Specifications
Stereographics CrystalEyes2&3, SimulEyes, StereoEyes
All Tetratel products
All VRStandard products
VFX3D, in pageflipping, works above 640x480
The following glasses may not work with the 3D stereo driver:
3D Glasses that are plugged into the parallel or serial port
I-Art Eye3D PCI - Limited success with the Eye3D Activator
H3D/Wicked3D Classic
If you have a Soundblaster Live! soundcard you may experience problems when using the stereo driver.
If you do, try disabling 3D sound acceleration if possible.
Some Microsoft Flight hardware products may cause problems when using the stereo driver - you may
have to avoid using them at the same time as the stereo driver.
If you find that you cannot adjust the stereo settings dynamically while you are running a 3D application,
it may be because the 3D application uses T&L. You can disable T&L by creating a DWORD registry
value called 'StereoDisableTnL' in the 'HKEY_LOCAL_MACHINE\Software\NVIDIA
Corporation\Global\Stereo3D' registry subkey, and setting it to 1. However, this will slow down the 3D
application somewhat.
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Q. Hardware accelerated OpenGL doesn't seem to be working at all in Windows XP. How
can I fix it?
The default drivers that are supplied with Windows XP do not support hardware accelerated OpenGL. If you
download and install any set of drivers mentioned in the 'What Windows 2000/XP drivers should I use?'
question the problem should be solved.
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Q. I cannot set my refresh rate above 75hz under Windows 2000. How can I fix it?
In Windows 2000 for some drivers some people cannot set the refresh rate above 75hz even if they use the
NVIDIA Refresh Rate Fix program. It appears that some monitors do not send DDC information correctly, and
these drivers use the DDC information to set refresh rates - Philips monitors are fine but other makes like
iiyama are not. The following fixes help for some people but not others:
The 21.81 Detonator XP drivers appear to fix this problem for most if not all people.
You may be able to fix this by installing your monitor as a 'Default Monitor' in Windows instead of using
the specific drivers.
You may be able to fix the problem by leaving your monitor off until Windows has finished loading,
stopping Plug and Play from detecting the monitor.
If your monitor supports BNC inputs, try plugging your monitor in using these instead. This will disable
the Plug and Play support that seems to be causing the problems.
You can try physically removing pin 15 from your D-SUB monitor connector. This will have the same
effect as using a BNC cable as this pin is used for Plug and Play support. You will, of course, almost
certainly void your monitor's warranty by doing this. The pins on the cable are numbered as following:
+---------------------+
\ 1 2 3 4 5 /
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GeForce FAQ