Specifications
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Users Manual grandMA Version 3.0
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1 Select Fixtures or Dimmers, for which an effect is to be used (selected Fixtures/Dimmers are indicated by yellow
characters).
2 Choose an Effect Group. Buttons and Encoder names are displayed above the encoders. Pressing the EDIT button
for this Effect Group will open the EDIT EFFECT menu in the right TFT display.
Or:Or:
Or:Or:
Or:
Make a right mouse click on a button in the Effect Pool. The EDIT EFFECT menu will appear in the right TFT display.
3 Pressing the ADD LINE button once will open the SELECT PARAMETER window. Now, select a function (e.g. PAN). After
selecting a function, the SELECT TABLE window will open, where you can select an Effect for the chosen function.
PWM: Pulse width modulation
RANDOM: Random fade-ins of individual channels of the selected function
CHASE: Running light function
SIN: Sinus function
COS: Co-sinus function
LIN+: Saw tooth ascending
LIN: Saw tooth descending
TRIANGLE: Triangle function
PHASE1/PHASE2/PHASE3: To create rainbow colors by means of the color mixing unit. Setting one of the PHASES
on one channel of the color mixing unit will create a rainbow color-blending when
executing the effect.
By pressing the USER DEFINED button (turns dark gray), self-created two-dimensional forms can be selected for the
PAN/TILT function. If a form is to be created or modified, press the NEW or EDIT button to open the EDIT FORMS menu.
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6.66.6
6.66.6
6.6 Creating and saving virtual forms
In order to assign further Effects to the selected Fixtures/Dimmers in this group, press the Add Line button again. A
new line will be displayed and the Select Parameter window will open. Choose a function now and assign an Effect.
Up to 16 individual Effects can be combined within a Group.
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EffectsEffects
EffectsEffects
Effects
6.16.1
6.16.1
6.1
Effect PEffect P
Effect PEffect P
Effect P
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ool
In the Effect Pool, you can save up to 900 different Effect Groups. In the individual Effect Groups, different Effects
and functions can be combined and matched to each other.
For PAN/TILT values, self-created two-dimensional forms can be called up and adjusted.
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6.76.7
6.76.7
6.7 Creating and saving
virtual forms
The individual Effect Groups can be subdivided into
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four different types:
l Effect Group
withwith
withwith
with assigned Fixtures or Dimmers (button of the Effect Group is displayed in pink)
l Effect Group
withoutwithout
withoutwithout
without assigned Fixtures or Dimmers (button of the Effect Group is displayed in red)
l Temporary Effect Group (buttons displayed in blue in the ALL RUNNING EFFECTS menu). If this Effect Group is not
saved after having been created, it will automatically be deleted after switching off.
l Cuelist Effect Group (Effect Group button displayed in orange). A temporary effect will directly be saved in a Cue.
6.1.16.1.1
6.1.16.1.1
6.1.1
Creating an Effect GroupCreating an Effect Group
Creating an Effect GroupCreating an Effect Group
Creating an Effect Group
Create an EFFECT window.
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à 3.1 Creating windows
6.1 Effect Pool










