Specifications
16
17
LOCKPICKING
Use
Right Stick
to rotate the lock and
Left Stick
to rotate the lockpick. When the lockpick is rotated, the closer it is to the correct
position, the more the lock will rotate before the lockpick breaks. Only when the lockpick is in the correct position will the lock fully rotate
and open.
CRIME AND PUNISHMENT
CRIMES, BOUNTIES AND JAIL
The following actions are considered crimes and are reported if you are detected: Stealing items or horses, pickpocketing an item, picking
a lock, trespassing, starting a ght (defending yourself is not a crime), or killing a non-aggressive character.
When a crime is reported, a Bounty is placed on your head for the city or town you are in. The amount of the Bounty depends on the
seriousness of the crime you commit.
Anyone that sees you commit a crime will become a witness. If you manage to eliminate all witnesses to a crime shortly after it has been
committed, the Bounty will not take effect.
With a Bounty, guards will approach and arrest you. If you run, they’ll come after you. If you escape to a different city or town where you
do not have a Bounty, the guards there will ignore you.
If you are caught by the guards, you typically have the following options:
• Pay off your Bounty and avoid jail. Any stolen items in your inventory will be removed, including items you stole
while undetected.
• Resist arrest. Guards will attack you if you resist. If you escape, the Bounty will remain on your head in that city or
town, and guards will try to arrest you if you return. If you yield by sheathing your sword, the guards may stop attacking you
depending on your reputation, though they will still arrest you.
• Go to jail and avoid the ne. If you go to jail, you can attempt to pick the lock of your jail cell and escape
undetected. To serve your time, activate the bed in your cell and you will appear outside when your time is served. Your
progress towards skill increases is lost depending on how long your sentence is.
ALCHEMY
Alchemy ingredients can be found all over Skyrim. Potions and poisons are created by mixing ingredients together that share a common
effect at Alchemy Workbenches. Potions are consumed by your character to grant positive effects, while poisons are applied to your
weapons to add additional poison damage.
The higher your Alchemy skill, the more powerful potions and poisons you can create. You raise your Alchemy skill by eating ingredients
and creating potions and poisons.
All ingredients have four different effects. Discover the rst effect by eating the ingredient, and experiment with combining ingredients to
discover the remaining effects. If a potion or poison fails, the ingredients had no effects in common. You can also gain Perks that allow
you to discover more effects by eating.
“The troll might be dead, but your job isn’t nished just yet. Let the ames
die down and then examine the troll’s corpse. If you’re lucky, you’ll nd
some fat deposits that will fetch a good price in an apothecary’s shop. In fact,
if you’ve got a knack for alchemy yourself, you can boil the fat down for use
in all manner of potions and tonics.”
– Finn, Troll Slaying










