Instruction manual
GAME
Controls
Whirl the Nunchuk backwards to pull up the hook.
Whirl the Nunchuk forwards to lower the hook.
Move the fishing line with the Nunchuk’s Control Stick.
Press the A Button to catch the nearest object with the
hook. Attention! You can only catch objects which have
a hook.
Take the gifts you have caught to Fairy who will put
them aside for you until the end of the level.
World selection
After 4 training levels in which you will learn how to use
the controls mentioned above you will get to the world
selection screen.
In this screen you control the magnet in the same way
as the hook. Use it to choose one of the four stones: each
stone corresponds to a different Cocoto Surprise world.
When the magnet is close to a stone, press the A Button
to select it and you will automatically be transported to
one of the Cocoto worlds for a toy fishing game!
GAME WORLDS
Abyss
In this world the gifts are hidden in big constructions. Try to collect the gifts without destroy-
ing the buildings: each wooden block (brown) which has not fallen down will turn into
coins at the end of the level.
Stone blocks cannot be moved easily: search for those which have a hook, catch them with
your hook and then carry out a sharp movement with the Wii Remote to pull them out.
Atlantis
In each Atlantis level a gift has fallen into the ocean. You must catch it and give it to Fairy
while avoiding the fish and sea urchins. Look at the urchins: they have a hook! That means
you can move them with your hook if they get in your way.
Heaven
In this mode you must cross a labyrinth with a gift while avoiding obstacles such as doors,
revolving doors and enemies. Watch out, some walls are electrified! If you touch them
your gift will be taken back to the last activated crossing point.
Jungle
In the Jungle the gifts never stay in place! You must be quick in order to catch the gifts swept
away by the current, pulled away by the fish or taken by the moles.
Attention! If your hook gets too close to an empty mole hole it will close up and will not
open again while the hook is close by.
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