User Manual

Table Of Contents
Choosing Which Parameters to Show
Before you start editing splines to customize or create animation, you need to choose which
parameter’s splines you want to work on.
To show every parameter in every node:
Click the Splines Editor Option menu and choose Expose All Controls. Toggle this
control off again to go back to viewing what you were looking at before.
To show splines for the currently selected node:
Click the Splines Editor Option menu and choose Show Only Selected Tool.
Essential Spline Editing
The Spline Editor is a deep and sophisticated environment for keyframe and spline editing and
retiming, but the following overview will get you started using this tool for creating and refining
animation.
To select one or more control points:
Click any control point to select it.
Command-click multiple control points to select them.
Drag a bounding box around multiple control points to select them as a group.
To edit control points and splines:
Click anywhere on a spline to add a control point.
Drag one or more selected control points to reshape the spline.
Shift-drag a control point to constrain its motion vertically or horizontally.
To edit Bézier curves:
Select any control point to make its Bézier handles visible, and drag the Bézier handles.
Command-drag a Bézier handle to break the angle between the left and right handles.
To delete control points:
Select one or more control points and press the Delete or Backspace key.
Essential Spline Editing Tools and Modes
The Spline Editor toolbar at the bottom contains a mix of control point interpolation buttons,
Spline loop modes, and Spline editing tools.
Control Point Interpolation
The first six buttons let you adjust the interpolation of one or more selected control points.
Control point interpolation controls.
Smooth: Creates automatically adjusted Bézier curves to create smoothly interpolating
animation.
Flat: Creates linear interpolation between control points.
Chapter – 53 Exploring the Fusion Interface 1003