UserÂ’ UserÂ’ss Manual Version 3.
UserÂ’ UserÂ’ss Manual Version 3.
Contents Contents 1 Introduction ............................................................................................................................................................................. 6 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 General Information ........................................................................................................................................................... 6 General Comments...........................................................................
Contents / Explanations 6 Effects 6.1 6.3 6.4 6.5 6.6 6.7 .................................................................................................................................................................................... 113 Effect Pool ............................................................................................................................................................................. 113 Executing an Effect Group ...................................................
1.1 General Information / 1.2 General Comments 1 Introduction 1 . 1 General Information Combining an approved concept of operation, an outstanding product design and first-class quality with a bundle of new ideas and top technology, this new board opens the door to a fascinating world of new dimensions, offering the opportunity to gain perfect control on extended lighting shows involving lots of channels and intelligent fixtures. MA users will feel very familiar with grandMA from the very beginning.
1.3 Specifications / 1.4 Installation 1 . 3 Specifications 1.3.1 Capacities â—Ź â—Ź 2048 control channels (HTP or LTP) with 8 or 16 bit resolution, (optional) also available with 4096 channels (on the ultra-light, only 1024 channels are possible) Virtually unlimited number of presets, memories, cue lists and effects 1.3.
1.5 Safety Requirements 1.5 Safety Requirements (Important, read carefully!) 1.5.1 Touchscreen Never use any sharp items when operating the touchscreens! Deep scratches will damage the screen. During operation it might happen that due to temperature fluctuations the calibration of the touchscreens will change, so that a new adjustment will be necessary. Ă 2.13 Settings in the Setup Menu (point 1) 1.5.
1.6 General Safety Instructions 1 . 6 General Safety Instructions 1. Read all the instructions in the userÂ’s manual, especially the safety requirements Ă 1.5 Safety requirements 2. Follow all instructions. Keep the userÂ’s manual for later use. 3. Follow all cautions and warnings indicated on the unit. 4. Pull the mains plug before cleaning the unit; donÂ’t use any liquid or spray cleanser. Clean with a dry cloth. 5. Do not use the unit near water. Do not expose it to a humid environment.
1.7 Layout and Controls 1.7 Layout and Controls 1.7.1 Layout and Controls grandMA 1 2 1 2 3 7 7 8 8 7 7 1 2 3 TFT-Display with Touchscreen 9 Select button Vie w / Macro buttons View 10 11 Encoders – To move/scroll the respective window contents 12 4 Encoders – To set the attribute values such as Gobo, Pan/Tilt, times etc.
1.7 Layout and Controls 6 1 2 5 3 10 4 1166 1167 11 13 12 14 15 18 19 20 21 22 Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . UserÂ’s Manual grandMA Version 3.
1.7 Layout and Controls 1.7.2 Layout and Controls grandMA light 1 2 4 5 6 3 7 8 26 10 9 11 12 13 14 15 16 17 20 18 14 19 21 23 22 24 25 1 . 7 . 3 Layout and Controls grandMA ultra-light (similar to grandMA light picture) Items 7 and 17 do not apply (buttons inexistent). Item 22 (Wheel) does not apply, can be controlled by Trackball (item 25) and Wheel button (item 24). 1 . 7 . 4 Layout and Controls grandMA replay unit Ă Chapter 13 12 MA Lighting Technology GmbH . Dachdeckerstr. 16 .
1.7 Layout and Controls 16 List buttons Faders: will bring up small Executor windows for the EXECUTOR FADERS. Buttons: will bring up small Executor windows for the EXECUTOR BUTTONS. 17 Viewpool button for opening a selection with all created VIEWS on the display. These can be called up directly by selecting the respective ones. Go+, Go–, Pause button – Will only take effect for the default sequences.
1.7 Layout and Controls 1.7.6 General Operation Touch screen – Buttons can directly be selected. – In charts, individual cells can be selected. By using the Lasso function on the touch screen, you can also select several cells. – You can simultaneously select individual, but also several Fixtures or Channels by dragging the mouse on the touch screen. – Directly activating title bars of windows or options for the individual window.
1.7 Layout and Controls Entry window/Calculator In this window, you can enter values or times and recalculate them. Presets can be called up for the selected Fixtures or Channels. If in the Executor Sheet or in the EDIT menu, a trigger call or time is selected, you can open this window by pressing the Encoder on the right side of the Display. If Fixtures or Channels are selected, this window can be opened by pressing the respective buttons for this function above the Encoder.
1.8 Quick Reference 1 . 8 Quick Reference After some years of experience we have lost our illusions about any user to be willing to read a complete manual before playing with a new toy. But there are some tips which may help you to find your way around. 1.8.1 Basics The grandMA is a highly specialised computer with up to 6 monitors, and many functions will work as you may be used to from your PC or MAC.
2.1 Selecting, patching, creating and editing of fixtures and dimmers (Edit Show) 1.8.4 Saving Settings The STORE button of the grandMA is very flexible and direct. TIP Attention: If the STORE button is flashing, switch off with a second press or use ESCAPE. Example: Selecting some fixtures and setting the color wheel – STORE + button of an EXECUTOR (make sure you switched back from CHANNEL to EXECUTOR): Saves the color setting as a cue for the selected Executor.
1.8 Quick Reference 1.8.8 Playback buttons and faders – The motor faders allow to work on different pages simultaneously. With OFF, the playback can be stopped. – With the ASSIGN + EXECUTOR buttons, you can define, which program and which functions are on the Playback. – The 12 function keys can be used for any Playback (OFF - EXECUTOR1). TIP TIP 18 To call up a cue with a fader, it has to be activated via GO+, TOP or ON. Take care for the GRANDMASTER - or simply switch it off in the Setup menu.
2.1 Selecting, patching, creating and editing of fixtures and dimmers (Edit Show) 2 Setup 2 . 1 Selecting, patching, creating and editing of fixtures and dimmers (Edit Show) You will reach the SETUP menu by pressing the SETUP button. 1 2 3 1 FIXTURE SCHEDULE In this menu, you can create, modify and set the number of fixture types and normal dimmer channels. Ă 2.2 / 2.3 Setting up Fixtures and Dimmer Channels Accessing this menu will take a few seconds, as all Fixtures (approx.
2.2 Selecting Type and Numbers of Fixtures 2 . 2 Selecting Type and Number of Fixtures Click on FIXTURE SCHEDULE in the Setup menu (might take a few seconds). 7 8 3 1 2 9 10 11 12 13 14 1 2 3 TIP Make a right mouse click in the cell below the QTY title. In the NUMBER window, enter the quantity of Fixtures of one type, using the keyboard. Confirm by pressing ENTER. Or: Move the red bar using the left mouse button, until the desired number of Fixtures appears.
2.2 Selecting Type and Numbers of Fixtures If you exchange existing fixtures (same ID-number), all presets and cues of previous fixtures will not be deleted and can still be used for newly assigned fixtures. The names and DMX values for presets will be taken over. If necessary, you might have to check and correct the presets. 4 5 6 7 8 9 If the MANUFACTURER LIBRARY button (dark background) is pressed, all Fixtures stored in the library are available.
2.3 Selecting the Number of Dimmer Channels 2 . 3 Selecting the Number of Dimmer Channels 4 5 6 2 7 8 9 1 10 3 11 1 2 Activate by right mouse click on the cell below QTY. The NUMBER window will open. Using the keyboard, enter the number of dimmer channels into the NUMBER window. Confirm by pressing ENTER. Or: Move the red bar by holding the left mouse button until the desired number of dimmer channels appears on the left. Activate number with left mouse click.The selected number will be stored.
2.3 Selecting the Number of Dimmer Channels 4 5 6 To add a new line in front of the marked position. To erase the marked line. Calling up the EDIT FIXTURE menu. In this menu, the selected Dimmer can be modified. If NEW ENTRY is selected, you can create a new Dimmer. Ă 2.1 1 Modifying Fixtures and Dimmers (EDIT FIXTURE) and Ă 2.12 Creating Fixtures and Dimmers (EDIT 2.
2.4 Selecting DMX Addresses for Fixtures 2 . 4 Selecting DMX Addresses for Fixtures Activate PATCH in the Setup menu. 4 5 6 7 1 8 9 2 10 11 12 2 13 3 14 15 1 TIP Select the respective fixture in the DMX 1 column by a right mouse click. The PATCH FIXTURES window will appear. 2 Set the DMX output A to H via keyboard. Enter the DMX channel via the keyboard and confirm with ENTER.
2.4 Selecting DMX Addresses for Fixtures 6 The PAN and TILT functions can be swapped within the SWAP column. To swap PAN or TILT on one of the Fixtures, use the right mouse button. When PAN and TILT have been swapped, this will be indicated by a YES in the respective cell. TIP Here you can set the most useful “PAN/TILT-Trackball-Orientation“ (why not try immediately?). Select the Fixture, press HIGHLIGHT and “surf” with the trackball. Modifications will only take effect after storing.
2.5 Setting DMX Addresses for Dimmers 2 . 5 Setting DMX Addresses for Dimmers Activate PATCH in the SETUP menu. The button DIMMER PATCH will lead you to the menu EDIT DIMMER PATCH 1 5 2 6 2 7 8 3 4 9 10 1 TIP Select the first dimmer channel with a right mouse click. 2 Set the DMX output A to H via keyboard. If several dimmer channels are addressed one by one, these can be selected in one by pushing and holding the left mouse button (draw loop) in the DMX ADDRESS column.
2.5 Setting DMX Addresses for Dimmers 5 In the NOMASTER column, the operation of the GRANDMASTER FADER for a specific Dimmer channel can be switched off. By a right mouse click on a cell in the NOMASTER column, the GRANDMASTER FADER for this Fixture can be switched off. A YES in the respective cell indicates that the GRANDMASTER FADER is switched off. 6 To activate DMX LIST menu. Within this menu Fixture- and channel-specific adjustments can be realized. Ă 2.
2.6 DMX-Output Window 2 . 6 DMX Output Window Create a DMX Output Window (DMX) using a TFT Display. à 3.1 Creating windows 1 In this window, each of the patched channels can be displayed with its triggered values. By briefly pressing the respective buttons (A – H) (dark background), all DMX ports’ DMX channels will be displayed in this window (if needed, scroll through the window using the Encoder next to the Display.) 1 2 3 4 8 7 9 5 6 10 2 3 Here, the first channel of this column is displayed.
2.6 DMX-Output Window Deleting a PPatch atch Perform a right mouse click on the channel of a Fixture or Dimmer channel. This will open the UNPATCHING window, where you can delete the Patch by choosing YES. 2.6.1 Options of the DMX Output window On the touch screen, click on the left corner of the title bar. By pressing the FONT SIZE button, you can switch the font size used in these windows between LARGE and SMALL.
2.7 DMX Output and Ethernet Configuration 2 . 7 DMX Output and Ethernet Configuration There are 4 DMX output sockets on the back side of the grandMA. These sockets can be assigned to DMX ports A to H in an arbitrary way. By data transmission via Ethernet, more DMX outputs can be triggered. Outputs E to H are only available with a channel expansion to 4096 channels. For the expansion, an upgrade is necessary.
2.7 DMX Output and Ethernet Configuration 2.7.3 ARTNET DMX-ETHERNET-CONFIGURATION 5 6 From software version 2.10 and later DMX hubs of the company Artistic Licence can be used. It is now possible, to connect up to 16 DMX hubs. On the DMX hubs, unique SUB NET addresses have to be designated accordingly. The address switches of the individual DMX sockets have to be set to four different addresses.
2.8 Single Channel-specific Adjustments for the Current Show 2 . 8 Single Channel-specific Adjustments for the Current Show Press the DMX LIST button in the PATCH menu to activate this menu. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 This menu will only display the actually patched channels. All changes made here will only affect the show! current show 1 2 3 4 5 This column will show the individual individual, addressed DMX channel.
2.8 Single Channel-specific Adjustments for the Current Show FADE: A value can be changed slowly (channel can fade, default setting). This is only a pre-setting for each individual channel and can easily be changed during programming, if needed. 10 To move back to FIXTURE PATCH. 11 Allows to move back to DIMMER PATCH. 12 By pressing the PRINT button the DMX table will be printed (default printer). 13 By pressing the UNDO Button, all changes made since this menu has been called up, will be canceled.
2.9 Creating and Assigning Profiles 2 . 9 Creating, Assigning and Deleting Profiles In the PROFILE TOOL menu, you can create individual profiles. The profiles created can be assigned to any DMX channel. Press the TOOLS button once. Call up this menu from the TOOLS menu using the EDIT PROFILE button. Or: In the DMX List menu, make a right mouse click into the Profiles column. Ă 2.
2.9 Creating and Assigning Profiles 2.9.1 EDIT PROFILES 3 4 By pressing the PERCENT button, you can switch the scaling from percent to decimal or, when pressing the button once more, to hexadecimal. 8 Press the SOFT EDIT button (dark background). On the graph, several positions are indicated by dots in regular intervals. The y-axis gives the value set on the grandMA, whereas the x-axis gives the DMX value that will be output.
2.10 Creating Presets, Effects and Group buttons automatically 2.1 0 Creating presets, effects and group buttons automatically 2.10 For most of the Fixtures in the library, there are ready-made presets that can be created here. Furthermore, readymade effects and buttons for each Fixture and Dimmer can be created in the GROUP window. Call up AUTO CREATE in the SETUP menu. 5 7 1 8 2 3 4 6 9 1 The sheet shows all Fixtures and Dimmers that are used in the current show.
2.10 Creating Presets, Effects and Group buttons automatically 6 With a disc inserted containing a show in ASCII format (file with extension .ALQ), the show can be loaded by pushing this button. No scanner datas can be transferred. 7 Pressing this button will create prepared effects, which will be available in the EFFECT POOL afterwards. Ă 6 Effects. 8 Pressing the IMPORT EFFECTS button you can load already saved effects from a floppy.
2.11 EDITING FIXTURES (modify) 2 . 1 1 EDITING FIXTURES (modify) If an existing fixture has to be changed, you have to select it in the FIXTURE SCHEDULE. Press EDIT FIXTURE in the FIXTURE SCHEDULE to activate this menu. 1 2 3 4 5 6 7 8 9 14 15 16 17 18 19 20 10 21 11 12 13 2 . 1111 .
2.11 EDITING FIXTURES (modify) 12 TYPE OF FIXTURE: 13 Encoder names: Swap between mirror or head Fixture. When using head Fixtures, the FIXTURE SHEET will show a square left of the PAN value, indicating the current head position. MAX PAN ROTATION: MAX TILT ROTATION: MIB DELAY: Value of maximum deflection from PAN function; important for Flip functions. Value of maximum deflection from TILT function. To set a DELAY time for the MOVE IN BLACK function for this fixture.
2.12 EDITING FIXTURES (create new) 2.12 EDITING FIXTURES (create new) In order to create a new fixture, activate NEW ENTRY in the FIXTURE SCHEDULE menu with a left mouse click. Press the EDIT FIXTURE button in the FIXTURE SCHEDULE to call up this menu. 1 2 3 4 6 5 1 Select the cell on the right side of CH. 1 (will be displayed with a red background). Press ENTER (on the keyboard) or make a right mouse click into the cell. The SELECT A PARAMETER window will open.
2.12 EDITING FIXTURES (create new) 3 Here, you can create or modify Channel Values for the individual functions (e.g. GOBO). Pressing the EDIT CHANNEL VALUES button will open the Select Feature Group To Edit menu, where you can select a Feature Group. The EDIT CHANNEL VALUES menu will open. Select the cell below NAME and enter a name for a preset. In the next column, enter the value for this name.
2.13 Settings in the Setup Menu 2.13 Settings in the Setup Menu 2 9 3 12 4 14 13 5 1 11 10 16 6 7 15 8 17 1 By shortly pressing this button, you can set the confirmation menus (e.g. SAVE) to be displayed on either only the right-side TFT touchscreen or on all displays. 2 By clicking this button, four calibrating buttons, numbered 1 to 4, will be displayed on the respective TFT display. Now, activate the buttons using your finger or the supplied pen (special pen with soft rubber core).
2.13 Settings in the Setup Menu 8 u n ct i o n DISABLED: F a d e r s without ffu Executor Faders: When switching between the Pages, the saved values will be called up, but the Faders will not follow. Channel Faders: Faders do not adjust automatically to the called-up values of the assigned channels. To switch the wheel’s functions for the dimmers. Additiv: All dimmer values will be changed simultaneously. If they reach “0“ or “FF“, they will be aligned.
2.14 Settings in the DEFAULTS Menu 2.14 Settings in the DEFAULTS Menu Pressing the DEFAULT button in the SETUP menu will bring you to the DEFAULTS menu. 4 3 2 1 5 Cue Timing This column will display the preset times and settings that will be used when saving Cues and Sequences. Using the Encoders, you can adjust the individual times and trigger calls. Playback Timing The duration set for the OFF Time will be used when switching off Executors (OFF button).
2.14 Settings in the DEFAULTS Menu Crossfade Reload/Permanent: Here, you can define whether Fading should be performed just in one direction (Reload) or in both directions (Permanent). Sheet Sorting By the SORTING column, you define according to which aspects the fixtures and channels shall be sorted when setting up new windows. You can switch to the next option by clicking on the respective buttons. Sheet Fontsize With the FONTSIZES column, you can define the type size of new windows.
2.15 Setting Sound Signals 2.15 Setting Sound Signals The sound signal is used for triggering Chasers and Sequences. In other words, this is an electronic, graphic equalizer. In order to slowly balance any fluctuations of the audio signal, a specific compressor function has been integrated. Furthermore, you will find an integrated adjustable HOLD-OFF function. This function will prevent any double triggers (for example: with fast BASSDRUM beats).
2.16 Adjustments in the ATTRIBUTE GROUPING menu 2.16 Adjustments in the ATTRIBUTE GROUPING menu In the „Preset and Feature Assignment” menu, you can change the names of Preset and Features Groups. Furthermore, you can create or adapt new Features Groups. But first a short explanation about the differences between Presets, Features and Attributes: 3 2 1 3 4 5 1 2 Attribute: Attributes are individual functions of Fixtures like Goborad1, Focus, Iris, Pan, Tilt ...
2.16 Settings in the ATTRIBUTE GROUPING menu 2.16.1 Preset and Feature Assignment Attention! This menu is important and will influence the entire programming! Call up this menu by pressing the Attribute Grouping button in the Defaults menu. 1 2 3 5 6 4 Changing the Names of Preset Groups 1 2 Click on a Preset Group. Click on the name, change it using the keyboard and confirm with Enter. The name will only be changed and saved after pressing the SAVE and Reload Views button.
2.16 Settings in the ATTRIBUTE GROUPING menu 2.16.2 Encoder (Attribute) Grouping All settings within this menu will affect the saving of Cues, Presets and creating of Presets (Create Preset menu). Call up this menu by pressing the „Encoder (Attribute) Grouping” button in the Preset and Feature Assignment. 1 2 3 4 5 The Attributes combined in a group will be activated and saved when they are changed (e.g. Pan and Tilt).
MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 WaldbĂĽttelbrunn . www.malighting.de eMail: info@malighting.
2.17 MenĂĽ TIME & DATE 2 . 1 7 TIME & DATE Menu Pressing the TIME and DATE button in the SETUP Menu will open the following menu. 1 3 2 4 5 1 1 2 3 4 5 You can set TIME and DATE with the encoders below the display. (You can switch encoder functions by pressing the encoder). Ă 8.3 Agenda Menu) sunrise and sunset calculation. Clicking on the Set position for the automatic control of (Ă respective buttons will open a window, where the position can be set.
2.18 User management 2.18 User Management 2.18.1 Introduction The new user management and security features include: - Temporary simple desk lock mechanism. - User management for up to 32 users. - Users have privilege levels. - These levels of privilege can prevent an inexperienced user from destroying show data. - Users can have their own user profile. - User profiles include views and default settings, even a set of default views that can be loaded into any show.
2.18 User management 2.18.3 Concept of User Profiles - The desk has a list of users. - Each user can have his own user profile, but he can also share a profile with other users. - A user profile includes views, quikey arrangement and playback settings. - This part is used to store and load default Views, Setup and Default settings (Encoder and Trackball sensitivity and Wheel function Ă 2.
2.18 User management 2.18.6 User Rights To change the rights (privilege level) of a user, you need to have administrator privilege level: - Go to TOOLS menu. - Go to USER / CONFIGURATION. - Edit the RIGHTS field of the respective user you want to change. Please note, that you can not change your own rights (simply because you are in the User Manager menu, you already have administrator rights. If you would change that, you would lock yourself out from this menu.
2.18 User management 2.18.9 Forced Login at Desk Start Forced Login is only enabled if at least one user appears in the user list (TOOLS menu / User Configuration). To change the Forced Login setting, you need to have administrator privilege level: - Go to TOOLS menu. - Go to USER / CONFIGURATION. - Press the FORCE LOGIN AT DESKSTART button. If you switch on FORCED LOGIN, upon every desk start or loading of a show, the desk will automatically bring up the login screen.
3.1 CREATING A WINDOW 3 Creating a Show 3 . 1 CREATING A WINDOW 1 Click into an “empty” space on one of the three TFT displays or the external monitors. The CREATE A WINDOW menu will open. 3.1.1 Listing of individual windows and functions CLEAR ALL: Erases all windows on this screen/monitor. CHANNEL: This window will display dimmer channels as figures. You have direct access to channels and values here. à 3.
3.1 CREATING A WINDOW DESK STATUS: Displays the current software versions: VXWORKS: operating system with date GrandMA: main program with date. If this line is displayed in green, the unit supports 4096 DMX channels IO SUBSYSTEM: program for the second integrated computer (Motorola), internals, system load, etc. TIMECODE: Recording, Playing back, Editing and Saving SMPTE LTC Timecode controlled operations. Ă 7.
3.2 Saving VIEWS 3 . 2 Saving VIEWS The VIEW buttons on the touchscreens or the external monitors can be assigned with various views. The buttons located beside the screens can be used for direct access to the VIEW buttons on the screens. What can a button (key) be used for? â—Ź â—Ź â—Ź You can save one or more displays on it, you can save all currently created windows on all screens and both external monitors on it, or you can save a Macro function Ă 7.
3.2 Saving VIEWS 3 . 2 . 1 Assigning VIEWS All created views can by assigned to any view button. Click on the view button with the right mouse button. The window SELECT will appear. In this window, make a left click on the VIEW button. Now, the window SELECT VIEW will appear: 1 2 3 1 2 3 4 The table shows all created VIEWs with their names. The QTY column shows the number of saved displays and external monitors for the individual VIEWs. Scrolling is possible by dragging the scrollbar on the right side.
3.3 Creating and calling up Fixtures and Dimmer GROUPS 3 . 3 Creating and calling up Fixtures and Dimmer GROUPS Important and frequently used combinations of fixtures and dimmer channels can be saved in groups (currently max. 999 pcs.). 3.3.1 Creating fixture or dimmer groups Create a GROUP window on one of the TFT touchscreens. Ă 3.
3.3 Creating and calling up Fixtures and Dimmer GROUPS 3.3.2 Calling up groups Groups can be called up by: â—Ź A left mouse click â—Ź Direct touch on screen â—Ź Pressing the GROUP button once, entering the preset group number with the keyboard and confirming with ENTER. â—Ź Press the GROUP button once. Pressing the ENTER key once will lock GROUP as preset in the Command Line. Then, enter the group number on the numeric keypad and call it up pressing ENTER.
3.4 Accessing Fixtures directly (in the FIXTURE SHEET) 3 . 4 Accessing Fixtures directly (in the FIXTURE SHEET) The individual fixture functions can always be accessed directly. Several fixtures can be controlled simultaneously by one function. The selection will determine which fixtures will react to Direct Access procedures (selected fixtures will be marked in yellow writing in the FIXTURE window). Within the FIXTURE window, you can locate, select and execute all functions of all visible fixtures.
3.4 Accessing Fixtures directly (in the FIXTURE SHEET) If you wish to modify the selection or the activated values of the fixtures: â—Ź Press the CLEAR button: When pressing the CLEAR button the first time, the selection of fixtures will be deleted from the OUTPUT window (yellow characters turn grey). The modified values will be kept and displayed with red background.
3.4 Accessing Fixtures directly (in the FIXTURE SHEET) 3.4.2 PAUSE Function With the Pause Function you can temporarily freeze entire fixtures or just single functions of fixtures. After activation of the Pause Function, no further changes will be put out at the DMX output. But you can still change and save fixtures or single functions internally. You can park single fixtures with all functions. Parked fixtures are displayed with a blue background. Press PAUSE button 1x (LED is on).
3.4 Accessing Fixtures directly (in the FIXTURE SHEET) 3.4. Y times in the FIXTURE window 3.4.33 FADE and DELA DELAY Additionally to the standard (Basic) FADE and DELAY times, individual durations can also be set for the individual functions in the FIXTURE window. You will need these settings when creating Cues, in order to be able to work with different FADE or DELAY times for individual functions. 1 2 3 1 Press the FADE or DELAY button (switching on the control bar Ă 3.4.
3.4 Accessing Fixtures directly (in the FIXTURE SHEET) 3.4.4 Selecting individual Values When saving settings, active values can also be saved. These values are indicated by a red background or by red numbers. By default, functions are activated together. Ă 2.16 Settings within the ATTRIBUTE GROUPING menu In order to split the activation for a function once, make a right mouse click on the set activation (red background) before saving it. This will open the Change Activation/Selection window.
3.4 Accessing Fixtures directly (in the FIXTURE SHEET) 3.4.5 FIXTURE OPTION In the Fixture Sheet, you can adapt different basic settings for each individual Fixture. Make a right mouse click on the Fixture. The FIXTURE OPTION window will open. 1 2 3 1 2 The Fixture can be renamed using the keyboard. Next to TYPE the type of Fixture is displayed, next to NUMBER the corresponding number, and next to PATCH the patched channel for this Fixture.
3.4 Accessing Fixtures directly (in the FIXTURE SHEET) 3.4.8 Options in the FIXTURE Window Touch the touch screen on the left corner of the title bar. Or: Proceed with a right mouse click on top line. The FIXTURE SHEET OPTIONS window will open. LAYER TO DISPLAY: By pressing the respective button, the following values will be displayed as basic setting. The FIXTURE window will show the presets or values. FADE times will be displayed. â—Ź DELAY times will be displayed. â—Ź Only the values will be displayed.
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . UserÂ’s Manual grandMA Version 3.
3.5 Accessing Dimmer Channels directly (in the CHANNEL SHEET) 3 . 5 Accessing Dimmer Channels directly (in the CHANNEL SHEET) The individual dimmer channels can always be accessed directly, provided that the desired channels have been selected for direct access (selected channels will be displayed in yellow characters in the CHANNEL window). 1 1 Select the channels, for which you wish to modify a value (selected channels will be displayed in yellow characters).
3.5 Accessing Dimmer Channels directly (in the CHANNEL SHEET) 3.5.1 CHANNEL Mode Activate CHANNEL Mode with the CHANNEL FADER buttons. The assignment of Channels and Faders can be changed via the CHANNEL FADER buttons (for example: 1–20, 21–40, etc.). The assignment of a channel number to a Fader is listed on the TFT displays above the faders. By pressing the CLEAR button, individual channels, which have been modified manually, can be released again while the selection of this channel will be deleted.
3.5 Accessing Dimmer Channels directly (in the CHANNEL SHEET) You can also delete active values of single dimmer channels . Press OFF button 1x (LED is on). Press a button for the respective function on the Preset Control Bar or click on that function within the Fixture Sheet. 3.5.2 ALIGN Function Using the ALIGN function enables you to use four different function modes for changing values. Press the ALIGN button once (LED is on).
3.5 Accessing Dimmer Channels directly (in the CHANNEL SHEET) 3.5.4 FADE and DELA Y times in the CHANNEL window DELAY In addition to the standard (basic) FADE times, individual durations can also be set for the individual functions in the FIXTURE window (not in the FADER CHANNEL window). These settings are needed when creating Cues, so that you can work with different FADE or DELAY times for individual channels. 1 2 1 Press the FADE or DELAY button (switching on the control bar Ă 3,5.
3.5 Accessing Dimmer Channels directly (in the CHANNEL SHEET) 3 . 5 . 5 Link Fader-Function in the CHANNEL window If the Link Fader function is activated (button has a black background), all changes will automatically be transferred to the faders when in CHANNEL mode ( Ă CHANNEL mode). 3.5.6 AUTO-SORT-Function in the CHANNEL window If the AUTO-SORT-function is activated (button has a black background), the selected channels in the CHANNEL window will automatically be moved to the left and upwards. 3.5.
3.5 Accessing Dimmer Channels directly (in the CHANNEL SHEET) 3 . 5 . 8 DIMMER OPTION In the Channel Sheet, you can adapt different basic settings for each individual Dimmer channel. Make a right mouse click on the Channel. The DIMMER OPTION window will open. 1 2 3 1 2 The Dimmer channel can be renamed using the keyboard. Next to TYPE the type of Dimmer is displayed, next to NUMBER the corresponding number, and next to PATCH the patched channel for this Channel.
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3.6 Colours used in the FIXTURE, CHANNEL and FADER window 3 .
3.7 Creating and calling up Presets 3 . 7 Creating and calling up Presets There are certain values for the functions of fixtures, which will be needed again and again, for example the values for individual colours of the color wheel. These values can be programmed as presets in the respective PRESET window and can here be called up again. If you have presets for the fixtures be created automatically (CREATE PRESETS), these pre-recorded presets will be available in the respective windows. Ă 2.
3.7 Creating and calling up Presets â—Ź â—Ź Shortly push STORE button (STORE LED comes on). Select the required location on the display showing the PAN/TILT window by a simple touch or with left mouse click. These values are now saved in this location (STORE LED is off). Now enter a name for the preset using the keyboard: confirm with ENTER. If you want to save more presets for the same fixtures and functions, start again with step 3, until all presets for these fixtures/channels are done.
3.7 Creating and calling up Presets 3.7.2 Copying Presets Press the COPY button once (LED is on). Select the Preset Buttons in the respective PRESET Window. By selecting various presets, several presets can be copied at the same time. Press AT button 1x (LED is on). Click on the position for the copied presets in the PRESET Window. Press the ENTER button once. 3.7.3 Calling up Presets Select the Fixtures or Dimmers, for which you want to call up a preset (Fixtures/Dimmers have to be displayed in yellow).
3.8 Deleting Groups, Sequences, Views etc. 3 . 8 Deleting Groups, Sequences, Views etc. For all following Deletions, the DELETE button has to be pressed in advance (LED is on). Deleting Groups: Select the respective Group by touch or left mouse click. or: Press the GROUP button. Enter a Group number using the numeric keypad and confirm with ENTER. Deleting Presets: Select Preset in the respective window by touch or left mouse click. or: Press the PRESET button. Enter a Preset Function number (e.g.
4.1 Creating Cues (separate memories) 4 Cues and Sequences Cues are individual stage settings, which can be assigned and saved directly to and on so-called EXECUTOR buttons or EXECUTOR Faders. Several cues in line are called a sequence, which can also be assigned and saved to and on so-called EXECUTOR buttons or EXECUTOR Faders. If cues and sequences are created on the basis of Presets, a later change of this Preset will automatically cause the respective change of all cues and sequences in this Preset.
4.1 Creating Cues (separate memories) 1 2 1 Press this button (selected button will receive dark-grey background colour): â—Ź â—Ź â—Ź Save only the active values (all values in the FIXTURE/CHANNEL window which are shown with a red background colour colour). All: Save all momentary settings (all fixture and channel values). All for Selected Devices: All values of the selected fixtures and channels are being saved (the fixture/channel numbers will be marked in yellow).
4.1 Creating Cues (separate memories) / 4.2 Programming Sequences 4.1.2 Overwriting a Cue If you wish to overwrite a Cue completely, simply use the same EXECUTOR fader or EXECUTOR button once again. The following window will appear: In order to overwrite this cue completely, press the OVERWRITE button. 4 . 1 . 3 Merging a Cue When merging cues, all existing and saved settings will be maintained. The newly set values will be saved and added to the cue, while already existing values will be overwritten.
4.1 Creating Cues (separate memories) 4.2.1 Copying Sequences Once a Sequence has been set, it can be copied completely with all Cues, Fade and Delay times. Press the COPY button once (LED is on). Press the SEQUENCE button once (LED is on). Using the numeric keypad, enter the number of the Sequence to be copied. All sequences and their numbers will be displayed in the Assign menu. Ă 5.1 ASSIGN Menu Press the AT button once (LED is on).
4.2 Programming Sequences 4.2.3 Default Sequence (Master Sequence) When creating sequences, Cues can directly be saved on a Default Sequence. Press the SELECT button once (LED is on). Select the respective EXECUTOR, which shall run the Default Sequence by pressing the respective EXECUTOR button once. The headline of the small EXECUTOR window will be green. Set the first Cue of the Default Sequence. Ă 4.1 Creating Cues Push STORE button 1x (LED flashes).
4.1 Creating Cues (separate memories) 4.2.4 Calling sequences or chasers (Playback) Using the EXECUTOR button, you can call up the saved Sequences directly. If the green LED in the button is on, a Cue or a Sequence is saved on this button. If the yellow LED is on or is flashing, this Cue, the Sequence or the saved Chaser is activated. The yellow LED indicates the beat of a Chaser or a Sequence. Push up the respective Fader for the EXECUTOR faders to see the dimmer values.
4.3 Editing Sequences 4 . 3 Editing Sequences During editing procedures, you can change all values of the various cues, add values or delete them. The X-FADE and DELAY times can be adapted, and the call of various cues via GO button, X-FADER, SOUND or TIME can be defined. Except as indicated in this chapter, there are three other ways: Ă 4.1.2, 4.1.3, 4.1.4 Overwriting, expanding, removing Cues Ă 4.3.4 Update Cues or Presets Ă 5.3 EXECUTOR window Press the EDIT button (LED is on).
4.3 Editing Sequences â—Ź TRIGGER: Call up Cue (GO button, SOUND, TIME or FOLLOW) If the TIMES button on the title bar is pressed: FADE: FADE time â—Ź OUTFADE: Duration of fade in on Dimmer channels becoming smaller â—Ź SNAP: Duration of the DELAY â—Ź IND.FADE: Duration of the individual FADE time (min and max) â—Ź IND.
4.3 Editing Sequences 4.3.2 Changing the TRIGGER (Call-up) of individual Steps within the Sequence Select the respective cue within the TRIGGER column (red cell). Enter the following with the left Encoder or via the keyboard and confirm with ENTER. â—Ź F: for FOLLOW mode â—Ź G: for GO button â—Ź S: for SOUND signal â—Ź No.: Automatically according to set time (e.g. if the set time is 1.5, this Cue will be called up after 1.5 seconds automatically). 4.3.
4.3 Editing Sequences 4.3.5 Moving Cues Press the MOVE Button once (LED is on). Press the SEQUENCE Button once (LED is on). Using the keypad, enter the number of the Sequence in which Cues are to be moved. Press the CUE button once (LED is on). Using the keypad, enter the number of the first Cue as of which the Cues are to be moved. If only one Cue is to be moved, continue with the AT button. Pressing the + key will move the respective Cue indicated by the following number.
4.3 Editing Sequences 4 . 3 . 6 Deleting and renumbering Cues Make a right mouse click on the respective Cue in the NO. column. The following window will open. 1 2 1 START LINE: Display of the first selected Cue. The number can be modified by clicking on it. END LINE: 2 Display of the last selected Cue. The number can be modified by clicking on it. NEW START: Display of the first new number of the selected Cues. The number can be modified by clicking on it.
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4.4 Editing Chasers 4.4. Editing Chasers A Chaser is an automatically running sequence. During the editing process, you will be able to modify, add or delete all values of individual Cues. Speed, X-FADE and SNAP-DELAY times can be adapted globally. Except as indicated in this chapter, there are three other ways: Ă 4.1.2, 4.1.3, 4.1.4 Overwriting, expanding, removing Cues Ă 4.3.4 Update Cues or Presets Ă 5.3 EXECUTOR window Press the EDIT button (LED is on).
4.4 Editing Chasers 2 The functions of the columns are given in the second line. ● ● ● No.: NAME: MIB: Number of Cues Name of Cue Activate MIB (Move In Black function) individually for each cue. Activate it by selecting a cell and shortly pressing on the encoder on the right side of the display. Activation is confirmed by YES. MIB can only be used in cells where a “ * “ is displayed.
4.4 Editing Chasers 7 8 This button will bring you to the ASSIGN menu. à 5.2 ASSIGN menu Description/labelling of the encoders, located below the TFT display. ● ● CHASE SPEED: The individual speed can be set with this Encoder. If one of the SPEED buttons 1 to 4 is pressed, you can set the speed of this SPEED group using this Encoder. SPEED SCALE: Pressing the CHASE SPEED encoder, this encoder will be switched to SPEED SCALE – now you can set the division or doubling of the speed with this Encoder.
4.5 Update Cue 4.5 Update Cue When executing sequences, separate Cues can be modified and saved directly. Call up the Cue to be modified. Modify the Cue by either direct access or via presets (UPDATE button LED is on). Ă 3.4 Direct Access to Fixtures (in the FIXTURE SHEET) / 3.5 Direct Access to Dimmer Channels and 3.7 Creating and calling up Presets Press the Update button once.
4.6 Update Preset 4 . 6 Update Preset Press the EDIT button (LED is on). Click on one of the Preset Buttons (the LED will blink, the preset button will display EDIT). The Preset is called up, the used fixtures/channels are being selected and the values will be activated. Enter your required modifications here. Press the UPDATE button. A window appears, where you can either save the preset by pressing the OK button or cancel the modification by pressing CANCEL.
5.1 ASSIGN menu (Assignment to EXECUTOR) 5 Executing Cues, Sequences and Chasers 5 . 1 ASSIGN menu (Assignment to EXECUTOR) The created Cues, Sequences or Effect Groups can be assigned to any EXECUTOR fader or button. One way to enter the ASSIGN menu is by a mouse click or using the touch screen on the title bar of the EXECUTOR FADER window. Or: Press the ASSIGN button once (LED is on). Select a Sequence in the Sequence Pool, or an Effect Group in the Effect Pool.
5.1 ASSIGN menu (Assignment to EXECUTOR) 5 . 1 . 3 Changing Buttons and Faders The “Settings” button must be activated (dark background). 2 1 2 3 1 When clicking on the FADER symbol button, a selection will appear in which you can assign the respective function to the Fader by another mouse click. ● ● Master: Swap: The Fader controls all dimmer values of this Sequence.
5.1 ASSIGN menu (Assignment to EXECUTOR) 2 By a click on the respective BUTTON symbol, a selection will appear in which any button can be allocated with different functions. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● 3 Go: Go–: Pause: On: Off: Rate 1: Learn: <<<: >>>: Temp: Top: Empty: Flash: Out: Toggle: Fix: Load: Select: Swop: The next step will be called up with all programmed FADE and DELAY times.
5.1 ASSIGN menu (Assignment to EXECUTOR) 5 . 1 . 4 Playback Options The “Settings“ button must be pressed (dark background). If you press the “Auto start“ button (background dark gray), the Sequence or Chaser will be automatically started when pushing the Master Fader upwards (item 6). If the “Auto stop“ button is pressed (dark gray background), the sequence or Chaser will automatically be switched off when pushing the master fader downwards to the lower stop.
5.1 ASSIGN menu (Assignment to EXECUTOR) Button A/B or Split Xfade: If the “Split Xfade” button is pressed (displayed in dark), this function is active à item 5.1.3 Changing Faders, Fader XF A and XF B). (à Button Normal trigger If the „Normal Trigger“ button is pressed, this Sequence/Chaser will be execute with the saved calls. Pressing this button briefly, it will switch to „Trigger is GO“, where after the Sequence/Chaser can only be controlled by the GO button.
5.1 ASSIGN menu (Assignment to EXECUTOR) 5.1.5 Assigning Group Masters Press the ASSIGN button once (LED is on). Select a group in the GROUP Pool. Press an EXECUTOR FADER button, to which the group is to be assigned to. Or: Using the ASSIGN menu: The “Function” button must be activated (dark background). If the GROUP MASTER button is pressed, the Sheet will display all created groups. Select the group to be assigned. Assigned groups are displayed in red.
5.1 ASSIGN menu (Assignment to EXECUTOR) 5 . 1 . 6 Assigning Special Masters Press the ASSIGN button once (LED is on). Press an EXECUTOR FADER button, to which a Special Master is to be assigned to. The “Function“ button must be pressed (dark background). If the SPECIAL MASTER button is pressed, all CHASER SPEED Masters will be displayed. Select the CHASER SPEED to be assigned. The following window will appear above the assigned Executor fader: Here, the name of the Speed Group will be displayed.
5.2 Small EXECUTOR Window 5 . 2 Small EXECUTOR Window grandMA: These windows are located above every EXECUTOR FADER or, after pressing the LIST button twice, in the right TFT display for the EXECUTOR buttons. grandMA light und ultra-light: After pressing the LIST FADERS button, these windows will be displayed above each of the EXECUTOR FADERS. After pressing the LIST BUTTONS button twice, they will be displayed on the TFT display for the EXECUTOR buttons.
5.3 EXECUTOR Window 5 . 3 EXECUTOR Window In the EXECUTOR window, you can have the sequence of one FADER or BUTTON displayed, while you have the possibility for modifications. Ă 3.1 Creating a window Touch the touchscreen on the left corner of the title bar. Or: With a right mouse click on the title bar, you can open the EXECUTOR SHEET OPTIONS window. In this EXECUTOR window, you can select the respective Sequence by clicking on it.
5.4 TRACKING Window 5 . 4 TRACKING Window In the Tracking window, all values and times/durations of a Sequence can be displayed. Here, all values and times/ durations can be reviewed and modified. Create a Tracking Sheet. Ă 3.1 Creating windows Touch the touchscreen on the left corner of the title bar. Or: With a right mouse click on the title bar, you can open the TRACKINGSHEET OPTIONS window. In this window, you can select sequences by clicking on the respective ones.
5.4 TRACKING-Fenster If the LINK DEFAULT button of the title bar is pressed, the default sequence will automatically be transferred to the EXECUTOR window when changing the default sequence. (Assigning the Default sequence à 1.7 Layout and Controls (items 9 and 10)) If the AUTO SCROLL button is pressed, the Sheet will be automatically moved upwards/downwards when working on a larger Sequence. Using the left mouse button, you can select values or times/durations (also by using the “lasso function”).
5.5 Page Administration (PAGE) 5 . 5 Page Administration If you are in Channel Mode, the currently called-up PAGE of the CHANNEL Mode appears down in the middle. Ă 3.5.1 CHANNEL Mode. If you are in Executor Mode, the currently called-up PAGE of the executor faders appears down in the middle. After pressing the LIST button once, the currently called-up PAGE of the EXECUTOR BUTTONS appears at the bottom of the right display. Using the respective PAGE buttons, you can open the different PAGES.
5.5 Page Administration (PAGE) 5.5.4 Edit PAGE Name Press the EDIT button once. Select the PAGE button on the display. The EDIT NAME window will open. Enter a name using the keyboard and confirm with ENTER. 5.5.5 Copying, moving and deleting PPages ages Copy or move the PPage age containing the Executor faders or buttons Press the COPY button once to copy Pages (LED is on). Or: Press the MOVE button once to move Pages (LED is on). Press the PAGE button once (LED is on).
5.6 OFF menu (Running Programms) 5 . 6 OFF menu (RUNNING PROGRAMS) Pressing the OFF button twice will open the RUNNING PROGRAMS window. All active chasers, sequences, effect groups, timecode shows and Macros are displayed here. â—Ź â—Ź â—Ź â—Ź â—Ź CHASES ALL OFF: SEQUENCES ALL OFF: EFFECTS ALL OFF: TIMECODE ALL OFF: MACROS ALL OFF: Switches off all (!) active CHASERS. Switches off all (!) active SEQUENCES. Switches off all (!) active EFFECTS. Switches off all (!) active TIMECODE SHOWS.
6.1 Effect Pool 6 Effects 6 . 1 Effect PPool ool In the Effect Pool, you can save up to 900 different Effect Groups. In the individual Effect Groups, different Effects and functions can be combined and matched to each other. For PAN/TILT values, self-created two-dimensional forms can be called up and adjusted. Ă 6.
6.2 Editing Effect Groups 6 . 2 Editing Effect Groups When choosing an Effect Group from the Effect Pool, respective buttons will be displayed above the Encoders. Pressing the EDIT button for this Effect Group will open the EDIT EFFECT menu. Or: Make a right mouse click on a button in the Effect Pool. The EDIT EFFECT menu will appear in the right TFT display. 6.2.1 Editing Effects In the title bar, the Effect Group to be modified will be displayed with its number and name.
6.2 Editing Effect Groups â—Ź Table: â—Ź Dir (direction): â—Ź Size: Here, the assigned Effect is indicated with its name. To re-assign an Effect, select the cell. Press the Encoder right of the display once. The SELECT TABLE window will open, where you can select a different Effect for this function. The left part of the window displays the selected Effect. If the Effect Group has been started, the Fixtures and Dimmers will be displayed on the Form. PWM: Pulse width modulation.
6.2 Editing Effect Groups â—Ź Modulator: â—Ź Base: â—Ź Offset: In this column, you can assign an individual Modulator to each individual Size effect. Using a Modulator, the effect size can automatically be altered. To assign a Modulator for this effect, select this cell and shortly press the Encoder on the right side of the Display. The SELECT MODULATOR window will open, where you can now go to NEW MODULTOR by turning the Encoder and shortly pressing it to select this option.
6.2 Editing Effect Groups Example: With a setting of 2, the assigned Fixtures/Dimmers will be divided in the middle. The set effect will now be executed in the first half forwards up to the middle, and in the second half, the Effect will be executed in reverse from the middle onto the last Fixture/ Dimmer. With a setting of -2, the assigned Fixtures/Dimmers will be divided in the middle.
6.3 Executing an Effect Group 6 . 3 Executing an Effect Group Select the Effect Group from the Effect Pool. The Effect Group will be started automatically. Or: The names and playback buttons for the Effect Groups will be displayed in the right TFT display above the Encoders. The name of the currently selected Effect Group will appear above the left Encoder. – Pressing the right arrow will start the complete Effect. The selected Fixtures or Dimmers will now form the Effect.
6.4 Customizing an Effect Group 6 . 4 Customizing an Effect Group The global settings like e.g. Bounce, BPM, Intensity, Speed etc., are automatically saved to the Effect Group. You can customize the individual sequences of the Effect Groups by using the respective buttons. Speed Scale: The current ratio of the SPEED setting will be displayed on the button. Pressing this button will open the SPEED SCALE menu. Pressing a button will re-adjust the Speed setting.
6.5 Effect Groups in Cues 6 . 5 Effect Groups in Cues Effect Group calls can be saved in Cues, too. In the Cues, the settings for call (GO, GO-, Pause and OFF), Intensity, SPEED, SOFTNESS and IN/OUT FADE TIME are saved. No further settings from the Effect Group will be saved in the cues (function as with presets). Or: It is also possible to create Cues, to which an own Effect Group can be assigned. If temporary Effect Groups are used when creating the Cues, a copy of the Cue will also be saved, i.e.
6.6 View ALL RUNNING EFFECTS 6 . 6 View ALL RUNNING EFFECTS menu In this menu, all currently active Effect Groups will be displayed. Press the EFFECT button twice. (On older consoles, this button is not labeled and is positioned between the VIEW and GOTO buttons. An appropriate label can be ordered from MA.) Or: When choosing an Effect Group from the Effect Pool, respective buttons will be displayed above the Encoders. Press the LIST button.
6.7 Creating and Saving Virtual Forms (EDIT FORMS) 6 . 7 Creating and Saving Virtual Forms (EDIT FORMS) 6.7.1 Creating Virtual Forms From this menu, you can create two-dimensional forms for the PAN/TILT function. When creating Forms, the movements can directly be given out to the Fixtures. This serves mainly for testing the created forms and movements. The created Forms will automatically be saved to the Form Pool. Calling up this menu: Ă 6.1.1 Creating an Effect Group, item 3 Ă 6.2.
6.7 Creating and Saving Virtual Forms (EDIT FORMS) 6.7.2 Modifying Forms The EDIT FORMS window will open by pressing the EDIT button. 1 2 4 3 5 6 Make a left mouse click on various positions of the marked form. With each click on the form, a new red dot will be displayed on that position. In order to delete one of the dots, make a middle mouse click on this dot. 1 To reshape the form, make another left mouse click and hold the mouse button on one of the red dots.
6.7 Creating and Saving Virtual Forms (EDIT FORMS) With good knowledge in maths, you can also use formulas for PAN and TILT. Make a left mouse click on the respective fields – now enter the formula via keyboard. The form will be confirmed by pressing CONFIRM. Syntax to enter a formula manually: The standard display of mathematic formulas will be executed.
7.1 Timecode 7 Remote Control 7 . 1 Timecode All programs of the grandMA can be synchronized by the LTC Timecode or MTC (Midi Timecode, Quader Frame, MTC Full Frame are not supported). Timecode synchronization can be used to call up programs of one or more controllers to synchronize with a given audio or video recording. SMPTE 24-, 25- and 30 Drop and Non-Drop Frames are encoded time information, e.g. to be recorded on a separate track of a multitrack tape (frequency range of 1–2 kHz).
7.1 Timecode 7 . 1 . 2 Creating a Timecode Show The graphical way with touchscreen/mouse: - Open a timecode pool window. - Touch one of the timecode show buttons, you will get the timecode control bar for this show in the display on the right. - Enter the name for the timecode show using the PC keyboard. - Press the EDIT field in the timecode control bar, and the timecode editor will appear. The command line way: - EDIT TIMECODE X ENTER .
7.1 Timecode Pre Roll & After Roll, Dropout Elimination Due to the fact that SMPTE is an analogue signal, fluctuations can occur. Very often there are temporary errors in the recorded SMPTE signal which are called dropouts. As such misleading small errors should of course not affect the board, it filters out these errors automatically. Therefore the desk is filtering out these errors. ROLL.
7.1 Timecode 7.1.4 Recording a Timecode Show Recording is only possible, if the timecode show is not write-protected (options menu). Recording does always mean „live on stage“. It can be done in three ways: a) Fully automatic recording with external synchronisation. The current time is given by the SMPTE signal and every executor command or fader movement will be added to the timecode show until you stop or pause the show. Your actions and things already in the show are live on stage.
7.1 Timecode Adding Tracks While recording, respective TRACKS are added automatically. But of course you can also add tracks manually: - Press the TRACK FUNCTIONS button or make a right mouse click into the track display of the timecode show editor (on the left side, below the sort button). Select ADD NEW TRACK. Choose an executor from the list, or simply press a real executor button. You can even enter EXEC 17 ENTER in the command line.
7.1 Timecode Sorting Tracks Maybe you have a lot of tracks in your show, but at the moment you are only interested in some of them. Select these tracks and press the SORT button. The selected tracks will be sorted and displayed at the very top of the track display. If you have selected all (or none) tracks and press SORT, they are sorted in their natural order, e.g. the order in which they appear on the console. The sorting of tracks is part of the show and is saved with the show.
7.1 Timecode Selecting the Current Event One event can be defined as the current event. In graphic mode, this event is blinking. In text mode, this text line (event) is yellow. Its position is shown in the timecode control bar. You can select the current event one way or the other: With the mouse in graphic mode: - Choose the SELECT mouse tool. - Make a selection that contains only one event, or try to exactly pick one event.
7.1 Timecode Editing an Event You can only edit an already existing event (see Adding Events). Editing an event means to change its data. If you want to change its time, look for MOVING EVENTS. With the mouse in graphic mode: - Right click exactly on an event. Edit menus appear accordingly to the type of the event. With the event encoder in the bar: - Select current event with the track and event encoder. - Then press the event encoder. Edit menus will appear.
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7.2 Remote Control vial Touchboard 7 . 2 Remote Control via Touchboard On the back side of the grandMA, there is a 25-pin SUB-D socket (DC REMOTE CONTROL) to connect a standard Touchboard with up to 16 channels. PIN 1 ... 16: Input Channels 1 to 16 PIN 21+22: +5 Volt (max. 100 mA) PIN 17+18 und 24+25: Earthing The Touchboard input sockets only function as switches: 0 bis +2 Volt: Off +5 bis +15 Volt: On 7.2.1 Assigning Playback buttons Press the TOOLS button once.
7.2 Remote Control vial Touchboard 7.2.2 Deleting Assignments To delete an assigned Playback button, press the DELETE button once (LED is on). Press the Touchboard button or the appropriate button once. In the TOOLS menu, you can switch the Touchboard function on or off using the ON / OFF button. If the Touchboard is activated, you can use all assigned buttons with the Touchboard.
7.3 Remote Control by DMX IN 7 . 3 Remote Control by DMX IN DMX IN can be used to MERGE the signals of a second control board with those of the grandMA and transmit them to the stage via the same line. If, during this process, channels from the grandMA and from the second control board are triggered, only the respective higher value will be transmitted. DMX IN will only be linked to DMX OUT A and will not be given out to the Ethernet.
7.3 Remote Control by DMX IN 7.3.2 Assigning DMX Channels Make a right mouse click on the button. A menu will open in which you can assign one of the 512 DMX channels to this button. Identical DMX channels can be assigned to more than one button. By pressing the PAGE 1 button, you can open another page (PAGE 2) with buttons. 7.3.3 Deleting Assignments To delete an assigned Playback button, press the DELETE button once (LED is on). Press the respective DMX IN button once. 7.3.
7.4 Remote Control by MIDI 7 . 4 Remote Control by MIDI On the backside of the grandMA, you will find the MIDI IN, MIDI THRU and MIDI OUT sockets. Assigned commands can be called up using e.g. an external MIDI keyboard or sequencer. Devices like these can be plugged into the Midi IN socket. Only note commands will be processed. The incoming signals will be automatically transferred to MĂŤDI THRU. Also Midi Show Control (MSC) can be processed or sent. 7 . 4 .
7.4 Remote Control by MIDI 7.4.3 Selecting the MIDI Channel Pressing the Channel button will open a menu in which you can select one of the 16 Midi channels by a simple mouse click. 7.4.4 Assigning the Pitch By pressing the KEY OFFSET button, you can transpose the incoming notes by one octave downwards. This can be set for up to three octaves. 7.4.5 Deleting Assignments To delete an assigned Playback button, press the DELETE button once (LED is on). Press the Button once. 7.4.
8.1 Programming and creating Macros 8 Macros und QUIKEYS 8 . 1 Creating Macros With macros, you can combine several processes in one batch. These can be e.g.: â—Ź â—Ź â—Ź â—Ź â—Ź Playback buttons (e.g. GO, Fader, Pause, etc., incl. number of the Executor) Call-ups of Views Call-ups of Delete operations Other Macro calls Call-ups of Clear operations Press the STORE button once (LED is on). Press the MACRO button once (LED is on). The SELECT MACRO window will open. Enter a name for the Macro using the keyboard.
8.1 Programming and creating Macros 8 . 1 . 3 Editing Macros Press the EDIT button once. Select a Macro from the MACRO Pool. Or: Press the EDIT button once. Press the MACRO button once, enter the Macro number and confirm with ENTER. The EDIT MACRO window will open. – In the LINE column, the individual calls are numbered. – In the COMMAND column, all saved calls are displayed one by one. – For each call, a time frame, during which the call was entered, will be displayed in the DELAY column.
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8.2 Assigning and Activating QUIKEYS 8 . 2 Assigning and Activating QUIKEYS You can display and call up various operation buttons and functions in the QUIKEY window (Display Softkeys). Create a QUIKEY window Ă 3.1 Creating a Window Press the EDIT button briefly and click on a button in the QUIKEY window. or: Make a right mouse click on a button. The QUIKEY OPTIONS window will open. Clicking on one of the functions will assign this one to the button.
8.3 MenĂĽ Agenda 8.3 Agenda Menu Here you can execute Macros at a certain time and date or at sunrise or sunset. 2 4 3 1 1 2 3 You can choose a different Edit Date by help of the encoders or the buttons on top. 4 All created automatic sequences will be displayed in this sheet. Pressing this button, you can switch between day, week, month or year in this display. If DAY is chosen, the ADD, DEL and EDIT buttons will be displayed.
8.3 Menü Agenda Repeat: NONE will execute this programming only one time. DAILY, WEEKLY, MONTHLY or YEARLY will execute the programming according to the set „rhythm“. Link: Here you have to create a Macro, which will be started at the given times. You can enter a comment, using the keyboard. First: If a programming is displayed with black background in the sheet, this programming will be repeated on the current day. This cell shows the date, on which the programming has first been executed.
9 Command Line 9 Command line 9.1 Introduction This document is trying to describe all functionality of the grandMA desk family that can be done with command line operation. The meaning of “command line operation” is, that you need no mouse or touchscreen. Instead you are using the “hard keys” for entering commands. 9.1.1 Quikeys On some machines like the grandMA replay unit, you may not find all of the described hard keys.
9.1 Command Line If you are using the PC keyboard as command line input, you can only enter valid commands and values. If you try to enter FIQQQ the command line starts screaming upon the first Q because until there it could be FIXTURE or FIX but it does not know any word that continues with Q. In most cases it is not necessary to enter the full name of a keyword, like F would be totally sufficient for FIXTURE. You can find all keywords and their shortest form in section 9.2 command overview. 9 . 1 .
9.2 Command Overview 9 . 2 Command Overview Here comes the complete list of all possible keywords in the command line.
9.
9.3 Command Reference 9 . 3 Command Reference In this chapter, all commands are explained with their exact syntax, demonstrating all possibilities. For instructions on complete procedures, like how to create a sequence and then run it, you have to look into the following chapters. 9.3.1 Key word classifications In the following descriptions, the term starting keyword will appear very often. This “starting keyword” is every keyword that you start a new command line operation with.
9.3 Command Reference PAUSE Pause SELECT Select default executor. SWOP ~_OFF Temporary up flash for executor and downflash for all others. TEMP Temporarily run an executor. TOGGLE Toggle executor on and off. TOP Goto first cue. Object Keywords Object keywords are used as targets by basic operational keywords and by executing keywords. They are representing data, that can be manipulated. Keyword Meaning ALL_CHASES All executors assigned as chasers.
9..3 Command Reference Helping keywords The meaning of helping keywords depends very much upon the context in which they are used. Keyword Used + Everywhere - Everywhere AT (helping form) by COPY/MOVE etc. DELAY In executing commands ,AT, STORE etc FADE In executing commands, AT,STORE etc FULL As value 100 % IF In selections THRU In ranges UNPRESS After executing keywords Immediate Keywords These keywords expect no parameters.
9..3 Command Reference GROUP PRESET SEQU VIEW CUE EFFECT EXEC The default keyword is also used by operational keywords. Assuming that the default keyword is GROUP. Then you are typing in: DELETE 1 ENTER. As a result, GROUP 1 will be deleted ! An exception to this are the keywords CHANNEL and FIXTURE. If they are the default keywords, operational keywords will use CUE as default keyword ! If CHANNEL is the default keyword. STORE 5 ENTER will do STORE CUE 5 ! Phone: + 49 9 31 49 79 4- 0 Fax: -29 .
9..3 Command Reference 9 . 3 . 2 Ranges and Range Lists Many commands are able to operate on a list of objects. Instead of typing DELETE SEQU 1 ENTER DELETE SEQU 2 ENTER DELETE SEQU 10 ENTER you can write DELETE SEQU 1 THRU 2 +10 ENTER. A range can have the following formats: X only object X X THRU Y from object X to object Y X THRU from object X to the last object THRU Y from the first object to object Y THRU all objects Please note, that ranges have a direction.
9..3 Command Reference <<< (Go fast backwards) Classification : executing keyword a) As starting keyword keyword, every object that follows after the <<< will try to go back one step with zero fade time. time <<< (target object list) [ENTER] Target type Operation EXEC Go backwards one step with no fade time EFFECT Start running backwards without fading in TIMECODE Jump to the previous breakpoint PAGE Does <<< on all its executors.
9..3 Command Reference ASSIGN Classification : operational keyword ASSIGN (source objects) (destination objects) [ ENTER ] Source objects : a list of objects which are all of the same type.
9..3 Command Reference Examples: FIXTURE 2 THRU 10 AT ( select CMY colour mixing) FIXTURE 1 ENTER This command will copy the CMY colour of fixture 1 to fixtures 2 THRU 10. You can copy patterns: Set fixture 1 to BLUE and fixture 2 to GREEN.
9..3 Command Reference CLEAR_ALL Classification : immediate keyword Clears the selection. Clears the activation. Clears the programmer totally, all values set to default values. ODD/EVEN/Sub-selection is reset to ALL. CLEAR_SELECTION Classification : immediate keyword Clears the selection. No device is selected. ODD/EVEN/Sub-selection is reset to ALL.
9..3 Command Reference X Cue number in format A.B with intervals [ 0 999].[0 999] , B is optional. “CUE 0” is invalid, but “CUE 0.5” is valid. Y Sequence number in interval [ 1 999 ] Z Executor number in format PAGE.INDEX with intervals [ 1 64].[1 60] , or in format INDEX with interval [1 60] using current page. Either X or Y,Z can be range lists. Range lists with X and Y,Z are not allowed.
9..3 Command Reference DELA Y DELAY Classification : helping keyword a) With executing keywords and executors (Executing keyword) (Executor List) DELAY X.X ENTER The execution command is performed on all listed executors with a snap delay overwrite of X.X seconds. Does not work with PAUSE or flashing commands. b ) Giving individual delay times to fixtures or channels: [Selection] A Y X.X [TRHU Y .Y] ENTER ATT DELA DELAY Y.Y] Individual delays for the feature shown in the presetbar will be set to X.
9..3 Command Reference TOUCH_BTN VIEW VIEWBTN DMX Classification : object keyword NO NOTT IMPLEMENTED YET YET.. DMX is accessing directly a DMX address. DMX_BTN Classification : object keyword A DMX_BTN (dmx button) is a remote function triggert by incoming DMX signals. The DMX_BTN simulates an executor keypress, therefore it is working only in combination with an assigned executor. DMX_BTNs can be seen under TOOLS / REMOTE DMX menu.
9..3 Command Reference GROUP X ENTER or hit button in group pool window Although a group has no values, the selection can be edited. PRESET X ENTER or hit preset type in preset control bar of fixture sheet. Will edit first non-empty preset of type X PRESET X.Y ENTER or hit button in preset pool window c ) Continue EDIT / UPDATE procedure with NEXT / PREVIOUS object: EDIT NEXT [ENTER] EDIT PREVIOUS [ENTER] If you use the NEXT and PREVIOUS hard-keys, ENTER is not necessary.
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9..3 Command Reference a) as target for the following operational commands: ASSIGN SEQUENCE,GROUP and EFFECT objects can be assigned with the command line to an executor. EXECUTING COMMANDS can be assigned with the command line to an executor´s button. For fader executors, the keyword EXEC is specifying the middle button. COPY Copy one executor to another DELETE Delete an executor. This does not destroy the object that is assigned to the executor.
9..3 Command Reference - Fader number X/Y must be in the range of [ 1 .. 20 ] - Page numbers P/Q must be in the range of [1 .. 64 ]. Only one command is implemented for the fader keyword: FADER (list of faders) AT (value list) [ENTER] This command will set the motorized faders to the given values. FADERBUTTON1 Classification : object keyword The same as EXEC, but in case of ASSIGNMENTS it is excplicitely pointing to the MIDDLE button.
9..3 Command Reference FLASH_DOWN Classification : executing keyword a) As starting keyword keyword, every executor that follows after FLASH_DOWN is starting a black out. FLASH_DOWN (executor list) [ENTER] b ) As starting keyword combined with UNPRESS UNPRESS, every executor that follows after FLASH_DOWN is ending a black out. FLASH_DOWN (executor list) UNPRESS [ENTER] a) In an assign command command, this function can NOT be used. You have to use the Assign menu for putting it on an executor button.
9..3 Command Reference FULL Classification : helping keyword Full is an alias for 100% dimmer value (open). a) As starting keyword, it is immediate, opening all dimmers of the current selection: FULL b) After the AT command in value ranges like: ... AT FULL ENTER ... AT 0 THRU FULL ENTER GO Classification : executing keyword a) As starting keyword keyword, every object that follows after the GO will try to go forward one step.
9..3 Command Reference GOTO Classification : executing keyword a) As starting keyword keyword, every executor that follows after the GOTO will try to go directly to a given step. GOTO [CUE] [W] [EXEC X] [FADE Y] [DELAY Z] [ENTER] Giving the keyword CUE is optional. If W (cue number) is not given, you will be prompted for it. If executor is not given, default executor will be used. If fade or delay are given, they overwrite the default GOTO times.
9..3 Command Reference IFOUTPUT (selection) ENTER All devices of the given selection that have a stage output at the moment become selected. IFOUTPUT CUE/SEQUENCE/EFFECT works accordingly. INSERT Classification : operational keyword INSERT (source objects) AT (destination ) [ ENTER ] Example: INSERT GROUP 10 THRU 15 + 20 AT 1 ENTER Insert is working ONLY with SORTABLE objects.
9..3 Command Reference LEARN Classification : executing keyword a) As starting keyword, every executor that follows after LEARN will try to learn a new speed. LEARN (executor list) ENTER b ) In an assign command command, this function can be put on an executor button (see ASSIGN). The LEARN function is working with CHASERS ( a sequence assigned to an executor in chaser mode) and with EFFECTS (regardless if they are assigned to an executor or not).
9..3 Command Reference MOVE Classification : operational keyword MOVE (source objects) AT (destination objects) [ ENTER ] Source objects : a range list of objects which are all of type X. Destination objects: a range list of objects which are all of type Y Object types X and Y must be equal or compatible (see COPY) If object type is sortable, MOVE object_a AT object_b will exchange objects.
9..3 Command Reference CHANNEL,FIXTURE and GROUP “Knock out” all given devices. PRESET X (Preset Type) “Knock out” all channels of current selection of that preset type. “Knock out” means to clear the programmer completely for a channel. b ) In an assign command command, this function can be put on an executor button (see ASSIGN). ON Classification : executing keyword a) As starting keyword keyword, every object that follows after the ON will be switched ON without changing the current step.
9..3 Command Reference b ) As target for the following operational commands: COPY Copy one page to another DELETE Delete a page MOVE Move a page to a different location c ) As target for all execution commands. The page will redirect the given commands to all its executors. PAUSE Classification : executing keyword a) As starting keyword keyword, every object that follows after the PAUSE will be paused.
9..3 Command Reference PREVIEW Classification : operational keyword PREVIEW (object) [ENTER] Only one object can be previewed at one time. Preview will show the content of the object in the programmer without creating stage output (blind). The original content of the programmer is not destroyed. Preview will be indicated by all sheets, showing PREVIEW in their titles. Preview is cancelled by the next command line operation.
9..3 Command Reference IFOUTPUT Search for stage output of sequence INVERT Invert selection of sequence LABEL Change name of sequence MOVE Move sequence to another position c ) as target for the following executing commands: ON “Knock in” all devices contained in sequence. OFF “Knock out” all devices contained in sequence. PAUSE PARK all devices contained in sequence. GO UNPARK all devices contained in sequence.
9..3 Command Reference Note: It is nearly impossible to use this command by typing it into the command line. Rather use it when it is assigned to a button ! TEMP does not really exist as a function. It is always translated into a pair of GO/OFF commands. You will see that if you record TEMP in a timecode show. THRU Classification : helping keyword THRU can only be used within other commands to create ranges.
9..3 Command Reference TOP Classification : executing keyword a) As starting keyword keyword, every executor that follows after TOP is performing a GOTO FIRST STEP. TOP (executor list) [ENTER] b ) In an assign command command, this function can be assigned to an executor´s button. ASSIGN TOP (executor list) ENTER TOUCH_BTN Classification : object keyword A TOUCH_BTN (touch button) is a remote function triggert by incoming 0-10V signals.
9..3 Command Reference Views can store and restore the window arrangement on the screens of your desk. - A View can contain one screen or multiple screens. - Views that contain single screens can be called back also on other screens. - Views that contain multiple screens will be called back on the original screens. - Views that contain single screens from external monitors can not be called back on the build in system screens ( because of higher resolution).
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . UserÂ’s Manual grandMA Version 3.
10 Saving and Loading a Show 10 Saving and Loading a Show By pressing the BACKUP button, you will open the Backup menu. Ă below). Pressing the BACKUP button twice will save the current Show and makes a backup (Ă The processes of saving and loading shows is being organized in the BACKUP menu. The current SHOW (currently loaded Show) can be named and saved on the internal harddisk or additionally on floppy disk.
10 Saving and Loading a Show 10 .3 Loading an Empty Show To create a completely new Show, first click on the top line and enter a name that had not been used for other Shows. Press the LOAD SHOW button. The QUESTION window (save the actual show first) will open. Pressing the YES button will save the current Show. Pressing the NO button will discard the current Show. The new show will be loaded and the console will automatically reboot.
10 Software Update 11 Software Update Open the SETUP menu with the SETUP button. Open the UPDATE menu by pressing the UPDATE SOFTWARE button. If this is not possible (e.g. an update had not been completed correctly), you can open the menu with the F4 key. Do not update the grandMA before running a Show! To update the grandMA software, insert the current UPDATE disk labeled “LAST DISK” and press the respective button.
12 Utility Menu You will need this menu, if the main program or the actual show is damaged due to a crash or some other error. For the grandMA light and ultra-light you need an external keyboard. In the Utility Menu, you can load or delete an old grandMA operating system. You can also delete shows here. You can delete the current show (this show is automatically loaded upon power-up of the console).
13 Layout and Controls grandMA replay unit 13 Layout and Controls grandMA replay unit 13.1 Introduction The grandMA Replay Unit is a small rack mount controller unit that performs nearly all of the functions of the Award winning grandMA console. At 19” x 17” x 5”, it only requires a very small space, while offering 100% compatibility to the bigger consoles. The grandMA Replay Unit is designed to perform as a stand-alone show controller on exhibitions, in theme parks or other venues.
13 Layout and Controls grandMA replay unit 8 Executor Buttons 9 Executor Fader PPage age Up / Button no. 1 There are 5 Executor Buttons (no. 6 to 10) available (as on the grandMA). These buttons correspond with the Executor Buttons no. 21 to 25 on the grandMA. Buttons no. 26 to 40 (no. 16 to 20 on the grandMA light) are not available. This becomes especially important when programming the show on the grandMA and “running” the show afterwards on the Replay Unit. This button has 2 functions.
13 Layout and Controls grandMA replay unit 13.2 General Instructions 13.2.1 Differences between Replay Unit and the grandMA or grandMA light The Software is identical for all units. But only 1 external monitor can be connected. The UPS Function as well as the 2048/4096 channels are being fully supported as on the grandMA or grandMA light. Connectors for external keyboard, mouse and monitor are located on the back of the unit (these are not included in the delivery volume).
13 Layout and Controls grandMA replay unit 13.3 Specification and Technical Data 13.3.1 Integrated Harddisk and Diskdrive The harddisk does not only save a backup for the operating system, but leaves enough space for countless lightshows with hundreds of cue lists. Programmes can also be saved on disk for archive purposes or transfer of shows to other consoles. It also enables a fast updating of the software, which can be downloaded from the MA Homepage (www.malighting.de) on the internet. 13.3.
13 Layout and Controls grandMA replay unit 13.3.6 Front PPanel anel Layout – 5 Faders as Executor-, Effect or Group-Faders, each with 3 directly assigned buttons. – 5 Executor Buttons for direct retrieval of Sequences, Chases and other functions. 13.3.7 Setup Menu and Start Configuration – – – – – Basic configuration available on harddisk. Lamptype library with more than 280 multifunctional fixtures. All fixtures and channels can be named individually.
13 Layout and Controls grandMA replay unit 13.3.16 Output Listings and Cuelist Protocols – Infading or outfading values of main sequence is marked in different colours in the channel list. – Lists of sequences including names of steps and times. - Parameter modifications directly in the spreadsheet. 13.3.17 Overwriting a program sequence – – – – Constant access to all effects and channels. CLEAR and RELEASE functions. UPDATE function for fast correction of programs.
14 True Tracking Backup and Playback on grandMA consoles 14 True Tracking Backup and Playback on grandMA consoles 14.1 Why using a backup system? Anytime the grandMA or another member of the grandMA family is running a show it already provides a maximum level of stability in operation based on its unique hardware concept and the built-in UPS power supply. For applications like big theatre shows, live broadcasting or larger touring events even more security is required.
14 True Tracking Backup and Playback on grandMA consoles 14.3 Setting up a True Tracking Backup system For any kind of True Tracking Backup configuration within the grandMA family there is no need to join consoles of the same type or DMX channel count together. The grandMA software is most flexible and will “correct” possible difference in the actual hardware for you. 14.3.1 Connecting consoles of different types The master console always demands the slave(s) to behave like the master hardware.
14 True Tracking Backup and Playback on grandMA consoles 14.4 Connecting consoles for a True Tracking Backup system Any True Tracking Backup configuration with grandMA components may only be connected via a EtherNet communications network. The grandMA consoles currently support two different hardware types of transmission media. 14.4.1 10 Base-2 EtherNet EtherNet with 10 Base-2 connection media (also known as “Cheapnet”) has lost its importance in todays networking technology.
14 True Tracking Backup and Playback on grandMA consoles 14.4.2 10 Base-T EtherNet The most common EtherNet connection is the “twisted pair” link using 10 Base-T EtherNet. Hereby a peer-topeer connection is established by minimum 4-wire cable connection at a maximum length of 100 metres. The cable is always equipped with 8-pole RJ-45 crimp-connectors.
14 True Tracking Backup and Playback on grandMA consoles Using a “crossed” 10 Base-T cable will allow a direct console-to-console connection but no additional components can be added to this connection type later on. 10 Base-T “crossed” cable grandMA Master/slave configuration with 10 Base-T “crossed” cable The console(s) can only work on one transceiver type at a time - when the 10 Base-2 port is in use anything connected to the 10 Base-T outlet is ignored and vice versa.
14 True Tracking Backup and Playback on grandMA consoles 14.5 Console configuration for True Tracking Backup or Playback All the necessary configuration for the set-up of a master/slave connection is part of the grandMA operational software and can be done from the consoleÂ’s surface. No change or adjustment to the hardware is required on any of our consoles. Please note for True Tracking Backup: If you have not yet loaded your final show file, now is the time to do so from the BACKUP menu.
14 True Tracking Backup and Playback on grandMA consoles 14.5.3 Configuring Master/Slave-Mode for True Tracking or Playback By pressing the button „Remote Network Configuration“ in the TOOLS Menu, the following menu will open. 1 2 5 4 3 7 6 8 1 The chart shows all grandMA consoles with names and IP-Addresses, that are available in this network. The column UNIV provides information for each console, if there are 4 or 8 DMX-outputs available on the respective console.
14 True Tracking Backup and Playback on grandMA consoles Playback Tacking Setup 5 On the right side of Status indicates, if this console operates in a Playback connection as the Master or the Slave. If OFF is indicated, the console is working in Stand-Alone mode. You can either set up or cancel a Playback Tracking MASTER-SLAVE connection using the CONNECT/DISCONNECT button. See following pages.
14 True Tracking Backup and Playback on grandMA consoles 14.5.4 Setting up a True Tracking Backup Connection This window will open if you go to True Tracking Backup and press the CONNECT button. Pressing the button MASTER will start this console as the Master and the other one as the Slave. If you press SLAVE, this console will be started as Slave and the other one as Master. After you have made your choice for MASTER or SLAVE, this window will open, where you can now select the console to be connected.
14.5.7 Setting up a Playback Connection If during a Playback connection the Master console executes Playback commands, the slave console will do the same executor button- or fader movements as the master. The active Executors will only be displayed on the currently active page of the Slave console (but will be executed on all other pages). Using GO commands, not only GO+ and GO- are called up, but also GOTO CUE X (Number of the Cue).
15 Fixture Library 15 Fixture Library Manufacturer No. of Channels DIMMER 8 BIT DIMMER 16 BIT DIMMER 16 BIT FIne first SCRxx-01 SCDxx-01 SRDxx-02 1 2 2 1 2 2 ABSTRACT Galactic Moon Futurescan Scenesettece 2 4 2 ADB (BBA) Ingenio COLOUR Ch. 11 AMPTOWN ACC Posi Spot Contr.PML MK2 Contr.PML ZOOM Contr.WL HX Contr.WL HX TV Contr.WL HX Sq Contr.WL HP Contr.WL HP TV Contr.
15 Fixture Library HIGH END Studiocolor 250 Studio Spot 575 Studio Spot CMY Studio Beam PC V1.0 Studio Spot 250 Color Pro Std+HX Color Pro Enh+HX Technopro HR 12ch Trackspot mainlight Technoray hR 14ch Dataflash 15 24 24 16 18 6 9 12 5 14 3 J.B. Varyscan 3 SP+ 6CH. Varyscan 3 SP+ 8CH.
Declaration of Conformity according to directives 89/336 EWG and 92/31 EWG VARI*LITE Vlm m3 V5.1 Vlm m4 v5.1 Vl5/Vl5B m3 v5.1 Vl5 m4 v5.1 Vl5 Arc m3 v5.1 Vl5 Arc m4 v5.1 Vl6 m3 v5.1 Vl6 m4 v5.1 Vl6 m5 v5.1 Vl6 m6 v5.1 Vl6B m5 v5.1 Vl6B m6 v5.1 Vl7 m7 v5.1 Vl7 m8 v5.1 Vl7B m9 v5.1 Vl7B m10 v5.1 Vl2201 8bit Std. Vl2201 16bit Std. Vl2201 8bit Enhc Vl2201 16bit Enhc Vl24xx 8bit Std. Vl24xx 16bit Std.
Index Index Symbols % + 68 <<<: 101 A CTION 89, 95 Activating 17 Active Values 45, 68, 83 ACTUAL SHOW 22 Additive 43 ADMIN 53 After Roll 127 ALIGN 115, 116 – Function 63, 72 – OFF 143 ALL 17, 45, 83, 143, 155 – for Selected Devices 45, 83 – FULL 104 – OFF 121 – SCREENS 58 ALWAYS 117 ANGLE 123 ARC 123 Archives of Fixtures 39 ARROW 123 Artistic Licence 30 ARTNET 30 AS (Adaptive Speed) 117 ASCII format 37 ASSIGN 18, 89, 143, 156 – menu 17, 99 Assignments, deleting 135, 137, 139 ATTRIBUTE GROUPING 47, 66 Att
Index GROUP Name, changing a 104 – Overview 104 GROUPS 56 Grp (Group) 116 HALF SPEED 95 Hard Disk 6, 180 HARD EDIT 35 HARDDISK LIBRARY 23 Hardware 7 – Protection à Dongle HEX 68 HIDE 74 HIGHLIGHT 32, 38 HIGHLITE 25 History 90, 91, 147 HOLD-OFF 46 HOTLINE 16 HZ 44 I DELAY 89, 95 I.FADE 89, 95 Id Executor 68 Id Sequence 68 IF 168 IFOUTPUT 168 Illumination 43 INCLUDED 108 Incremental 43 IND. DELAYTIME 65, 83 IND.
Index Triggermonitor 46 True Tracking 195, 196 – – Playback 195, 196 TYPE OF FIXTURE 39 U ltra-light à grandMA ultra-light Unblock 109 UNDO 33 Universe à DMX ports A to H UNPRESS 177 UPDATE 120, 143, 177 – Cue 98 – LIBRARY 21, 23 UPDATE Presets 98 –, Software 182, 183 USER DEFINED 113, 115 – LIBRARY 22 – Management 52 – Profiles 53 Utility menu 16 VALUE 177 VALUES 143 – Only 68 –, selecting individual 66 Ventilation 8 VIEW 177 – ALL RUNNING EFFECTS menu 121 –, assigning a 59 – button 10, 58 –, deletin