User’ User’ss Manual Version 4
User’ User’ss Manual Version 4.
Contents 1 Introduction .......................................................................................................................... 6 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 2 Setup 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 2.10 2.11 2.12 2.13 2.14 2.15 2.16 General Information .................................................................................................................................................... 6 General Comments .............................................................
7 Remote Control ............................................................................................................... 143 7.1 7.2 7.3 7.4 Timecode .................................................................................................................................................................... 143 Remote Control via Touchboard ......................................................................................................................... 152 Remote Control by DMX IN ...
1 Introduction 1.1 General Information Combining an approved concept of operation, an outstanding product design and first-class quality with a host of new ideas and the latest technology, this new console offer ulitmate control on larger shows. The grangMA range combines the best in mechanical design with a flexible and powerful software platform. MA users will feel very familiar with grandMA from the very beginning.
1.3 Specifications 1 . 3 . 1 Capacities 2048 control channels (HTP or LTP) with 8 or 16 bit resolution, (optional) also available with 4096 channels (on the ultra-light, only 1024 channels are possible) Virtually unlimited number of presets, memories, cue lists and effects 1 . 3 .
1 . 5 Safety Requirements (Important, read carefully!) 1 . 5 . 1 Touchscreen Never use any sharp items when operating the touchscreens! Deep scratches will damage the screen. During operation, due to temperature fluctuations, the calibration of the touchscreens may change, so an adjustment may be necessary. 2.12 Settings in the Setup Menu (point 1) 1 . 5 .
1 . 6 General Safety Instructions 1. Read all the instructions in the user’s manual, especially the safety requirements 1.5 Safety requirements 2. Follow all instructions. Keep the user’s manual for later use. 3. Follow all cautions and warnings indicated on the unit. 4. Disconnect the mains plug before cleaning the unit; don’t use any liquid or spray cleanser. Clean with a dry cloth. 5. Do not use the unit near water. Do not expose it to a humid environment. Do not spill any liquid over the unit. 6.
1.7 Layout and Controls 1.7.1 Layout and Controls grandMA 1 2 1 2 3 3 7 7 8 8 7 7 9 1 2 3 TFT-Display Touchscreen Vie w / Macro keys View 10 11 Encoders – To move/scroll the respective window contents 12 4 Encoders – To set the attribute values such as Gobo, Pan/Tilt, times etc. 13 5 6 Manual Time Setting for Presets 15 Select – Cues, Groups, Executors etc.
6 1 2 5 3 10 4 1166 1167 11 13 14 12 15 18 19 20 23 23 21 22 Trackball ON If the LED in the key is on, the trackball can be used to modify the PAN/TILT value; if the LED is off, you can use the mouse cursor arrow; if the LED blinks, the mouse function can also be controlled using the PREV/SET/NEXT keys. The functions can be switched on/off in the Default 2.14 menu 2.14. Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
1 . 7 . 2 Layout and Controls grandMA light 1 2 4 5 6 3 7 8 26 10 9 11 14 12 15 16 17 20 18 19 21 23 22 14 13 24 25 1 . 7 . 3 Layout and Controls grandMA ultra-light (similar to grandMA light picture) Items 7 and 17 do not apply (keys inexistent). Item 22 (Wheel) does not apply, can be controlled by Trackball (item 25) and Wheel key (item 24). 1 . 7 . 4 Layout and Controls grandMA replay unit Chapter 13 12 MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn .
1 2 3 4 5 6 Power switch 7 Viewpool key for opening a window on the TFT display with all the created VIEWS in the show. These can then be recalled up directly by selecting the required view. 8 Background key - If on the TFT display, Views are being overlayed by a menu (ASSIGN, EDIT, ….), you can use this key to bring up or hide the menu. 9 Keyboard key to bring up the Soft Keyboard on the TFT display. 10 11 16 List keys Faders: will bring up small Executor windows for the EXECUTOR FADERS.
1.7.6 General Operation Touch screen – Keys can directly be selected. – In charts, individual cells can be selected. By using the Lasso function on the touch screen, you can also select several cells. – You can simultaneously select individual, but also several Fixtures or Channels by clicking and dragging with the mouse on touch screen. – Directly activating title bars of windows or opening options for the individual window by touching the corner icon.
grandMA Mouse or grandMA light and ultra-light-Trackball The most effective way of working with the grandMA is to use the touchscreen and the encoders which are located next to the respective displays. The only means to change the size of windows, work within 6.7.2 Modifying Forms), though, is the mouse (or the Trackball, if the the Tracking Sheet or edit forms (6.7.2 mouse function is on).
SOFT (TOUCH) Keyboard On the grandMA light and ultra-light, you can call it up by pressing the KEYBOARD key. In the upper left cell, the entered text will be displayed. Using the touch screen, you can select individual keys. Pressing RETURN will accept your entry. 16 MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
1 . 8 Quick Reference After many years of experience we have lost our illusions about any user to be willing to read an entire manual before playing with a new toy. But here are some tips which may help you to find your way around. 1 . 8 . 1 Basics The grandMA is a highly specialised computer with up to 6 monitors. Many functions will work as you are used to from your PC or MAC.
1 . 8 . 4 Storing Settings The STORE key of the grandMA is very flexible. TIP If the STORE key is flashing, you can switch it off with a second press or use ESCAPE. Example: Select some fixtures and set the color wheel – STORE + one of the buttons above or below an EXECUTOR fader (make sure you have toggled back from CHANNEL to EXECUTOR): Stores the color setting as a cue on that Executor.
1 . 8 . 8 Playback buttons and faders – The motor faders allow to work on different pages simultaneously. With OFF, playback of cues loaded onto executors can be stopped. – With the ASSIGN + EXECUTOR buttons, you can define, which sequences with which functions are to be playbacked on executors. – The 12 function keys can be used for any Playback (OFF - EXECUTOR1). TIP TIP 20 To call up a cue with a fader, it has to be activated via GO+, TOP or ON.
2 Setup The Setup menü is displayed only on the right screen (grandMa). In case of a failure of these screen press F3 to display the menues of this screen on an external screen. 2 . 1 Selecting, patching, creating and editing of fixtures and dimmers dimmers,, Stage Setup (Edit Show) You will reach the SETUP menu by pressing the SETUP key. 1 2 3 FIXTURE SCHEDULE Full Access 1 In the Full Access menu, you can define the number of Scanner and Dimmer channels and assign DMX addresses.
2 . 2 Full Access or Live Access menu Select Full Access in the Setup menu 1 3 2 1 Fixture Layer: Here, you can create Scanner and Dimmer groups. These groups can be modified later without any problems, e.g.: increase number, change the lamp type etc. Additionally, you have an overview over the number of all signed-on lamps and their ID numbers for Channel and Fixture. 2.2.1 Creating groups with Scanners/Dimmers (Fixture Layer) Press the “Add Line“ key (Fixture Layer must be active, i.e.
Channel Start ID: Here, you can set the first ID number of the Dimmers. These are then displayed in the Channel and Fader Sheet. The Dimmer channel of Scanners could also be used in the Channel and Fader Sheet. In order to do so, you would have to assign “Channel-IDs“ for the Scanners first. Fixture Start ID: Here, you can set the first ID for the Scanners. These are then displayed in the Fixture Sheet. Dimmer channels can also be used in the Fixture Sheet.
2.2.3P osition of fixtures 2.2.3Position 3 In the upper right part of the window, you’ll find a simplified representation of the stage that can be used to position the fixtures. Settings will also be taken over onto the grandMA 3D. If this part of the window is active (title bar “Stage“ is displayed in dark blue), you can modify the stage view by turning or turning plus simultaneously pressing the Encoder.
2.2.4 Adjusting the Fixture Layer Fixture Layer must be active: By shortly clicking on the title bar, it will be displayed in dark blue. Choose a fixture group (layer). Pressing one of the following buttons will lead to: Add Line: A new group can be inserted in front of the selected group. Proceed like indicated 3 pages earlier: Creating groups with Scanners/Dimmers. Delete Line: The selected group is deleted. All fixtures with all settings in this group are deleted.
Inserting, deleting or moving fixtures Select a fixture. Pressing one of the buttons will have the following effects: Add Line: Inserts a new fixture in front of the selected fixture. Delete Line: Deletes the selected fixture. And all settings for this fixtures are deleted, too.. Moves Lines: Moves the selected fixtures to another position in the table. If using the “Moves Lines“ key, this key will be displayed in red.
Assigning colors for Dimmer channels In the STAGE window or for the grandMA 3D, this is where colors can be assigned for the individual Dimmer channels (color filter foils). Select one or more cells under “Color“ and press the Encoder. The Change Color menu will open. In this menu, you can choose between different color tables (Lee, Rosco, etc.). Above each color, the currently selected color table is displayed (here “Standard“). By shortly pressing the key, you can switch to another color table.
2. 3 DMX List --Single Single Channel-specific Adjustments for the Current Show 2.3 Press the LIST key in the Full or Live Access menu to activate this menu. 1 2 3 4 5 6 7 8 9 10 This menu will only display the actually patched channels. All changes made here will only affect the current show show! 1 2 3 4 5 This column will show the individual individual, addressed DMX channel. Will show the ID for Channel and Fixture.
10 SNAP: New values for this channel will ignore cue timing and will execute in 0 seconds. Activate by a click on the cell. Press the Encoder (right of the Display). Select Yes for SNAP or No for FADE and accept by pressing the Encoder one more time. A YES in the respective cell will indicate that SNAP has been chosen for this channel. The default for all DMX channels is to follow cue timing. FADE: A value can be changed slowly (channel can fade).
MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
2 . 4 Adjustments in the ATTRIBUTE SETUP menu Introduction In the „Attribute Setup” menu, you can change the names of Preset and Features Groups. Furthermore, you can create or adapt new Features Groups. Furthermore, you can define, which attributes will be activated together or individually. 3 2 1 3 4 5 But first a short explanation about the differences between Presets, Features and Attributes: Attribute: Attributes are individual functions of Fixtures like Gobo1, Focus, Iris, Pan, Tilt ...
2.4.1 Preset, Feature and Attribute Setup Attention! This menu is important and can influence all of your programming! In Full or Live Access menu, open this menu by pressing the Attribute Setup button. 4 1 2 6 3 The number of Preset groups is fix and cannot be modified. Furthermore, the names displayed in red can’t either be changed or deleted. Changing the names of Preset groups, Features and Attributes Click on a name, change it using the keyboard, and confirm with Enter.
Inserting, deleting or moving Features or Attributes Select a Feature or Attribute (blue background). Pressing the buttons below will have the indicated results: Add Line will add a new Feature or Attribute in front of the selected one. Delete Line will delete the selected Feature or Attribute. Only self-created Features or Attributes can be deleted. Moves Lines will move the selected Feature or Attribute to another place in the table.
2.4.2 Encoder (Activation) Grouping All settings within this menu will affect the storing of Cues, Presets and creating of Presets (Create Preset menu). Call up this menu by pressing the „Encoder (Attribute) Grouping” key in the Preset and Feature Assignment. Attention! This menu is important and can influence all of your programming! In the Attribute Setup menu (see 2 pages earlier), open this menu by pressing the Encoder Grouping button.
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
2 . 5 Modifying Scanners (FIXTURE TYPES) In the Full Access menu, open this menu by pressing the Fixture Types button. 1 3 2 Make your entries or modifications as indicated 1.7.6 General Operation. Listing of the individual functions 1 36 The upper part of the Display shows all fixtures that are currently used in the Show. No: Numerical of the individual fixtures currently signed-on in this Show. If this number is displayed in red and with an asterisk, this fixture has been modified.
2 3 If you select a fixture, the individual functions of this fixture will be displayed in the lower part of the Displays. No: Listing of the individual DMX channels. If a number is displayed in red and with an asterisk, this channel has been modified. Break: If one cell contains a “Yes“, you can assign a different DMX address from the next channel onwards. To change the setting, select a cell and press the Encoder. Now, select „Yes“ and press the Encoder one more time.
2 . 6 FIXTURES TYPES (create new) In the Full Access menu, open this menu by pressing the Fixture Types button. 1 2 Make your entries or modifications as indicated 1 1.7.6 General Operation. All fixtures that are currently used in the Show will be displayed in the upper part of the Displays. Description of all functions 2.5 FIXTURE TYPES, 2 pages earlier. In the New column, click on the Name cell and enter a name for the new fixture and confirm with Enter.
If you finished selecting all Scanner functions, you can proceed with the presets. Presets are: Type Snap Inv Default (can be adjusted with the left Encoder) Highlight (can be adjusted with the second Encoder) Stage (presently without any function) MIB FADE (can be adjusted with the right Encoder) Profil Speed 2.5 Listing of the individual functions in the EDIT FIXTURE menu The values are displayed as percentages and can be switched to decimal or hexadecimal by pressing the Percent button.
2.7 Function Sets - Names (Channel Values) and Presets In this menu, you can create or adjust so-called Channel Values (names) for the individual functions (e.g. GOBO). These names will then be displayed in the Fixture Sheet instead of the number value. Furthermore, you can assign different graphic parameters like e.g. colors or Gobos that will then additionally be displayed in the Fixture Sheet. These data will also be needed for the visualization on the grandMA 3D.
Functions of the individual buttons: By pressing the button Add Line you can insert a new name above the selected line. Delete Line you can delete the selected name, i.e. the complete line. Percent Values you can display the table values as percentages. By pressing the button, you can switch to decimal or hexadecimal display. X to leave this menu. The settings will only take effect and be saved after leaving the Full Access menu and pressing the SAVE button.
2 . 8 Creating, Assigning and Deleting Profiles In the PROFILE TOOL menu, you can create individual profiles. The profiles created can be assigned to any Fixture parameter or dimmer channel. Assigning a profile to a DMX channel Open the FIXTURE TYPES menu 2.5 Modifying scanners (EDIT FIXTURE) or 2.6 Creating Scanners (EDIT FIXTURE). Here, you can assign a profile to all fixtures of one type simultaneously simultaneously. Or: Open the Patch Sheets menu 2.
Clicking on a desired point in the diagram will bring up cross-wires. Above the diagram, the value of the current position is displayed. The value after IN is the set value on the grandMA, the one after OUT is the DMX value that will be put out. Press the Add Point button. The profile line will automatically be connected with the new point. This way, you can set as many points as you wish. To delete a point, select one and press the Delete Point button.
2 . 9 DMX Output and Ethernet Configuration There are 4 DMX output sockets on the rear of the grandMA. These sockets can be assigned to any of the DMX universes A to H. It is also possible to output the same universe on more than one output socket. By using Ethernet data transmission more DMX outputs can be assigned. DMX universes E to H are only available with the optional channel expansion upgrade to 4096 channels.
DMX input 2 In this area, you can assign the DMX-XLR input to an internal DMX port (A-H), or you can assign the DMX-In of an external Ethernet DMX unit to an internal DMX port. By pressing the button below PROTOCOL, you can set the following: 3 Intern: The DMX-IN (on the backside of the console) will be used. ARTNET: The assigned DMX-In of an ARTNET unit will be used. Assignment see CONFIGURATION, next page. PORTALL: Not verified in this software version (4.0). 2.9.
ARTNET DMX-ETHERNET CONFIGURATION You can call up this menu by pressing a button in the CONFIGURATION column, if ArtNet has been selected as protocol. 3 1 2 5 4 It is possible to connect up to 16 Ethernet DMX Converter. On the DMX converters, unique SUB NET addresses have to be designated accordingly. The address switches of the individual DMX sockets have to be set to four different addresses. The settings modified on the DMX converter, can be overwritten by software.
2 5 Artnet - Node Configuration First, choose a DMX converter to be edited in the table. Pressing the Edit Nodes button for this Ethernet-DMX converter will open the menu. As Shortname and Longname, you can enter any name for this converter. The IP address of the grandMAs does not have to be adapted to this IP address here. For Manufacturer, IP and version, only internal data from the converter will be displayed. For SubSwitch, the DMX converter SubNet number can be changed.
2.9.4 PPathP athP ort DMX-ETHERNET -CONFIGURA TION athPort DMX-ETHERNET-CONFIGURA -CONFIGURATION You can call up this menu by pressing a button in the CONFIGURATION column, if the PathPort protocol has been selected. 4 1 2 5 3 Up to 64 DMX outputs can be triggered via the PathPort nodes. The IP address has to be adapted to the PathPorts Ethernet-DMX converter, something you can also do via the grandMA.
PATHPORT - Node Configuration 2 First, choose a DMX converter to be adjusted in the table. 5 By pressing the Edit Nodes button, open the menu for this DMX converter. The data will be read from the Ethernet-DMX converter and be displayed. Aside from the name, a deliberate name for this node can be chosen. IP: here, you can set the IP address. When pressing the Save button, you have to start the Ethernet-DMX converter transmission by pressing OK in the opened window.
2.1 0 DMX Output Window 10 Create a DMX Output Window (DMX) using a TFT Display. 3.1 Creating windows In this window, each patched channel can be displayed showing the value it is currently outputing. By briefly pressing the respective keys (A – H) (dark background), all DMX ports’ DMX channels will be displayed in this window (if needed, scroll through the window using the Encoder next to the Display.) 1 1 2 2 3 3 The first DMX channel of this row is displayed here.
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
2 . 111 1 Auto Create - Creating presets, effects and group keys automatically For most of the Fixtures in the library, there are ready-made presets that can be created in this window. Furthermore, ready-made effects and group keys for each Fixture and Dimmer can be also be created. Call up AUTO CREATE in the SETUP menu. 2.1 1.1 Creating Presets automatically 2.11.1 1 If the Presets button is pressed (green background), you are in the Auto Create Presets menu.
2.1 1.2 Creating groups automatically 2.11.2 6 If the Groups button is pressed (green background), you are in the Auto Create Groups menu. 7 9 6 8 7 8 In the upper table, all Scanner and Dimmers are displayed that are used in the current Show. In the lower table, all “Fixture Layer“ are displayed that are used in the current Show. On the right of each Scanner and Dimmer, you’ll find the Select column.
2.1 1.3 Clone Fixture - Copying Fixture data globally (cloning) 2.11.3 1 If the Clone button is pressed (green background), you are in the Clone Fixture Data menu. 1 2 3 You can clone (copy) all data of one or more fixtures globally. In this, all Preset, Group, Cue and Effect data are cloned from the first fixture/s (From Fixtures...) to the target fixture/s (...To Fixtures).
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
2.12 Settings in the Setup Menu 2 11 9 12 3 13 4 14 5 1 6 7 15 10 16 8 1 By pressing this key MSDBOX Mode, you can set the confirmation menus (e.g. STORE) to be displayed on just the right-side TFT touchscreen or on all displays. By setting the soft key „Executor Layout“ to „Wide“, a grandMA light, ultralight oder RPU will use the same executor numbering as the „big brother“ grandMA does. Therefore the first button executor has number 21.
8 To switch the wheel’s functions for the dimmers. Additiv: All dimmer values will be changed simultaneously. If they reach “0“ or “FF“, they will be aligned. Incremental: All dimmer values will be changed simultaneously. If they reach “0“ or „FF“, the respective intervals will be maintained. Prop.+: All dimmer values will be changed in percentages and will reach “0“ simultaneously. Prop.–: All dimmer values will be changed in percentages and will reach “FF“ simultaneously.
2.13 Settings in the DEFAULTS Menu Pressing the DEFAULT key in the SETUP menu will bring you to the DEFAULTS menu. 1 2 Cue Timing This column will display the default times and settings that will be used when storing Cues and Sequences. Using the Encoders, you can adjust the individual times and trigger calls. Playback Timing The duration set for the OFF Time will be used when switching off Executors (OFF key).
Sheet Sorting By the SORTING column, you define according to which aspects the fixtures and channels shall be sorted when setting up new windows. You can switch to the next option by clicking on the respective keys. Sheet Fontsize With the FONTSIZES column, you can define the type size of new windows. Sheet Readout Preset for the output of numbers in the OUTPUT, CHANNEL and PATCH windows.
2.14 Setting Sound Signals The sound signal is used for triggering Chasers and Sequences. In other words, this is an electronic, graphic equalizer. In order to slowly balance any fluctuations of the audio signal, a specific compressor function has been integrated. You will find an integrated adjustable HOLD-OFF function. This function will prevent any double triggers (for example: with fast BASSDRUM beats). Beats will be automatically recognized via the incoming sound signal (BPM). Press the TOOLS key once.
2 . 1 5 TIME & DATE Menu Pressing the TIME and DATE key in the SETUP Menu will open the following menu. 4 5 2 3 1 1 You can set TIME and DATE with the encoders below the display. (You can switch encoder functions by pressing the button Time). 2 Button display: Location Manual Manual, fix entry of values. Set position for the automatic control of ( 8.3 Agenda Menu) sunrise and sunset calculation. Clicking on the respective keys will open a window, where the position can be set.
2.16 User Management 2.16.1 Introduction The new user management and security features include: - Temporary simple desk locking mechanism. - User management for up to 32 users. - Users have privilege levels. - These levels of privilege can prevent an inexperienced user from destroying show data. - Users can have their own user profile. - User profiles include views and default settings, even a set of default views that can be loaded into any show.
2.16.3 Concept of User Profiles - The desk has a list of users. - Each user can have his own user profile, but he can also share a profile with other users. - A user profile includes views, quikey arrangement and playback settings. - Part of each user profile is global and independent of the currently loaded show. This part is used to store and load 2.
2.16.6 User Rights To change the rights (privilege level) of an user, you need to have administrator privilege level: - Go to Tools menu. - Go to User/ Setup. - Edit the RIGHTS field of the respective user you want to change. This is because you are in the user manager menu and have administrator rights. If you were to change that, you would lock yourself out from this menu. At the moment, the following privilege levels are implemented: PLAYBACK: - User can use all playback functions. - He can load shows.
2.16.8 Saving or Loading Profiles User profiles are saved independently from the show and can thus be loaded for any other show afterwards. - Go to the Tools menu and User / Setup. - Under User Profile List in the New line, enter a name for a new profile. - Select the user cell under User List in the Profile column. Press the Encoder , select the profile, and take over by pressing it again. If this user is logged in, the seetings will be saved to this profile when saving the profile (Save User Defaults).
3 Creating a Show 3 . 1 CREATING A WINDOW 1 Pressing an “empty” space on one of the three TFT displays or the external monitors. The CREATE A WINDOW menu will open. 3.1.1Listing of individual windows and functions Sheets: CHANNEL: This window will display dimmer channels as figures. You have direct access to channels and 3.5 Accessing Dimmer Channels directly values here.
Presets: PAN / TILT, DIMMER, GOBO, COLOUR, BEAM, FOCUS, CONTROL, SHAPERS and ALL: COMMAND LINE: CLOCK: 2 3 Lists executed commands by their names. Also to enter commands using the keyboard. Command Line Display window analog or digital clock. Switch by pressing the Analog button. 9. 8.3 AGENDA: In this menu, you can create automatic controls by time/date or sunrise/sunset.
3 . 1 . 2 Deleting a window Press the DELETE key once. Right click on the title bar of the window. Or: Click into the left corner (yellow dot) of the title bar. In the next window, confirm with YES or DELETE. Or: When pressing the top and bottom VIEW keys simultaneously, all windows on this TFT display will be deleted. 3.1.
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
3 . 2 Storing VIEWS The soft VIEW keys running down the righthand side of the touchscreens and external displays can be assigned with views. The physical keys located beside the touch screens can be used for direct access to the VIEW soft keys on the screens. What can a (soft) key be used for? You can store one or more displays on it, you can store all currently created windows on all screens and both external monitors on it, or you can store a Macro 8.
3 . 2 . 1 Assigning VIEWS All created views can by assigned to any view key. Click on the view key with the right mouse key. The window SELECT VIEW will appear. In this window, make a left click on the VIEW you require: 1 2 3 1 2 3 4 The table shows all created VIEWs. The QTY column shows the number of stored displays and external monitors for the individual VIEWs. Scrolling is possible by dragging the scrollbar on the right side. Selecting a VIEW in the table will assign this view to the chosen key.
3 . 3 Creating and calling up Fixtures and Dimmer GROUPS Important and frequently used combinations of fixtures and dimmer channels can be stored in groups. 3 . 3 . 1 Creating fixture or dimmer groups Create a GROUP window on one of the TFT touchscreens. 3.1 Creating a Window Use the touch screen or make a left mouse click on the individual Fixture within the FIXTURE SHEET or click on the Dimmer channels in the CHANNEL or FADER SHEET.
3 . 3 . 2 Calling up groups Groups can be called up by: A left mouse click Direct touch on screen Pressing the GROUP key once, entering the group number with the keyboard or keypad and confirming with ENTER. Press the GROUP key once. Pressing the ENTER key once will lock GROUP as preset in the Command Line. Then, enter the group number on the numeric keypad and call it up pressing ENTER. By pressing the CLEAR key once, all selected Fixtures and Channels are deselected (no longer displayed in yellow).
3 . 4 Accessing Fixtures directly (in the FIXTURE SHEET) Individual fixture functions can always be accessed directly and multiple fixtures can be controlled at the same time. The selection will determine which fixtures react to Direct Access procedures (selected fixtures will be marked in yellow writing in the FIXTURE window). Within the FIXTURE window, you can locate, select and execute all functions for all fixtures.
If you wish to modify the selection or the activated values of the fixtures: Press the CLEAR key: When pressing the CLEAR key the first time, the selection of fixtures will be deselected from the OUTPUT window (yellow characters turn grey). The modified (active) values will be kept and displayed with red background. Press the CLEAR key again: When pressing the CLEAR key the second time, the activation of modified values will be canceled (they will no longer have a red background).
3.4.2 PAUSE Function With the Pause Function you can temporarily freeze (park) entire fixtures or just individual parameters of fixtures. After the activation of the Pause Function, no further changes will be output by the console. But you can still change and store fixtures or single functions internally. You can park single fixtures with all parameters. Parked fixtures are displayed by a blue bar on the side of the name and all functions. Press PAUSE key 1x (LED is on).
3.4.3 FADE and DELA Y times in the FIXTURE window DELAY Additionally to the standard (Basic) FADE and DELAY times, individual durations can also be set for the individual parameters in the FIXTURE window. You will need these settings when creating Cues, in order to be able to work with different FADE or DELAY times for individual parameters. 2 1 1 Press the Values/Fades/Delays key as displayed above in the „Fades“ picture. When you press the TIME key once, the fixture sheet will switch to FADE time mode.
3 . 4 . 4 Deactivating values individually Before storing, it is possible to select which parameters of which fixtures are to be stored. Values that are to be stored are indicated by a red background or by red numbers. By default, parameters within functions are partly activated together. 2.4.2. Encoder (Activation) Grouping In order to split the activation for a function, press Edit key and touch on the set activation (red background) before storing it. This will open the input window.
3 . 4 . 5 FIXTURE OPTION In the Fixture Sheet, you can adapt different basic settings for each individual Fixture. Edit key and touch on a Fixture and the FIXTURE OPTION window will open. 1 2 3 1 The Fixture can be renamed using the keyboard. Next to Type the type of Fixture is displayed, next to ID: the corresponding number, and next to Patch the start address for this Fixture. 2 Pressing the PAN NORMAL key (display changes to PAN INVERSE) will invert the output of the PAN parameter.
3 . 4 . 6 AUTO-SORT Function in the FIXTURE Window Pressing the „Auto Cols“ key (dark background) will move the function column, for which the value is currently being changed, automatically to the left. Selecting Presets or functions in the Preset Window ( 3.7 Create Presets) will move the respective column in the Fixture Window to the left. Pressing the „Auto Rows“ key (dark background) will move up those fixtures, selected via groups or directly by fixture key and numeric keypad. 3 . 4 .
READOUT: Pressing this function, you can switch between the following display options. Percent: Percent +: Decimal: HEX: FONT: Values will be displayed as percentages. Values will be displayed as percentage values; interim values will be displayed next to the figure in form of 3 dots. Values will be displayed as decimal numbers (0–255). Values will be displayed as hexadecimal numbers (0–FF).
3 . 5 Accessing Dimmer Channels directly (in the CHANNEL SHEET) The individual dimmer channels can be accessed directly at any time. 1 1 Select the channels, which you wish to modify (selected channels will be displayed in yellow characters). Selection: Select a dimmer group. 3.3 Creating and calling up Fixtures and Dimmer GROUPS Or: 9 Command Line Select dimmers via the CHANNEL key and the numeric keypad. Or: With Touchscreenn or a left mouse click on the individual channels.
3 . 5 . 1 CHANNEL Mode Activate the CHANNEL Mode with the CHANNEL FADER keys this will toggle your executor faders so that they are now channel faders. The assignment of Channels and Faders can be changed via the CHANNEL FADER keys (for example: 1–20, 21–40, etc.). The assignment of a channel number to a Fader is listed on the TFT displays above the faders.
You can also deactivate values of single dimmer channels . Press OFF key 1x (LED is on). Press a key for the respective function on the Preset Control Bar or click on that function within the Fixture Sheet. 3.5.2 ALIGN Function The ALIGN function allows you to apply ratios to ranges of values. Four different modes are availible. ALIGN key pressed once (LED is on).
3 . 5 . 4 FADE and DELA Y times in the CHANNEL window DELAY In addition to the standard (basic) FADE times, individual durations can also be set for the individual functions in the CHANNEL window (not in the FADER CHANNEL window). These settings are needed when creating Cues, so that you can work with different FADE or DELAY times for individual channels. 1 2 1 Press Values, so that the button displays Fades or Delays.
3 . 5 . 5 Link Fader-Function in the CHANNEL window If the Link Fader function is activated, paging through in CHANNEL Mode will keep the current fader range in the Channel / Fader sheet 3 . 5 . 6 AUTO-SORT-Function in the CHANNEL window If the AUTO-SORT-function is activated (key has a black background), the selected channels in the CHANNEL window will automatically be moved to the left and upwards.
Font: By pressing the function, you can switch the font size in the Channel or Fader window between Huge (very big), Big and Small. The Settings button must be pressed (displayed with a green font). Orientation: By pressing this function, you can choose between sorting the channels from left to right or from top to bottom. Wrap Around: If “On“ has been selected, the size of the Channels will be adjusted automatically, when the number of Channels changes.
MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
3 .
3 . 7 Creating and calling up Presets There are certain values for the functions of fixtures, which will be needed again and again, for example the values for individual colours of the color wheel. These values can be programmed as presets in the respective PRESET window and then be reselected. If you have presets for the fixtures be created automatically (CREATE PRESETS), these pre-recorded presets will be 2.1 1 Creating Presets automatically available in the respective windows. 2.
Push the STORE key and hold. The following selection appears on the right TFT-Display: There are two types of Presets: Selective: Can only be used for those Scanners, for which it was saved. Will be indicated by a red triangle in the left upper corner of the saved Preset button. Universal: Can be used for all Scanners of the same type, even if not all will be saved. Additionally you can store presets including several functions on one key. These presets can be created in any preset group.
3 . 7 . 2 Copying Presets Press the COPY key once (LED is on). Select the Preset Keys in the respective PRESET Window. By selecting mulitple presets, several presets can be copied at the same time. Press the AT key 1x (LED is on). Click on the destination for the copied presets in the PRESET Window. Press the ENTER key once. 3 . 7 . 3 Selecting Presets Select the Fixtures or Dimmers, for which you want to call up a preset (Fixtures/Dimmers have to be displayed in yellow).
3.7.5 Update Preset Press the EDIT key (LED is on). Click on or touch one of the Preset Keys (the LED will blink, the preset key will display EDIT). The used fixtures/channels are being selected and the values will be activated. Make your required modifications. Press the UPDATE key. A window appears, where you can either store the preset by pressing the OK key or cancel the modification by pressing CANCEL.
MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
3.8 Deleting Groups, Sequences, Views etc. 3 . 8 Deleting Groups, Sequences, Views etc. For all following Deletions, the DELETE key has to be pressed in advance (LED is on). Deleting Groups: Select the respective Group by touch or left mouse click. or: Press the GROUP key. Enter a Group number using the numeric keypad and confirm with ENTER. Deleting Presets: Select Preset in the respective window by touch or left mouse click. or: Press the PRESET key. Enter a Preset Function number (e.g.
3 . 9 MAtricks 3.9.1 Intelligent Selecting Here, you can create, store and directly call up different Selection groups. Find out, what the different combinations and the resulting options can be used for, by simply trying them out. The listing of the individual functions will only contain and explain a few of the many options. In the Matrix pool, press the “SETUP“ button. The “MAtricks Settings“ menu will open. Next/Prev: Move individual or several selected fixtures within the whole selection. E.g.
3.9.3 Storing settings The modified settings can be stored individually or together. In the MAtricks Setup, you’ll find a “Store“ button next to each function. If a function has been changed, this buttons will automatically be activated (dark green background). By shortly pressing the button, you can switch on (activated) or off (deactivated) the storing function. When storing, only the activated functions will be stored. To store, press the STORE key (LED in on).
4 Cues and Sequences A Cue is an individual stage setting, which can be assigned and stored directly to EXECUTOR button or EXECUTOR Fader. Several cues in line are called a sequence. Sequences of cues can also be assigned and stored on an EXECUTOR button or EXECUTOR Fader. If cues are created using Presets, a modication of this Preset will automatically update all cues which use this Preset. Thus, time-consuming checking and correction of individual Cues becomes unnecessary.
1 2 1 Press one of the following keys (selected key will receive dark-grey background colour): Store only the active values (all values in the FIXTURE/CHANNEL window which are shown with a red background colour colour). All: Store all settings (all fixture and channel values). All for Selected Devices: All values of the selected fixtures and channels will be stored (the fixture/channel numbers will be marked in yellow). Active Values: Release the STORE key (LED stays on).
4.1.2 Store Options - Functions available when storing The different settings in this menu have an effect on how Cues, but also Presets are stored. The settings modified in this menu can be stored as defaults. These (Pre) sets will then be used for storing, but can also be adjusted from case to case. Press the STORE button and hold it.
Reset Times On/Off: Preset Options: 2 Preset defining whether the set times are to be reset when storing CUEs (FADE/DELAY) the next time (RESET TIMES ON) or whether they are to be kept (RESET TIMES OFF). 3.7 Creating and calling up Presets Pressing the Save as default button will save the presets as defaults. Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
4 . 1 . 3 Overwriting a Cue If you wish to overwrite a Cue completely, simply use the same EXECUTOR fader or EXECUTOR button once again. The following window will appear: In order to overwrite this cue completely, press the OVERWRITE key (If the executor contains more than one cue you will have to be specific about which cue you want to Store - 4.2 Programming Sequences). 4.1.4 Merging a Cue When merging cues, all existing and stored settings will be maintained.
4 . 2 . 1 Copying Sequences Once a Sequence has been created, it can be copied completely with all component Cues, Fade and Delay times. Press the COPY key once (LED is on). Press the SEQUENCE key once (LED is on). Using the numeric keypad, enter the number of the Sequence to be copied. All sequences and their numbers will be displayed in the Assign menu. 5.1 ASSIGN Menu Press the AT key once (LED is on). Using the numeric keypad, enter the number of the new Sequence and confirm with ENTER. 4 . 2 .
4 . 2 . 3 Default Sequence (Master Sequence) When creating sequences, Cues can directly be stored on a Default Sequence. Press the SELECT key once (LED is on). Select the respective EXECUTOR, which shall be the Default Sequence by pressing the respective EXECUTOR button once. The headline of the small EXECUTOR window will be green. To create the first Cue of the Default Sequence. 4.1 Creating Cues Push STORE key 1x (LED flashes). Push ENTER key 1x; the created cue is now stored in the Master Sequence.
4 . 2 . 5 Playing back sequences or chasers Using the EXECUTOR button, you can playback the stored Sequences directly. If the green LED on the button is lit, a Cue or a Sequence of cues is stored on this button. If the yellow LED is lit or is flashing, this Cue, Sequence of cues or Chaser (a sequence which as been told to run automatically) is activated. The yellow LED indicates the beat of a Chaser. Push up the respective Master Fader for the EXECUTOR faders to see the dimmer values.
4 . 3 Editing Sequences During editing procedures, you can change all values of cues, add values or delete them. The X-FADE and DELAY times can be altered and the trigger of cues via GO key, X-FADER, SOUND or TIME can be defined. Apart from what is indicated in this chapter, there are three other ways of editing: 4.1.3, 4.1.4, 4.1.5 Overwriting, expanding, removing Cues 4.3.4 Update Cues or Presets 5.3 EXECUTOR window Press the EDIT key (LED is on). Select the sequence with the respective EXECUTOR button.
If the EFFECTS key on the title bar is pressed: EFFECTS: Display of the effects calls A second sheet will appear in the lower part of the display: NO.
4 . 3 . 2 Changing the TRIGGER (Call-up) of individual Cues within a Sequence Select the respective cue within the Trig column (red cell). Enter the following with the left Encoder or via the keyboard and confirm with ENTER. F: for FOLLOW mode G: for GO button S: for SOUND signal No.: Automatically according to set time (e.g. if the set time is 1.5, this Cue will be called up after 1.5 seconds automatically). 4 . 3 .
4 . 3 . 5 Moving Cues Press the MOVE Key once (LED is on). Press the SEQUENCE Key once (LED is on). Using the keypad, enter the number of the Sequence in which Cues are to be moved. Press the CUE key once (LED is on). Using the keypad, enter the number of the first Cue to be moved. If only one Cue is to be moved, continue with the AT key. Pressing the +Key will move the selected cue and the cue indicated by the subsiquent number Pressing the THRU kKey on the keypad will move the Cues from...
4 . 3 . 6 Deleting and renumbering Cues Right click with the mouse on the respective Cue in the NO. column. The following window will open. 1 2 1 2 From Cue: Display of the first selected Cue. The number can be modified by clicking on it. To Cue: Display of the last selected Cue. The number can be modified by clicking on it. New Number:Display of the first new number of the selected Cues. The number can be modified by clicking on it.
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
4.4. Editing Chasers A Chaser is a sequence which runs automatically. During the editing process, you will be able to modify, add or delete all the values of the individual Cues. Speed, X-FADE and SNAP-DELAY times can also be adapted globally. Apart from what is indicated in this chapter, there are three other ways of editing: 4.1.3, 4.1.4, 4.1.5 Overwriting, expanding, removing Cues 4.5 and 3.7.5 Update Cues or Presets 5.3 EXECUTOR window Press the EDIT key (LED is on).
2 The functions of the columns are given in the second line. No.: NAME: MIB: The number of the individual Cues Name of the Cue Activate MIB (Move In Black function) individually for each cue. Activate it by selecting a cell and shortly pressing on the encoder on the right side of the display. Activation is confirmed by YES. MIB can only be used in cells where a “ * “ is displayed.
8 Above the encoders on the right screen, playback soft keys and the name of the chase are displayed. The functions of these soft keys are: EDIT: Open edit menu for the chase LEFT ARROW: GO- (Run backwards) SQUARE: OFF (Stop) DOUBLE LINE: PAUSE (Has toggle function) RIGHT ARROW: GO PAGE X: Toggle between encoder functions. The important functions are on page 1.
4.5 Updatings Cues When executing sequences, Cues can be modified and stored directly. Playback the Cue to be modified. Modify the Cue by either direct access or via presets (UPDATE key LED is on). 3.4 Direct Access to Fixtures (in the FIXTURE SHEET) / 3.5 Direct Access to Dimmer Channels and 3.7 Creating and calling up Presets Press the Update key once.
MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
5 Executing Cues, Sequences and Chasers 5 . 1 ASSIGN menu (Assignment to EXECUTOR) Cues, Sequences or Effect Groups can be assigned to any EXECUTOR fader or button. One way to enter the ASSIGN menu is by a mouse click or using the touch screen on the title bar of the EXECUTOR FADER window. Or: Press the ASSIGN key once (LED is on). Select a Sequence in the Sequence Pool, or an Effect Group in the Effect Pool. Press the EXECUTOR FADER or EXECUTOR button, to which you want to assign a Sequence or Chaser.
5 . 1 . 3 Changing Button and Fader Functions The “Settings” key must be activated (dark background). 2 1 2 3 1 When touch on the FADER symbol key, a selection will appear where you can assign the respective function to the Fader by another touch. Master: Swap: The Fader controls all programmed dimmer values of this Sequence.
2 By a touch on the respective KEY symbol, a selection will appear in which any button can be allocated with different functions. Go: Go–: Pause: On: Off: Rate 1: Learn: <<<: >>>: Temp: Top: Empty: Flash: Out: Toggle: Fix: Load: Select: Swop: 3 The cue will be played back with all programmed FADE and DELAY times. For sequences, the previous cue is played back and all changes are executed (full tracking) using all programmed FADE and DELAY times. For Chasers, the running direction will be reversed.
5 . 1 . 4 Playback Options The “Settings“ key must be pressed (dark background). If you press the “Auto start“ key (background dark gray), the Sequence or Chaser will be automatically started when pushing the Master Fader upwards (item 6). If the “Auto stop“ key is pressed (dark gray background), the sequence or Chaser will automatically be switched off when pushing the master fader downwards to the lower stop.
Key A/B or Split Xfade: If the “Split Xfade” key is pressed (displayed in dark), this function is active ( item 5.1.3 Changing Faders, Fader XF A and XF B). Key Normal trigger If the „Normal Trigger“ key is pressed, this Sequence/Chaser will be execute with the programmed triggers calls. Pressing this key, it will switch to „Trigger is GO“, where after the Sequence/Chaser can only be controlled by the GO button and will ignore Follow, Sound and trigger times.
5 . 1 . 5 Assigning Group Masters Press the ASSIGN key once (LED is on). Select a group in the GROUP Pool. Press an EXECUTOR FADER button, to which the group is to be assigned to. Or: Using the ASSIGN menu: The “Function” key must be activated (dark background). If the GROUP MASTER key is pressed, the Sheet will display all created groups. Select the group to be assigned. Assigned groups are displayed in red. The DIMMER column will show the number of Dimmer channels used by the Fixtures and Dimmers.
5 . 1 . 6 Assigning Special Masters Press the ASSIGN key once (LED is on). Press an EXECUTOR FADER button, to which a Special Master is to be assigned to. The “Function“ key must be pressed (dark background). If the SPECIAL MASTER key is pressed, all CHASER SPEED Masters will be displayed. Select which CHASER SPEED is to be assigned. The following window will appear above the assigned Executor fader: The name of the Speed Group. The speed. With the top button, you can enter a speed directly.
5 . 2 Small EXECUTOR Window grandMA: These windows are located above every EXECUTOR FADER or, after pressing the LIST key twice, in the right TFT display for the EXECUTOR buttons. grandMA light und ultra-light: After pressing the LIST FADERS key, these windows will be displayed above each of the EXECUTOR FADERS. After pressing the LIST KEYS key twice, they will be displayed on the TFT display for the EXECUTOR buttons.
5 . 3 EXECUTOR Sheet In the EXECUTOR sheet, you can see the sequence assigned to a FADER or BUTTON while allowing you to perform 3.1 Creating a window modications to cues and cue data. Touch the left corner of the title bar you can open the EXECUTOR SHEET OPTIONS window. In this options window, you can select which Sequence is assigned to the executor by clicking on it. With the FONT SIZE key, you can toggle the font size used in the EXECUTOR sheet between Huge, Big and Small.
5 . 4 TRACKING Sheet In the Tracking sheet, all values and times/durations of a Sequence can be displayed and modified. Create a Tracking Sheet. 3.1 Creating windows Touch the left corner of the title bar, you can open the TRACKING SHEET OPTIONS window. In this window, you can select sequences to be displayed in the Tracking sheet by clicking on them. In the INCLUDED Sheet, all of the parameters of the Fixtures used in this Sequence are displayed.
Using the left mouse key, you can select values or times/durations (also by using the “lasso function”). Values and times/durations can be modified using the middle mouse key. If you click and drag with the left mouse key and then click with the middle button on the selected values, a window will open where you can enter values directly. To modify presets, must make a middle mouse click on the preset. A window will open where you can enter values or load other presets direclty.
5 . 5 Page Administration If you are in Channel Mode, the name of the currently accessible PAGE of channel faders appears on the touchscreens between the small channel windows above your faders. 3.5.1 CHANNEL Mode.
5 . 5 . 4 Edit PAGE Name Press the EDIT key once. Select the PAGE key on the display. The EDIT NAME window will open. Enter a name using the keyboard and confirm with ENTER. 5.5.5 Copying, moving and deleting PPages ages Copy or move a PPage age containing the Executor faders or buttons Press the COPY key once to copy Pages (LED is on). Or: Press the MOVE key once to move Pages (LED is on). Press the PAGE key once (LED is on). 2“ for Executor fader or „3 3“ for Executor buttons (enter via numeric keypad).
5 . 6 OFF menu (RUNNING PROGRAMS) Pressing the OFF key twice will open the RUNNING PROGRAMS window. All active chasers, sequences, effect groups, timecode shows and Macros are displayed here. CHASES ALL OFF: SEQUENCES ALL OFF: EFFECTS ALL OFF: TIMECODE ALL OFF: MACROS ALL OFF: Switches off all (!) active CHASERS. Switches off all (!) active SEQUENCES. Switches off all (!) active EFFECTS. Switches off all (!) active TIMECODE SHOWS. Switches off all (!) active MACROS.
6 Effects 6 . 1 Effect PPool ool In the Effect Pool, you can create up to 900 different Effect groups. In the individual Effects groups, different Effects and functions can be combined and matched to each other. For PAN/TILT values, self-created two-dimensional forms can be played back and adjusted. storing virtual forms 6.
6 . 2 Editing Effect Groups When choosing an Effect Group from the Effect Pool, respective keys will be displayed above the Encoders. Pressing the EDIT key for this Effect Group will open the EDIT EFFECT menu. Or: Push Edit key (LED on) and a key in the Effect Pool. The EDIT EFFECT menu will appear in the right TFT display. 6 . 2 . 1 Editing Effects In the title bar, the Effect Group to be modified will be displayed with its number and name.
Table: Here, the assigned Effect is indicated with its name. To re-assign an Effect, select the cell. Press the Encoder right of the display once. The SELECT TABLE window will open, where you can select a different Effect for this function. The left part of the window displays the selected Effect. If the Effect Group has been started, the Fixtures and Dimmers will be displayed on the Form mimic at the bottom left of the display. PWM: Dir (direction): Size: Pulse width modulation.
Modulator: Base: Offset: In this column, you can assign an individual Modulator to each individual Size effect. Using a Modulator, the effect size can automatically be altered. Think of it as and effect on the aplication of an effect to a parameter. To assign a Modulator for this effect, select this cell and press the Encoder on the right side of the Display. The SELECT MODULATOR window will open, where you can now go to NEW MODULTOR by turning the Encoder and clicking it to select this option.
Example: With a setting of 2, the assigned Fixtures/Dimmers will be divided in the middle. The set effect will now be executed in the first half forwards up to the middle, and in the second half, the Effect will be executed in reverse from the middle onto the last Fixture/ Dimmer. With a setting of -2, the assigned Fixtures/Dimmers will be divided in the middle.
6 . 3 Executing an Effect Group If an Effect has started, this will be indicated for the appropriate Scanner and Dimmer channels by a violett bar in the Fixture, Channel or Fader Sheets. If you want to visualize the changes made to the values, the 3.4.8 or 3.5.7 Options of Fixture, Channel and appropriate Sheet has be set to “Output“ (Options). Fader Sheets Select the Effect Group from the Effect Pool. The Effect Group will be started automatically.
6 . 4 Customizing an Effect Group The global settings like e.g. Bounce, BPM, Intensity, Speed etc., are automatically stored in the Effect Group. You can customize the individual sequences of the Effect Groups by using the respective keys. Speed Scale: The current ratio of the SPEED setting will be displayed on the key. Pressing this key will open the SPEED SCALE menu. Pressing a key will re-adjust the Speed setting.
6 . 5 Effect Groups in Cues Cues can trigger Effect Groups. In the Cues, the playback settings (GO, GO-, Pause and OFF), Intensity, SPEED, SOFTNESS and IN/OUT FADE TIME are stored. Only effect playback parameters are stored in cues, effects settings are stored in the effect group and function very like presets. What is stored in the cue is not the effect group itself but a call to trigger the effect group with the current playback parameters.
6 . 6 View ALL RUNNING EFFECTS menu In this menu, all currently playing back Effect Groups will be displayed. Press the EFFECT key twice. (On older consoles, this key is not labeled and is positioned between the VIEW and GOTO keys. An appropriate label can be ordered from MA or from your local dealer) Or: When choosing an Effect Group from the Effect Pool the respective key will be displayed above the Encoders. Press the LIST key on the touch screen.
6 . 7 Creating and Storing Virtual Forms (EDIT FORMS) 6 . 7 . 1 Creating Virtual Forms From this menu, you can create two-dimensional forms for use with PAN/TILT parameters. When creating Forms, the movements can directly be output to the Fixtures. The created Forms will automatically be stored in the Form Pool. Calling up this menu: 6.1.1 Creating an Effect Group, item 3 6.2.1 Editing Effects, item Table 1 1 140 Press the PREDEFINES key once.
6.7.2 Modifying Forms The EDIT FORMS window will open by pressing the EDIT key. 1 2 4 3 5 6 Make a left click with the mouse on at least three positions of the marked form. With each click on the form, a new red dot will be displayed on that position. In order to delete one of the dots, middle click with the mouse on this dot. To reshape the form, click and drag with the mouse on one of the red dots.
With good knowledge in maths, you can also use formulas for PAN and TILT. Make a left mouse click on the respective fields – now enter the formula via keyboard. The form will be confirmed by pressing CONFIRM. Syntax to enter a formula manually: The standard display of mathematic formulas will be executed. The following is allowed: Mathematic Basic Operators: +, –, *, / Numerical constants: integers, floatingpoint numbers or exponential figures Example for valid numerical constants: 2.71818 1.
7 Remote Control 7 . 1 Timecode All sequences, chases and cues on the grandMA can be synchronized by using Linear Timecode (LTC) or MIDI Timecode (MTC). Timecode synchronization can be used to trigger one or more controllers to synchronize with an audio or video recording. SMPTE 24-, 25- and 30 Drop and Non-Drop Frames are encoded time information, e.g. recorded on a separate track of a multitrack tape (frequency range of 1–2 kHz). Normally, this Timecode is already added when compiling the music, e.g.
7.1.2 Creating a Timecode Show Graphically with the touch screens or mouse: - Open a timecode pool window. Touch one of the timecode show keys, you will get the timecode control bar for this show in the display on the right. - Enter the name for the timecode show using the PC keyboard. - Press the EDIT field in the timecode control bar, and the timecode editor will appear. Using the command line: - EDIT TIMECODE X ENTER . Brings up the timecode editor and the timecode control bar for timecode show X.
Pre Roll & After Roll, Dropout Elimination Due to the fact that SMPTE is an analogue signal, fluctuations can occur. Very often there are temporary errors in the recorded SMPTE signal which are called dropouts. As such misleading small errors should of course not affect the board, it filters out these errors automatically. Therefore the desk is filtering out these errors. ROLL.
7.1.4 Recording a Timecode Show Recording is enabled only if the timecode show is not write-protected (options menu). Recording will always be „live on stage“ and can be done in three ways: a) Fully automatic recording with external synchronisation. The current time is given by the SMPTE signal and every executor command or fader movement will be added to the timecode show until you stop or pause the show. Your actions and pre-recorded items already in the show will be live on stage.
Adding Tracks When recording TRACKS are automatically added, but of course you can also add tracks manually: - Press the TRACK FUNCTIONS key or make a right click with the mouse in the track display of the timecode show editor (on the left side, below the sort key). Select ADD NEW TRACK. Choose an executor from the list, or simply press a physical executor button. You can even enter EXEC 17 ENTER in the command line.
Sorting Tracks Perhaps you have a large number of tracks in your show, but currently you are only interested in some of them. Select these tracks and press the SORT key. The selected tracks will be sorted and displayed at the very top of the track display. If you have selected all (or no) tracks and press SORT, they are sorted into their natural order, e.g. the order in which they appear on the console. The sorting of tracks is part of the show and is stored with the show.
Selecting the Current Event Only one event can be defined as the current event. In the graphic mode, this event will blink. In text mode, this text line (event) will be yellow. Its position is shown in the timecode control bar. You can select the current event one way or the other: Graphically with the mouse: - Choose the SELECT mouse tool. - Make a selection that contains only one event, or click only on one event. With the encoders in the bar: - Select the track with the track encoder (second one).
Editing an Event You can only edit an already existing event (see Adding Events). Editing an event means to change its data. If you want to change its time, look for MOVING EVENTS. Graphically with the mouse: - Right click on an event and the Edit menu appears according to the type of the event. With the event encoder in the bar: - Select current event with the track and event encoder. - Then press the event encoder. Edit menus will appear. In text mode: - Scroll to the event that you are looking for.
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
7 . 2 Remote Control via Touchboard On the rear of the grandMA, there is a 25-pin SUB-D socket (DC REMOTE CONTROL) to connect a standard Touchboard with up to 16 channels. PIN 1 ... 16: Input Channels 1 to 16 PIN 21+22: +5 Volt (max. 100 mA Output) PIN 17+18 und 24+25: Earthing The Touchboard input sockets only function as switches: 0 bis +2 Volt: Off +5 to +15 Volt: On 7 . 2 . 1 Assigning Playback keys Press the TOOLS key once. Call up the TOUCHBOARD REMOTE CONFIGURATION menu using the REMOTE key.
7.2.2 Deleting Assignments To delete an assigned Playback key, press the DELETE key once (LED is on). Press the Touchboard key or the appropriate key once. In the TOOLS menu, you can switch the Touchboard function on or off using the ON / OFF key. If the Touchboard is activated, you can use all assigned keys with the Touchboard. For optical convenience, the Key in the TOUCHBOARD REMOTE CONFIGURATION menu will have a red background when pressing a Touchboard key.
7 . 3 Remote Control by DMX IN DMX IN can be used to MERGE the signals of a second control board with those of the grandMA and transmit them to the stage via the same data line. If, during this process, channels from the grandMA and from the second control board are mixed up, only the higher value will be transmitted. DMX IN will only be linked to DMX OUT A and will not be output via Ethernet. For DMX-Merge information 2.9.
7 . 3 . 2 Assigning DMX Channels Make a right mouse click on the key. A menu will open in which you can assign one of the 512 DMX channels to this key. Identical DMX channels can be assigned to more than one key. By pressing the PAGE 1 key, you can open another page (PAGE 2) with keys. 7 . 3 . 3 Deleting Assignments To delete an assigned Playback key, press the DELETE key once (LED is on). Press the respective DMX IN key once. 7 . 3 .
7 . 4 Remote Control by MIDI On the rear of the grandMA, you will find the MIDI IN, MIDI THRU and MIDI OUT sockets. Assigned commands can be called up using e.g. an external MIDI keyboard or sequencer. Devices like these can be plugged into the Midi IN socket. Only note commands are currently supported. The incoming signals will be automatically transferred to MÍDI THRU. Also Midi Show Control (MSC) can be processed or sent. 7 . 4 .
7 . 4 . 3 Selecting the MIDI Channel Pressing the Channel key will open a menu in which you can select one of the 16 Midi channels by a mouse click. 7 . 4 . 4 Assigning the Pitch By pressing the KEY OFFSET key, you can transpose the incoming notes by one octave downwards. This can be set for up to three octaves. 7 . 4 . 5 Deleting Assignments To delete an assigned Playback button, press the DELETE key once (LED is on). Press the Key once. 7 . 4 .
8 Macros und QUIKEYS 8 . 1 Creating Macros With macros, you can combine sets of command line entries and key strokes for recalling in batchs. These can also be: Playback buttons (e.g. GO, Fader, Pause, etc., incl. number of the Executor) Call-ups of Views Call-ups of Delete operations Other Macro calls Call-ups of Clear operations Press the STORE key once (LED is on). Press the MACRO key once (LED is on). The SELECT MACRO window will open. Enter a name for the Macro using the keyboard.
8 . 1 . 3 Editing Macros Press the EDIT key once. Select a Macro from the MACRO Pool. Or: Press the EDIT key once. Press the MACRO key once, enter the Macro number and confirm with ENTER. The EDIT MACRO window will open. – In the LINE column, the individual commands are numbered. – In the COMMAND column, all stored commands are displayed one by one. – For each command the time between steps where the macro was recorded is displayed in the DELAY column.
MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
8 . 2 Assigning and Activating QUIKEYS You can display and call up various keys, commands and functions using the QUIKEY pool (Display Softkeys). Create a QUIKEY window 3.1 Creating a Window Press the EDIT key and click or touch on a key in the QUIKEY pool . or: Make a right click with the mouse on a key. The QUIKEY OPTIONS pool will open. Clicking on one of the functions will assign it to the key.
8.3 Agenda Menu In this window you can set the time of day and date for the automatic execution of Macros. It is also possible to set relative trigger points using sunrise, sunset, dawn and dusk as a reference. 2 4 3 1 1 2 3 You can select a different Edit Date by using the encoders or the keys on the display. 4 All created events will be displayed in this sheet. Pressing this key, you can toggle between day, week, month or year in this display.
Repeat: NONE will execute the event only once. DAILY, WEEKLY, MONTHLY or YEARLY will execute the event repeataly according to the set frequency. Link: Here you can specify which Macro is to be triggered by the event. You can enter a comment, using the keyboard. First: If an event is displayed with black background in the sheet, this Event will be repeated on the current day. This cell shows the date, on which the Event was first executed.
9 Command line 9.1 Introduction The following chapter describes the functionality of the grandMA family of consoles that can be achieved using the command line. “Command line operation” means using physical keys or the keyboard as opposed to using the mouse or touchscreen(s). 9.1.1 Quikeys On some grandMA consoles, particularly the grandMA replay unit, you may not find all of the described hard keys.
If you are using the PC keyboard as command line input, you can only enter valid commands and values. If you try to enter FIQQQ the command line will audiably warn you upon the entry of the First Q. This is because the only two commands that the command line recognises that start FI are FIXTURE or FIX. In most cases it is not necessary to enter the full name of a keyword, the letter F is totally sufficient for FIXTURE. You can find all keywords and their shortest form in section 9.2 command overview. 9.1.
9 . 2 Command Overview Here comes the complete list of all possible keywords in the command line. Keyword: 166 Shortcut: Hard key: using PC keyboard. command line.
FLASH_UP FLASH_U CONSOLE Upflash executor FLASH_UP_OFF FLASH_UP_O CONSOLE End of Upflash FORM FO CONSOLE Form, used by effects FULL FU FULL Full, equals 100% GO GO GO Go forward GO- GO- GO- Go backwards GOTO GOT GOTO Goto GROUP G GROUP Group IF IF IF If (logical AND for selections) IFOUTPUT IFO 2 x IF If Output, create selection from output INSERT I 2 x MOVE Insert at INVERT INV QUIKEY Invert , inverting selection LAB
9 . 3 Command Reference In this chapter, all commands are explained along with their syntax, demonstrating all possibilities of using comand line entry. 9.3.1 Key word classifications In the following descriptions, the term starting keyword will appear often. This “starting keyword” is a keyword that you start a new command line operation with. Basic operational keywords A basic operational keyword in the command line determins a basic operation.
ON Switch on something. PAUSE Pause SELECT Select default executor. SWOP ~_OFF Temporary up flash for executor and downflash for all others. TEMP Temporarily run an executor. TOGGLE Toggle executor on and off. TOP Goto first cue. Object Keywords Object keywords are used as targets by basic operational keywords and by executing keywords. They represent data, that can be manipulated. Keyword Meaning ALL_CHASES All executors assigned as chasers.
Helping keywords Helping keywords are context sensitive and thus have different functions depending on where they are used and what they are used with. Keyword Used … + Everywhere … - Everywhere … AT (helping form) by COPY/MOVE etc. DELAY In executing commands ,AT, STORE etc FADE In executing commands, AT,STORE etc FULL As value 100 % IF In selections THRU In ranges UNPRESS After executing keywords Immediate Keywords These keywords expect no additional parameters.
GROUP PRESET SEQU VIEW CUE EFFECT EXEC The default keyword is also used by operational keywords. Assuming that the default keyword is GROUP. Then you are typing in: DELETE 1 ENTER. As a result, GROUP 1 will be deleted ! An exception to this are the keywords CHANNEL and FIXTURE. If they are the default keywords, operational keywords will use CUE as the default keyword ! If CHANNEL is the default keyword. STORE 5 ENTER will do STORE CUE 5 ! Phone: + 49 9 31 49 79 4- 0 Fax: -29 .
9.3.2 Ranges and Range Lists Many commands are able to operate on a list of objects. Instead of typing DELETE SEQU 1 ENTER DELETE SEQU 2 ENTER DELETE SEQU 10 ENTER you can write DELETE SEQU 1 THRU 2 +10 ENTER. A range can have the following formats: X only object X X THRU Y from object X to object Y X THRU from object X to the last object (very dangerous!) THRU Y from the first object to object Y (very dangerous!) THRU all objects (very dangerous!) Please note that ranges have a direction.
<<< (Go backwards with no time) Classification : executing keyword a) As starting keyword keyword, every object that follows after the <<< will try to go back one step with zero time. fade time <<< (target object list) [ENTER] Target type Operation EXEC Go backwards one step with no fade time EFFECT Start running backwards without fading in TIMECODE Jump to the previous breakpoint PAGE Does a <<< on all executors on that page.
ASSIGN Classification : operational keyword ASSIGN (source objects) (destination objects) [ ENTER ] Source objects : a list of objects which are of the same type.
Examples: FIXTURE 2 THRU 10 AT ( select CMY colour mixing) FIXTURE 1 ENTER This command will copy the CMY colour of fixture 1 to fixtures 2 THRU 10. You can copy patterns: Set fixture 1 to BLUE and fixture 2 to GREEN.
CLEAR_ALL Classification : immediate keyword Clears the selection. Clears the activation. Clears the programmer totally, all values returned to default or to playback control. ODD/EVEN/Sub-selection is reset to ALL. CLEAR_SELECTION Classification : immediate keyword Clears the selection. No device is selected. ODD/EVEN/Sub-selection is reset to ALL.
X Cue number in format A.B with intervals [ 0…999].[0…999] , B is optional. “CUE 0” is invalid, but “CUE 0.5” is valid. Y Sequence number in interval [ 1 … 999 ] Z Executor number in format PAGE.INDEX with intervals [ 1 … 64].[1…60] , or in format INDEX with interval [1…60] using current page. Either X or Y,Z can be range lists. Range lists with X and Y,Z are not allowed.
DELA Y DELAY Classification : helping keyword a) With executing keywords and executors (Executing keyword) (Executor List) DELAY X.X ENTER The execution command is performed on all listed executors with a snap delay overwrite of X.X seconds. Does not work with PAUSE or flashing commands. b ) Giving individual delay times to fixtures or channels: [Selection] A Y X.X [TRHU Y .Y] ENTER ATT DELA DELAY Y.Y] Individual delays for the feature shown in the preset bar will be set to X.X seconds.
TOUCH_BTN VIEW VIEWBTN DMX Classification : object keyword NO NOTT IMPLEMENTED YET YET.. DMX is accessing directly a DMX address. DMX_BTN Classification : object keyword A DMX_BTN (dmx button) is a remote function triggert by incoming DMX signals. The DMX_BTN simulates an executor keypress, therefore it is working only in combination with an assigned executor. DMX_BTNs can be seen under TOOLS / REMOTE DMX menu.
GROUP X ENTER or hit key in the group pool window Although a group has no values, the selection can be edited. PRESET X ENTER or hit preset type on the preset control bar of fixture sheet. Will edit first non-empty preset of type X PRESET X.Y ENTER or hit key in preset pool window c ) Continue EDIT / UPDATE procedure with NEXT / PREVIOUS object: EDIT NEXT [ENTER] EDIT PREVIOUS [ENTER] If you use the NEXT and PREVIOUS hard-keys, ENTER is not necessary.
INSERT/MOVE Change visible number of effect LABEL Change name of effect c ) as target for the following executing commands: GO Run forward, start with fade in GO- Run backwards, start with fade in >>> Run forward, no fade in <<< Run backwards, no fade in PAUSE Pause, stand still OFF Switch off, fading out ESC Classification : immediate keyword ESC (Escape) will progressively perform the following actions: a) Is there something in the command line ? Yes -> clear commandline ! b) Is edit/update
a) as target for the following operational commands: ASSIGN SEQUENCE,GROUP and EFFECT objects can be assigned with the command line to an executor. EXECUTING COMMANDS can be assigned with the command line to an executor´s button. For fader executors, the keyword EXEC specifys the middle key. COPY Copy one executor to another DELETE Delete an executor. This does not destroy the object that is assigned to the executor. EDIT Edit the object that is assigned to the executor.
- Fader number X/Y must be in the range of [ 1 .. 20 ] - Page numbers P/Q must be in the range of [1 .. 64 ]. Only one command is implemented for the fader keyword: FADER (list of faders) AT (value list) [ENTER] This command will set the motorized faders to the given values. FADERBUTTON1 Classification : object keyword The same as EXEC, but in case of ASSIGNMENTS it is explicitely pointing to the MIDDLE button.
FLASH_DOWN Classification : executing keyword a ) As starting keyword keyword, every executor that follows after FLASH_DOWN reduces its intensity channels to zero with no time. FLASH_DOWN (executor list) [ENTER] b ) As starting keyword combined with UNPRESS UNPRESS, every executor that follows returns its intensity channels to their previous levels. FLASH_DOWN (executor list) UNPRESS [ENTER] a) In an assign command command, this function can NOT be used.
FULL Classification : helping keyword Full is an alias for 100% dimmer value (open). a) As starting keyword, it is immediate, opening all dimmers of the current selection: FULL b) After the AT command in value ranges like: ... AT FULL ENTER ... AT 0 THRU FULL ENTER GO Classification : executing keyword a ) As starting keyword keyword, every object that follows after the GO will try to go forward one step.
GOTO Classification : executing keyword a ) As starting keyword keyword, every executor that follows after the GOTO will try to go directly to a given step. GOTO [CUE] [W] [EXEC X] [FADE Y] [DELAY Z] [ENTER] Using the keyword CUE is optional. If W (cue number) is not given, you will be prompted for it. If executor is not given, default executor will be used. If fade or delay are given, they overwrite the default GOTO times. The default GOTO times can be changed in the SETUP / DEFAULTS menu.
IFOUTPUT (selection) ENTER All devices of the given selection that have a stage output at the moment become selected. IFOUTPUT CUE/SEQUENCE/EFFECT works accordingly. INSERT Classification : operational keyword INSERT (source objects) AT (destination ) [ ENTER ] Example: INSERT GROUP 10 THRU 15 + 20 AT 1 ENTER Insert is working ONLY with SORTABLE objects.
LEARN Classification : executing keyword a) As starting keyword, every executor that follows after LEARN will use repeated learn comands to define a new speed. LEARN (executor list) ENTER b ) In an assign command command, this function can be put on an executor button (see ASSIGN). The LEARN function works with CHASERS ( a sequence assigned to an executor in chaser mode) and with EFFECTS (regardless if they are assigned to an executor or not).
MOVE Classification : operational keyword MOVE (source objects) AT (destination objects) [ ENTER ] Source objects : a range list of objects which are all of type X. Destination objects: a range list of objects which are all of type Y Object types X and Y must be equal or compatible (see COPY) If object type is sortable, MOVE object_a AT object_b will exchange objects. If object type in not sortable, object_b will be overwritten with object_a, then the original object_a will be deleted.
CHANNEL,FIXTURE and GROUP “Knock out” all given devices. PRESET X (Preset Type) selection of that preset type. “Knock out” all channels of current “Knock out” means to clear the programmer completely for a channel. b ) In an assign command command, this function can be put on an executor button (see ASSIGN). ON Classification : executing keyword a ) As starting keyword keyword, every object that follows after the ON will be switched ON without changing the current step.
b ) As target for the following operational commands: COPY Copy one page to another DELETE Delete a page MOVE Move a page to a different location c ) As target for all execution commands. The page will redirect the given commands to all its executors. PAUSE Classification : executing keyword a) As starting keyword keyword, every object that follows after the PAUSE will be paused.
PREVIEW Classification : operational keyword PREVIEW (object) [ENTER] Only one object can be previewed at one time. Preview will show the content of the object in the fixture / channel sheets without outputing to stage (blind). Programmer contents is not destroyed but using Preview. Preview will be indicated by all sheets, showing PREVIEW in their titles. Preview is cancelled by the next command line operation.
IF Deselect devices which are not part of the sequence. IFOUTPUT Search for stage output of sequence INVERT Invert selection of sequence LABEL Change name of sequence MOVE Move sequence to another position c ) as target for the following executing commands: ON “Knock in” all devices contained in sequence. OFF “Knock out” all devices contained in sequence. PAUSE PARK all devices contained in sequence. GO UNPARK all devices contained in sequence.
Note: It is nearly impossible to use this command by typing it into the command line. Rather use it when it is assigned to a button or in a Macro! TEMP does not really exist as a function. It is always translated into a pair of GO/ OFF commands. You will see that if you record TEMP in a timecode show. THRU Classification : helping keyword THRU can only be used within other commands to create ranges.
TOP Classification : executing keyword a ) As starting keyword keyword, every executor that follows after TOP is performing a GOTO FIRST STEP. TOP (executor list) [ENTER] b ) In an assign command command, this function can be assigned to an executor´s button. ASSIGN TOP (executor list) ENTER TOUCH_BTN Classification : object keyword A TOUCH_BTN (touch button) is a remote function triggert by incoming 0-10V signals.
Views can store and restore the window arrangement on the screens of your desk. - A View can contain one screen or multiple screens. - Views that contain single screens can be called back also on other screens. - Views that contain multiple screens will be called back on the original screens. - Views that contain single screens from external monitors can not be called back on the build in system screens ( because of higher resolution).
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
10 Saving and Loading a Show By pressing the BACKUP key, you will open the Backup menu. Pressing the BACKUP key twice in quick sucession will save the Show to disk quickly. If the Enumerate button is OFF, the Show will be saved and an additional backup be created. If it is “ON“, each time, a new Show will be created having a consecutive number. The processes of saving and loading shows is being organized in the BACKUP menu.
1 0 . 33Loading Loading an Empty Show To create a completely new Show, first press the Load Show key and enter a name that had not been used for any other Shows; confirm with Enter. The Please Confirm window will open. Pressing the YES key will save the current Show. Pressing the NO key will discard the current Show. The show will be loaded. Additionally, you can save an „empty“ Show to hard disk or floppy so that you can use it later when needed.
11 Software Update You can only download the update from our HOMEPAGE (www.malighting.de) using an IBM compatible PC. After the download execute the file. It is a self extracting archive. You will be asked to insert some empty floppy disks into drive A: , press OK and your update disks will be created. With these disks go to your grandMA console: Open the SETUP menu with the SETUP key. Open the UPDATE menu by pressing the UPDATE SOFTWARE key. If this is not possible (e.g.
Updating over a Network This function is only interesting for users owning/using more than one grandMA. Please proceed with the uttermost care! This is something you can easily screw up. This operation should only be carried out by expert grandMA users. Also for this updating a propper working and not overloaded network must be available.
MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
12 Utility Menu You will need this menu, if the main program or the actual show is damaged due to a crash or some other error. For the grandMA light and ultra-light you MUST have an external keyboard. In the Utility Menu, you can load or delete an old grandMA operating system. You can also delete shows here. You can delete the current show (this show is automatically loaded upon power-up of the console).
13 Layout and Controls grandMA replay unit 13.1 Introduction The grandMA Replay Unit is a small rack mount controller unit that performs nearly all of the functions of the Award winning grandMA console. At 19” x 17” x 5”, it requires a very little space, while offering 100% compatibility with the larger consoles. The grandMA Replay Unit is designed to perform as a stand-alone show controller on exhibitions, in theme parks or other venues.
8 Executor Buttons There are 5 Executor Buttons (no. 6 to 10) available (as on the grandMA). These buttons correspond with the Executor Buttons no. 21 to 25 on the grandMA. Buttons no. 26 to 40 (no. 16 to 20 on the grandMA light) are not available. This becomes particularly important when programming the show on the grandMA and “running” the show afterwards on the Replay Unit. 9 Executor Fader PPage age Up / K ey no. 1 Key This key has 2 functions.
13.2 General Instructions 13.2.1 Differences between Replay Unit and the grandMA or grandMA light The Software is identical for all of the units. However tow 1 external monitor can be connected. The UPS Functions as well as the 2048/4096 channels are also fully supported as on the grandMA or grandMA light. Connectors for external keyboard, mouse and monitor are located on the rear of the unit (these are not included as standard).
13.3 Specification and Technical Data 13.3.1 Integrated Harddisk and Diskdrive The harddisk does not only save a backup for the operating system, but leaves enough space for countless shows with hundreds of sequences. Shows can also be saved on disk for archive purposes or transfering to other grandMA consoles. The floppy disk drive also allows you to update the software, which can be downloaded from the MA Homepage (www.malighting.de) on the internet. 13.3.
13.3.6 Front PPanel anel Layout – 5 Faders as Executor-, Effect or Group-Faders, each with 3 directly assigned buttons. – 5 Executor Buttons for direct retrieval of Sequences, Chases and other functions. 13.3.7 Setup Menu and Start Configuration – – – – – Basic configuration available on harddisk. Fixture library with more than 280 multifunctional fixtures. All fixtures and channels can be named individually. Free Softpatch with MIN, MAX and INVERT of all four DMX lines.
13.3.16 Output Listings and Cuelist Protocols – Infading or outfading values of main sequence is marked in different colours in the channel list. – Lists of sequences including names of steps and times. - Parameter modifications directly in the spreadsheet. 13.3.17 Overwriting a program sequence – – – – Constant access to all effects and channels. CLEAR and RELEASE functions. UPDATE function for fast correction of programs. EDIT function for direct modification of playback parameters. 13.3.
14. Potentialities of Network connections In the grandMA family, there are multiple networking possibilities. In the following description, we will use the abbreviation grandMA or “unit“ for any grandMA, grandMA light, grandMA ultra-light, grandMA RPU, grandMAOffline, and grandMA 3D, as they are all equipped with the same software options and only differ in their hardware (Offline and 3D, however, cannot create any DMX). The PDA remote control is not a unit in the above sense, and will not be explained.
14.2 Preparing a Session 3 Pressing on one of the four buttons displayed will change their functions accordingly. Full Tracking: Preset for a Backup system or Single-User. Multi User: Preset for Multi User systems. Allow Invitations: Another unit/user can control this unit during a session. Reject Invitations: Another unit/user cannot control this unit during a session (network connection).
14.3 Creating a Session - Before you start a Session, make sure that the appriate settings from chapter 14.2 have been made. - Connections always have to be made when starting a Session. - Only now canthe different units (3D, Offline, grandMAs,...) be integrated in this Session 1 After all settings are made, press the Start New Session button and confirm with OK OK. The name of the unit will automatically be accepted as Session name.
Attaching Units from the Master 1 2 3 1 2 3 In the left table, click on „Unconnected“. The table on the right will show all units that are the „free“. In the right table, click on the unit (3D, Offline, grandMA, ..) (will get a blue background). Press the Invite Stations button and confirm with OK OK. The data of the „invited“ unit will be overwritten! Attaching from another Unit 4 In the left table, click on the Session, which is to be joined. 4 Press the Join Session button and confirm with OK OK.
14.3.2 Resolving or leaving a Session When resolving a Session, the Session will be kept for all units. Even if a unit leaves the Session, the Show will be kept for the unit. Master unit You can resolve the complete Session by pressing the Leave Session button on the Master. You can also exclude a unit from a Session; to do so, click on this unit in the right table (blue background). By pressing the Disconnect Station button, it will be excluded.
Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 . User’s Manual grandMA Version 4.
14.7 Worlds In the World pool, you can create, call up or manage so-called “Worlds“. Worlds can be created individually. Worlds can be used e.g. to split up complete Scanners (all Attributes) or individual Attributes of Scanners or just Dimmer channels or all Scanners and Dimmers for programming purposes - and, what is even more important, to run Executors. Creating Worlds e.g.: In a World, the Scanners 1-10 are saved with the Dimmer and Color function.
Working with Worlds For the programming (creating the Show), Worlds are a great deal of help when it comes to creating Cues. If you select a World, only the assigned Scanner and Dimmer channels will be displayed, ready to be modified and stored. For the work with Executors (Playback), you can activate the complete Playback section for the current World by using the „Take Control“ button. If you are in a network session that means that different users (units) can use different or overlapping Worlds.
15 Full Tracking Backup on grandMA consoles 15.1 Why using a backup system? Anytime the grandMA or another member of the grandMA family is running a show it already provides a maximum level of stability in operation based on its unique hardware concept and the built-in UPS power supply. For applications like big theatre shows, live broadcasting or larger touring events even more security is sometimes required. With other systems this is very often achieved by a second console loaded with the same show.
15.3 Setting up a Network System In order to set up a network configuration within the grandMA family, you can connect consoles of different types or with different numbers of DMX channels. The grandMA software is very flexible and can „correct“ possible differences in the current hardware. 15.3.1 Connecting consoles of different types The master console always demands the slave(s) to behave like the master hardware.
15.4 Connecting consoles for a Network Backup system Any True Tracking Backup configuration with grandMA components may only be connected via a EtherNet communications network. The grandMA consoles currently support two different hardware types of transmission media. 15.4.1 10 Base-2 EtherNet (not for grandMA ultra-light) EtherNet with 10 Base-2 connection media (also known as “Cheapnet”) has lost its importance in todays networking technology.
15.4.2 10 Base-T EtherNet The most common EtherNet connection is the “twisted pair” link using 10 Base-T EtherNet. Hereby a peer-topeer connection is established by minimum 4-wire cable connection at a maximum length of 100 metres. The cable is always equipped with 8-pole RJ-45 crimp-connectors.
Using a “crossed” 10 Base-T cable will allow a direct console-to-console connection but no additional components can be added to this connection type later on. 10 Base-T “crossed” cable grandMA Master/slave configuration with 10 Base-T “crossed” cable The console(s) can only work on one transceiver type at a time - when the 10 Base-2 port is in use anything connected to the 10 Base-T outlet is ignored and vice versa.
16. PDA - Remote Control Introduction The PocketPC is the ideal complement to our grandMA console. It combines the functionality of a console with the mobility of a compact organiser. It serves to remotely control the major operations and must be used together with the console. It is not intended to and cannot replace the programming at the console, as for reasons of visibility, only the most important menus will be displayed.
When all software and hardware requirements are met, the PocketPC is operational: Switch on the console Switch on the PocketPC Call up the GMA-REMOTE program Select the desired console Log in with a user name and password (has to be registered in the console) You can connect up to 6 remote controls. ATTENTION: selected fixtures apply for all connected units and for the console. The flow chart shows the Views available in the PocketPC.
Besides the label, the buttons have, depending on their operational task, different symbols, to make orientation easier: (black) = pressing shortly or long will bring up a menu Æ (black) = reference to the next menu, you could open The following terms are used to explain the keys to refer to different effects: short: long: = = toggle: press center: = = short press on the key, to get to the function long press (time can be set in the PocketPC) the function will be started after this time (acoustic signa
Available Desks: toggle: see the available desks or the standard menu (red cross: desk is available, green hook: desk is connected) Chat Menu: menu to send messages to desks/user in the net close the menu with ok Buttons: Here you can adjust the hold-down time for some hard- and softkeys Here you can swith on/off the horizontal cursor buttons during the value setting. The cursor left/right can adjust the next parameter e.g.
Menus COMMAND 1 call with SELECT VIEW or pressing the key. The keys shown are equal to those on the console, any entry will also be displayed on the console. When entering data on the Command Line, you have to toggle between the 2 Views to get to the respective buttons. e.g. DELETE CUE (Command 2) 50 ENTER (Command 1) COMMAND 2 call with SELECT VIEW or pressing the key. The keys shown are equal to those on the console, any entry will also be displayed on the console. e.g.
Command Time To set the Fade / Delay times; after having selected Fixture and Feature, enter in the following sequence: - Fade / Delay - numeric value - time dimension (must have a red background) - ENTER Backspace to delete the last entry in the CommandLine Escape to delete the CommandLine blue background + short: toggle: hours/minutes/seconds long: marked dimension will get a red background and remains set as it is short: choose the Feature long: Pull down menu of the Features After confirming with EN
Fixture / Channel toggle: Fixture Channel Fader Sheet toggle: Sort Dir Sort By Readout Switching to Values and Presets fades Delays Values Only DMX Executor ID Cue ID Clear button toggle: Presets sheet In the Channel/Fader sheet, activate the Cursor scroll in the Fixture sheet toggle: Cursor scroll Cursor value short: Choose the Feature short: Select the parameter (if more than one) long: Calculator - when name marked in the Fixture short: same function as of NEXT key on the console long: Pull down me
displays the current Sheet toggle: Fixture Sheet Fader Sheet Channel Sheet short: Selection short: toggle between scroll / value long: cursor mode short: The figure indicates, how many channels will be displayed in one column.
Executer / Edit toggle: Run / Edit long: to select the Executor Executer / Run toggle: Run / Edit short: to select the Executor short: the chosen functions will be executed short: Changes the function of the three right buttons: if CHANGE FUNCTION lights green press one of the buttons and select a new function. After the second press on CHANGE FUNCTION the chosen functions will be executed to set the Master using the Cursor Phone: + 49 9 31 49 79 4- 0 Fax: -29 . Hotline: +49 5251 688865-99 .
Patch Note: on the console, FULL ACCESS may NOT be opened in the SETUP! switch with Touch, active part has a heading with a dark blue background scrolling in the Sheet for the marked cell press center, to change the contents of the cell or make entries (depending on the cell’s contents) - same function as the Encoder of the console 232 MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
Groups toggle: Groups Presets toggle: Fixture Groups jump to the next Group button jump to the next Group area press: OPTIONS will be displayed short: same function as NEXT key on the console long: pull down menu for Prev., ALL, ODD, EVEN Presets toggle: Groups Presets Pull down menu of the Features toggle: Fixture Presets pool jump to the next Preset button jump to the next Preset area press: OPTIONS will be displayed toggle Groups Presets Phone: + 49 9 31 49 79 4- 0 Fax: -29 .
Groupmasters short: All Full sets all groupmaster to full Full master is set to full Out master is set to zero scroll the master to the desired value scroll display can show max 12 masters; if more masters are created, scroll to the next page with also 12 masters 234 MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: info@malighting.
Fixture Library Manufacturer Fixture Name No. of Channels DIMMER 8 BIT DIMMER 16 BIT DIMMER 16 BIT FIne first SCRxx-01 SCDxx-01 SRDxx-02 1 2 2 1 2 2 ABSTRACT Galactic Moon Futurescan Scenesettece 2 4 2 ADB (BBA) Ingenio COLOUR Ch. 11 AMPTOWN ACC Posi Spot Contr.PML MK2 Contr.PML ZOOM Contr.WL HX Contr.WL HX TV Contr.WL HX Sq Contr.WL HP Contr.WL HP TV Contr.
HIGH END J.B. 15 20 20 20 20 16 15 24 24 16 18 6 9 12 5 14 3 Varyscan 3 SP+ 6CH. Varyscan 3 SP+ 8CH.
SUMMA USA Summa hti 9 SYSTEMI LUCE COLOUR Plus 3 TAS Mini Ultrascan2 Crono 7 9 THEATRE PROJECTS Sky Art VARI*LITE 7 Vlm m3 V5.1 Vlm m4 v5.1 Vl5/Vl5B m3 v5.1 Vl5 m4 v5.1 Vl5 Arc m3 v5.1 Vl5 Arc m4 v5.1 Vl6 m3 v5.1 Vl6 m4 v5.1 Vl6 m5 v5.1 Vl6 m6 v5.1 Vl6B m5 v5.1 Vl6B m6 v5.1 Vl7 m7 v5.1 Vl7 m8 v5.1 Vl7B m9 v5.1 Vl7B m10 v5.1 Vl2201 8bit Std. Vl2201 16bit Std. Vl2201 8bit Enhc VL1000TS+AS 10 13 11 14 10 14 10 14 11 15 14 18 17 20 24 27 12 14 15 X & Y Vl2201 16bit Enhc Vl24xx 8bit Std.
Index Symbole % + 81 <<<: 119 3D stage display 23 A ACTION 107, 113 Activating 19 Active 77 - Values 80, 99, 100 Add Point 43 Additiv 57 ADMIN 63 After Roll 145 ALIGN 14, 133, 134 - Function 75, 84 - OFF 161 ALL 19, 99, 100, 161, 173 - for Selected Devices 99, 100 - FULL 122 - OFF 139 - SCREENS 70 ALWAYS 135 ANGLE 141 ARC 141 ARROW 141 Artistic Licence 46 ARTNET 45, 46 AS (Adaptive Speed) 135 Ascii 54 - Format 54 ASSIGN 20, 161, 174 - menu 19, 117 Assignments, deleting 153, 155, 157 AT 174 Attribut 37 Attr
EDIT menu 106 - PROFILES 42 Editing Macros 159 EFFECT 66, 180 EFFECT, creating an – automatically 52 - , deleting individual an 135 - , editing an 132 - Group, assigning a 117 - Group, customizing an 137 - Group, editing a 132 - Group, executing an 136 - Group in Cues 138 - Group, switched off 139 - Pool 131, 132 - run backwards 136 - Speed 58 EFFECTS 107, 113, 125 - OFF 130 Elimination, Dropout 145 Emergency - backup 8 - Update (F4) 201 - Setup (F3) 21 - Screens (F9) 56 Empty 118, 119 ENCODER 10, 90 - (Att
LOAD 188 Location Auto 61 Locking the Desk 62 LOOP 106, 113 - (COUNT) 110 - (TIMED) 110 LOOPDELAY 106, 110, 113 LOOPS 110, 125 Loss of Data 8 LTP Dimmer 121 LTP principle 120 Lumen 37 M MACRO 188 - , activating a 158 - button 10 - , creating a 158 - , deleting a 95 - , editing a 159 - , inserting a – in a Cue 110 - Pool 158 - TIMED 159 MACROS 66, 123, 158 Manual Fade 92 Manufacturer 36 MASTER 118 - Priorities 213 - priority 211 - Sequence 104 - START 120 - STOP 120 Mathematical Functions 142 MAtricks 66, 9
Separate Memories 98 SEQU 192 SEQUENCE 66, 124 - , assigning a 117 - , calling a (Playback) 105 - , copying a 103 - , deleting a 95 - , editing a 106 - , executing a 117 SEQUENCE Names, changing 117 - , programming a 102 - , triggering a 60 SEQUENCES 98 SEQUENCES OFF 130 Service Work 9 Session 211 SET 73 setting speed 225 Settings, current 119, 121 - in the Setup Menu 56 SETUP 21, 161 - Menu, Settings in the 56 Sheet 59 Shortcut 166 Shortname 36 Show, deleting from harddisk 199 - Import 54 - , loading an em