Specifications
card. Don't email me or your manufacturer's technical support for more information or if it messes up
your card!
You can download various BIOS editors from the following website:
http://www.x-bios.3dgames.ru/
Once again, this is for experienced users only.
The sidebanding registry hack (involving the DISABLEAGPSIDEBAND key) that is being spread
around is fake and does not work.
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Q. How can I enable OpenGL hardware accelerated anti-aliased lines on a non-Quadro
card?
OpenGL hardware accelerated anti-aliased lines is a features that is only likely to be useful to people that use
professional 3D modelling applications. It is unlikely that gamers will find this feature very useful, as it only
speeds up the rendering of wireframe models.
The following registry key was found by Stefano G:
You can enable OpenGL hardware accelerated anti-aliased lines in Windows 9x/ME using the
nv15alineson.reg registry file - available here:
http://www.geforcefaq.com/files/nv15alineson.reg
If this file don't seem to have any effect, you may have to edit it in Notepad and change the 0000 to 0001,
or another value. Take a look at the
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display
registry key using regedit and find out which number your graphics card is using.
If you find this causes problems, you can disable the setting again using the nv15alinesoff.reg registry
file - available here:
http://www.geforcefaq.com/files/nv15alinesoff.reg
You can enable OpenGL hardware accelerated anti-aliased lines in Windows 2000 using the
nv15alinesw2k.reg registry file - available here:
http://www.geforcefaq.com/files/nv15alinesonw2k.reg
If you find this causes problems, you can disable the setting again using the nv15alinesoff.reg registry
file - available here:
http://www.geforcefaq.com/files/nv15alinesoffw2k.reg
Unfortunately there does not seem to be a way to get this to work under Windows NT 4.
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Q. What is the status of 2D stretched sprite smoothing in the latest drivers?
Q. What is the status of auto mip-mapping in the latest drivers?
Q. Can I force a 16-bit z-buffer in the latest drivers?
They are all currently disabled, although there may be drivers released later that will support them.
In the case of 2D stretched sprite smoothing, this appears to have been disabled since the 5.xx drivers.
You can see the effects of this in games like G-Police (beacons) and some SNES emulators.
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GeForce FAQ