manual
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9
MAPS AND FAST TRAVEL
FAST TRAVEL
Highlight a location on the map and press
A
to fast travel. You cannot fast travel from interiors or while in
combat. When you fast travel, time will move forward depending on how far you go. If you have a horse, it will fast
travel with you. When traveling to cities, your horse will be placed in the nearest stable.
WORLD MAP
The world map shows you the entire province of Skyrim. Use the
L
to move around the map,
w
/
x
to
zoom in and out, and
Y
to re-center the map to your current position.
Your Position: The arrow shows your position on the map
and the direction you are facing.
Quest target(s): Your Active Quest Target(s) are determined
by which Quests are active.
Custom Target: You can place this marker by pressing
A
.
Discovered Location: Lightened
markers can be selected for fast travel.
Known Location: Darkened markers
are known to you, but cannot be selected
for fast travel until you have visited them.
MAGIC MENU
SPELLS
Successfully casting spells will raise your skill in that spell’s school. You can buy new spells from vendors or learn them
from Spell Tomes you nd in the world.
POWERS
Tap
z
to use an equipped power. Each race starts with a unique power; you may acquire additional powers over
the course of your adventure. Only one Power can be equipped at a time, and most can only be used once per day.
SHOUTS
Shouts are special combinations of dragon language that produce powerful effects. Hold down
z
to use an
equipped shout. The longer you hold it down, the more words of a shout are used, and the more powerful the shout.
You can only have one power or shout equipped at a time.
After using a shout, you must wait before shouting again. Your compass will ash while recharging. When your
compass stops ashing, you can shout again.
The individual words of each shout must be learned by nding Word Walls in the world. After learning a word, you
must unlock it with a dragon soul before you can use it. Dragon souls are absorbed by slaying dragons.
“Far too often, noble visitors from Cyrodiil see little more of Skyrim than
the view from their carriage. To be sure, this coarse, uncivilised province is far
from hospitable, but it is also a place of erce, wild beauty, with grand vistas
and inspiring natural wonders awaiting those with the will to seek them out
and the renement to truly appreciate them.”
– Marcius Carvain, An Explorer’s Guide to Skyrim










