System information
League Management Overview
In conjunction with Arachnid’s Dartman and DartComm software, the Black
Widow allows the operator to automate the league management process.
The following functions pertain to league management:
!"Team Files: Team, Player and Match information is sent to the
machine and stored on the hard drive. Teams set up
a match through the machine’s menu system by
selecting the home and visiting teams.
!"Team Fees: An operator selectable option allows the machine to
prompt for and collect team fees prior to match play.
The machine stores and displays this information for
collecting purposes and allows it to be downloaded
into the Dartman software for automatic posting.
!"Statistics: Team and player game statistics are stored on the
hard drive for later retrieval via modem or portable
drive. Once the teams are selected, match play
continues automatically allowing the players to con-
centrate on their game rather than setting up and
recording scores for each game. Individual game
statistics can be viewed on-screen immediately fol-
lowing each game.
!"Standings: Cumulative team and player league standings can
be uploaded from Dartman to the machine and can
be displayed on-screen for player viewing.
Preparing for League Play
Before league play can occur on the Black Widow the following tasks must
be performed:
!"Set up the Black Widow for Communications (Chapter 7).
!"Set up the Black Widow for Networking if applicable (Chapter 8).
!"Turn on the Team Fee option at the Black Widow if desired. (see below)
!"Completely set up your league(s), Generate an Auto-Phone List, then
Generate Team Files using the Dartman software on your central comput-
er.
!"Using the DartComm software on your central computer, transfer the team
Advanced
9.2