Specifications

In addition, there is an FAQ for the NVIDIA XFree 4.0 drivers available at the following location:
http://www.mcdownloads.com
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Q. What BeOS drivers should I use?
You can download the 2000.09.30 Unified NVIDIA driver from the following website:
http://www.bebits.com/app/1622
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Q. How can I find out what version of the drivers I am currently using?
The most reliable method is the information provided by the NVIDIA control panel - see the 'How do I get to
the NVIDIA control panel and what should I set the settings to?' question.
At the bottom of the main control panel screen there will be a box labelled 'Driver Version Information'. All of
the files should have the same version number. The last three characters of the version number are the driver
version number - just divide the number by 100. (e.g. 650 = 6.50).
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Q. What is the difference between the 3.xx, 5.xx, 6.xx, 7.xx, 8.xx, 10.xx, 11.xx, 12.xx, 21.xx,
WHQL and non-WHQL versions of the drivers?
The 3.xx versions of the drivers are the first set of NVIDIA's unified drivers to officially support the
GeForce.
The 5.xx versions of the drivers support S3TC and palettized textures in OpenGL and full scene
antialiasing (FSAA) (in OpenGL, and in Direct3D as well in the 5.22+ drivers). However, for some
people they also cause lockups when they load Windows, so that some people simply cannot use them
yet. They are also faster than the 3.xx drivers in most cases.
The 6.xx versions of the drivers are faster and have a new NVIDIA control panel with extra FSAA
options and information, and extra support for the GeForce2 MX. However, they may cause problems for
some people.
The 7.xx versions of the drivers are optimised for DirectX 8 and add support for palettized textures in
Direct3D up to version 7.49. In 7.50+ the drivers are optimised for DirectX 7 and palettized textures
support is gone.
It is currently unknown that new features the 8.xx series introduced.
The 10.xx versions are optimised for DirectX 8, add support for palettized textures in Direct3D, add
native support for 3D glasses, simplify the antialiasing options in the NVIDIA control panel and support
the GeForce3.
The 11.xx and 12.xx versions add support for anisotropic filtering - see the '
How can I enable and change
the quality of anisotropic filtering?' question for more information. Palettized texture support appears to
be fixed from versions 12.40 onwards.
The 21.xx versions are dubbed 'Detonator XP' and have three main new features:
Performance increases of up to 50%
Highly optimized DirectX and OpenGL pipelines
New OpenGL 1.3 ICD with NVIDIA extensions
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