User Manual

Table Of Contents
Adjusting Clip Timings
Each Loader or MediaIn node that represents a clip used in a composition is represented as a
layer in this miniature timeline. You can edit a layer’s In or Out points by positioning the pointer
over the beginning or end of a segment and using the resize cursor to drag that point to a new
location. You can slide a layer by dragging it to the left or right, to better line up with the timing
of other elements in your composition.
The Keyframes Editor also lets you adjust the timing of elements that you’ve added from
directly within Fusion.
Adjusting Effect Timings
Each effect node also appears as a layer, just like clips. You can resize the In and Out points of
an effect layer, and slide the entire layer forward or backward in time, just like a Loader or
MediaIn layers. If you trim an effect layer to be shorter than the duration of the composition, the
effect cuts in at whichever frame the layer begins, and cuts out after the last frame of that layer,
just like a clip on a timeline.
Adjusting Keyframe Timings
When you’ve animated an effect by adding keyframes to a parameter in the Inspector, the
Keyframes Editor is used to edit the timing of keyframes easily. By default, all keyframes applied
to parameters within a particular node’s layer appear superimposed in one flat track over the
top of that layer.
To edit keyframes, you can click the disclosure control to the left of any animated layer’s name
in the track header, which opens up keyframe tracks for every keyframed parameter within
that layer.
Keyframe tracks exposed.
Keyframe Editing Essentials
Here’s a short list of keyframe editing methods that will get you started.
Methods of adjusting keyframes:
You can click on a single keyframe to select it.
You can drag a bounding box over a series of keyframes to select them all.
You can drag keyframes left and right to reposition them in time.
You can right-click one or more selected keyframes and use commands from the pop-
up menu to change keyframe interpolation, copy/paste keyframes, or even create new
keyframes.
You can Option-drag one or more selected keyframes to drag a duplicate of them to
another position in the keyframe track.
Chapter – 53 Exploring the Fusion Interface 1000