manual

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The Elder Scrolls IV: Oblivion The Elder Scrolls IV: Oblivion
Inventory Menu Magic Menu
The Inventory Menu has five tabs, from left to right:
all iteMs
This list includes everything in your inventory.
Weapons
This displays only the weapon items in your
inventory.
arMor
This displays only armor and clothing in your
inventory.
alcHeMy
This lists all potions, alchemy apparatus, food, and
alchemical ingredients.
Miscellaneous
This list displays Miscellaneous items, including Books, Notes, Gems, Keys, Torches,
Lockpicks, Magic Stones, and other items.
Left Click
– Equip or Use the selected item
Shift + Left Click
– Drop the selected item
Left Click and Hold Mouse Button
– Drop the selected item in grab mode.
Hotkeys
In the Inventory Menu, define Hotkeys by holding one of the
1 - 8 Keys
while
simultaneously selecting the weapon, armor, spell, or item you want in that slot by
Left
Clicking
the desired selection. Note, you can still change menus with the Hotkeys open,
and the item will be assigned when you
Left Click
.
While playing, use
1 - 8 Keys
to select any of your eight Hotkeyed items.
rigHt-Hand and leFt-Hand slots
Weapons equip in your right hand, shields and torches in your left. Shields and torches
each have their own slot, but will not be used with two-handed weapons like claymores,
warhammers, bows, and magical staves, even though the slot is equipped. An equipped
torch is always used when your weapon is sheathed; so pressing the
F Key
is a good way
to switch between your weapons and torch.
Your current Encumbrance compared to your Maximum Encumbrance. If
you are carrying too much you will be Over Encumbered and you cannot
move until you drop some items to reduce your encumbrance.
The combined effects of your physical armor and active magical armor effects.
The higher the number, the better.
How much gold you have.
inventory iteMs
Items in inventory are represented by an icon to the left of the name of the item. A
number indicates a stack of more than one of the item. In addition, one or more of the
following icons may appear on the item icon:
Successfully casting spells will raise your skill in that
spell’s school. You can buy new spells from various
people in the world who sell them. The Magic Menu
has five tabs, from left to right: All Magic, Target
Magic, Touch Magic, Self Magic, and Active Effects.
spell icon
The magic effect of the spell.
spell naMe
Name of selected spell.
Magicka cost
Indicated by the Lightning Bolt icon , this column
provides the Magicka cost of casting the spell. This is
dependent on your skill in the spell’s school.
Navigating to the listed spell displays more about the spell.
spell eFFectiveness
Wearing armor lowers the effectiveness of your spells. To increase your spell
effectiveness, either wear less armor, or raise the appropriate armor skill (light or heavy).
A lower spell effectiveness will reduce the magnitude and duration of your spells.
active eFFects tab
All spells, abilities, powers, and other magical effects
currently affecting your character. It includes always-active
birthsign abilities, powers, and diseases.
The combined magnitude of all magic using this
effect on you.
racial abilities
Inherent abilities that never need to be cast and are
always active.
poWers
Many races and birthsigns also provide special powers that can be used once a day but
are readied and cast just like spells. Powers are not assigned to a school of magic, so
using them will not improve your magic skills.
lesser poWers
These are similar to Powers, but less powerful and can be cast more than once per day.
diseases
While not actually magic, the effects of disease are similar to magical curses. You can
get cured at chapels in towns and Wayshrines in the wilderness, or by using a Cure
Disease spell or potion.
Magical Item Stolen Item Poisoned Weapon Broken Item