Specifications
Switching this to 'True' may speed up performance (it forces all textures to be loaded into video
memory on the card only). It is available here:
http://unreal.epicgames.com/files/d3d_08/d3ddrv.dll
The 4.13 patch includes the 0.7 d3ddrv.dll. It is also available here:
http://unreal.epicgames.com/files/d3ddrv.dll
The 0.6 d3ddrv.dll is available here:
http://unreal.epicgames.com/files/d3d_06/d3ddrv.dll
The d3ddrv.dll that was included with the 4.05b patch is available here:
http://unreal.epicgames.com/files/d3d_405b/d3ddrv.dll
All the files go in your UnrealTournament\System directory.
Try using OpenGL instead of Direct3D and vice versa.
The 6.11+ drivers may help with Unreal Tournament Direct3D performance.
Try disabling Precaching. Use the tilde key to bring up the console and then type in 'Preferences'. Select
Renderer / Direct3D / Precache and set it to False.
Here are a few tips from 3DSL:
First you will need to use the coolbits.reg registry file - read the 'How can I enable the overclocking
utility in NVIDIA's drivers?' question for more information.
1. Use the latest NVIDIA reference drivers.
2. Download the latest patch for UT from:
http://unreal.epicgames.com
3. In Display Properties => NVIDIA Control Panel => Direct3D Settings => More Direct3D
a. Set 'PCI Texture Memory Size' to 63 (assuming you have 128MB of RAM).
b. Tick 'Disable vertical sync'.
c. Set 'Render no more than x frames ahead' to 5.
In addition there is an excellent Unreal Tournament tweak guide available here:
http://www.3dspotlight.com/tweaks/ut/
Back to Index
Q. I get mouse lag in Unreal Tournament. How can I fix it?
Make sure you have the latest chipset drivers for your motherboard installed, in particular the VIA 4in1
drivers.
Perform the 'Disable vertical sync' instructions mentioned in the 'How can I speed up Unreal Tournament
on my GeForce?' question. You may also find that enabling VSYNC actually fixes mouse lag.
You may also need to use a different d3ddrv.dll (try version 0.8), as descrived in the 'How can I speed up
Unreal Tournament on my GeForce?' question.
Try using 16
-
bit colour mode instead of 32
-
bit colour mode.
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GeForce FAQ