Specifications
162162
162162
162
MA Lighting Technology GmbH
.
Dachdeckerstr. 16
.
D-97297 Waldbüttelbrunn
.
www.malighting.de eMail: info@malighting.de
9..3 Command Reference
GROUP X ENTER or hit button in Although a group has no values, the selection can be edited.
group pool window
PRESET X ENTER or hit preset type in Will edit first non-empty preset of type X
preset control bar of fixture sheet.
PRESET X.Y ENTER or hit button in
preset pool window
c)c)
c)c)
c)
Continue EDIT / UPDATE procedure with NEXT / PREVIOUS object:Continue EDIT / UPDATE procedure with NEXT / PREVIOUS object:
Continue EDIT / UPDATE procedure with NEXT / PREVIOUS object:Continue EDIT / UPDATE procedure with NEXT / PREVIOUS object:
Continue EDIT / UPDATE procedure with NEXT / PREVIOUS object:
EDIT NEXT [ENTER]
EDIT PREVIOUS [ENTER]
If you use the NEXT and PREVIOUS hard-keys, ENTER is not necessary.
Next and previous will continue edit/update with the next/previous non-empty object in the context of the current
edit object.
Examples:
- EDIT PRESET 1 ENTER. Starts edit/update for first non-empty PAN/TILT preset.
EDIT NEXT goes on to the next non-empty PAN/TILT preset.
- EDIT SEQUENCE 1 ENTER. Starts edit/update for first cue.
EDIT NEXT goes on to second cue.
Together with the HIGHLITE function, EDIT NEXT is probably the most powerful tool to check your stage presets or
things like that.
d)d)
d)d)
d)
Opening an edit screen:Opening an edit screen:
Opening an edit screen:Opening an edit screen:
Opening an edit screen:
Some objects can not be edited in the programmer. They have edit screens to manipulate them. Only one edit menu
for only object can be open at one time. If you open an edit menu for an object, all other edit menus will close. Edit
menus can be closed with the ESC button.
EDIT EFFECT X ENTER or EDIT (hit button in effect pool)
EDIT EXEC X.Y ENTER or EDIT (hit executor)
EDIT FORM X ENTER or EDIT (hit button in form pool)
EDIT MACRO X ENTER or EDIT (hit button in macro pool)
EDIT TIMECODE X ENTER or EDIT (hit button in timecode pool)
EFFECTEFFECT
EFFECTEFFECT
EFFECT
ClassificationClassification
ClassificationClassification
Classification: object keyword
a)a)
a)a)
a)
as starting keyword:as starting keyword:
as starting keyword:as starting keyword:
as starting keyword:
EFFECT ENTER
EFFECT becomes the DEFAULT KEYWORD.
EFFECT (range list) ENTER
Start effects in range list.
Effect numbers in the range list must be in the interval [ 1 999].
Effects are numbered in a certain way:Effects are numbered in a certain way:
Effects are numbered in a certain way:Effects are numbered in a certain way:
Effects are numbered in a certain way:
RangeRange
RangeRange
Range
MeaningMeaning
MeaningMeaning
Meaning
1 upwards User created effects
899 downwards Automatic created effects used by cuelists
900 upwards Temporary effects, created from preset effects. These effects are not visible in pools.
c)c)
c)c)
c)
as target for the following operational keywords:as target for the following operational keywords:
as target for the following operational keywords:as target for the following operational keywords:
as target for the following operational keywords:
ASSIGN Assign an effect to an executor
COPY Copy one effect to another
DELETE Delete an effect
EDIT Open edit menu for effect
IF Deselect devices that are not included in effect
IFOUTPUT Select devices that have stage output from the effect










