Specifications
Q. When I use my GeForce in Quake 2 my ping rises dramatically. How can I fix it?
You need to limit your framerate - the GeForce is too fast and is causing your system to be swamped. Use the
following console command:
/cl_maxfps x
where x is a value around which your framerate will be limited to. Try values from 30 to 60.
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Q. How can I get the best possible image quality from Quake 3 Arena?
Firstly, adjust all settings to High Quality in the menu options of Quake 3 Arena, and then set Geometry Detail
to High and Texture Detail to the extreme right hand side.
These settings were suggested by John Carmack in order to make the best use of the GeForce -
type them in the
console:
/r_lodBias -2 // don't use lower detail models.
/r_subdivisions 1 // lots more triangles in curves.
/r_lodCurveError 10000 // don't drop curve rows for a long time.
/vid_restart
If you want to undo these settings, just select a geometry detail level inside the game.
/r_stencilbits 8 // enable the 8 bit stencil buffer.
/vid_restart
/cg_shadows 2 // enable stencil shadows.
If you want to undo these settings, set cg_shadows back to 1.
However, the shadows options may slow you down quite significantly - they're not recommended if you're into
huge 20 player frag fests!
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Q. How can I get SMP working with Quake 3 Arena under Windows 2000?
Thanks to lazerus and BankZ on the BP6.com messageboard for this solution:
Change your Quake 3 shortcut to read the following:
cmd.exe /c start /realtime C:\PROGRA~1\QUAKEI~1\QUAKE3.EXE +set r_smp 1
If you have installed Quake 3 in an alternative directory you should of course alter this to fit.
Note that if you have the ASUS drivers installed, they may cause choppiness in SMP mode. Use the
NVIDIA reference drivers instead.
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Q. On some levels in Quake 3 Arena I get severe slowdowns with all of the settings maxed
out. How can I fix this?
Turn down the texture colour depth to 16
-
bit or slide the texture detail slider down one notch. There's not
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GeForce FAQ