Specifications

/r_ext_compiled_vertex_array 0
/vid_restart
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Q. I get tearing on Quake 3 Arena, whether I set VSYNC on or off. How can I fix this?
Use the 3.76 drivers or later. These may fix the problem.
This solution was provided by Chas Profitt:
Delete your q3config.cfg file and let Quake 3 Arena rebuild it. You will lose all your settings but this may
help!
If this doesn't help, enable VSYNC in the NVIDIA control panel and try typing:
/r_swapinterval 1
at the console. This may slow you down.
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Q. How can I speed up Unreal Tournament on my GeForce?
There are a number of Direct3D and OpenGL interfaces for Unreal Tournament that you can try in order
to get better performance:
The latest OpenGL renderer (which supports the high resolution DXTC textures on the second CD)
is available here:
http://unreal.epicgames.com/files/opengldrv.zip
You will need to add some settings to the OpenGLDrv setting of your UnrealTournament.ini file:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=75
DetailTextures=1
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=0
SupportsLazyTextures=0
The 4.25 patch includes a new d3ddrv.dll. Unfortunately if you install the 4.20 or 4.25 patch you
cannot use pre 4.20 d3ddrv.dll files, unless you replace d3ddrv.int with a copy from a previous
version of UT.
The 1.8b d3ddrv.dll which may help performance with the 4.25 patch is available here:
http://unreal.epicgames.com/files/d3d_18b/d3ddrv.dll
The 0.8 d3ddrv.dll includes a new 'UseLocalTextures' switch in the Direct3D preferences.
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