User manual

USER MANUAL
%K# ,')
;D,
Melody
MELODY defines the ensemble of the notes used in the sequence. It selects a particular motif from a
library of arpeggio rhythms, triads, and scales, as well as more complex phrases.
These motifs can vary infinitely thanks to the RANGE parameters (see below) and DIRECTION
parameters, in order to adapt to the even most creative styles of music.
% +!,$=AK
;D,
Transpose
This parameter obviously allows the user to transpose the sequence. The value shown is numbered in
half-tones. If the arppeggiator plays percussion sounds, (on the MIDI channel 10 in general),
TRANSPOSE serve to select the desired instrument (see RANGE).
%A#=,-=AK
;D,
Range
The RANGE is the number of notes that the sequence uses among those of the motif defined by
MELODY. If the RANGE value is "1", the sequence will only play the first note of the motif. This
parameter is very useful to refine an arpeggio rhythm or to model a bass line.
In the case of percussion sounds, RANGE decides from the number of instruments played by the
sequence.
%A#K,'=AK
;D,
Resolution
The RESOLUTION corresponds to the number of notes uniformly spitted in a measure which will be
the base of the sequence. This value is a maximum, the real number of notes played in a measure
depends on the RHYTHM parameter.
The Bitstream 3X integrates 6 possible values of resolution:
4
th
or "Quarter" corresponds to the quarter note, 4 notes per measure.
8
th
corresponds to the eight note, 8 notes per measure.
16
th
corresponds to the sixteenth note, 16 notes per measure.
32
th
corresponds to the thirty-second note, 32 notes per measure.
8-trip or "Eighth tripled" when there are 12 notes per measure.
16-trip or "Sixteenth tripled" when there are 24 notes per measure.
%RESOLUTION &'(
Direction
The DIRECTION is the order in which the notes in the sequence are played. For example, if the
sequence plays a simple motif like a scale or triad, (see MELODY), "UP" signifies from the low register
(grave) towards the high pitched, "DOWN" the high towards low, "UP – DOWN" round trip starting with
the grave. "RANDOM" plays notes obviously in a random order.
Rev 1.2 - Page 44