(s) or right-click over the Render Node in the Slave list and choose Remove
Slave(s) from the pop-up menu. You can use Command on macOS or Ctrl on Windows and
Linux to select multiple Render Nodes for removal.
Chapter – 55 Rendering Using Saver Nodes 1050