Technical data
GB Sound module USM-RC
28.07.2008 BEIER-Electronic 33
“Zufallssounds”
If you want to play random sounds with your sound module (see page 25), you can
configure here, in which temporally distances the random sounds are supposed to be
played. Times between 1 and 255 seconds are possible.
Here is also configured under which conditions the random sounds should be
activated. For example, whether the random sounds only should playing when the
model stands and/or moves or whether the driving sound is on and/or off.
“Ausgänge”
The two multifunctional outputs can be programmed here. It can be defined, whether
the outputs static, flickering or flashing types should be.
At flickering or flashing outputs you can configure how strong the outputs flicker and
how fast they flash. Values between 1 and 255 are possible (see page 26).
“Proportional-Kanäle”
You can configure here, the thresholds which separates the proportional channels #2
- #4 into the 5 areas A, B, N, C and D (see page 16).
It can also be configured, if the neutral positions of the sticks should be read in
automatically, after the switch-on of the sound module.
There are also another 2 more thresholds which are responsible for the optimal
crossing from idling to drive. These 2 thresholds should only be changed, if it’s really
necessary.
Thresholds for the zero dead zone:
When your vehicle doesn’t move and the drive engines doesn’t runs, but the sound
module doesn’t play the idling noise and play the driving noise, this value must be
increased.
If the idling noise is also still played although the vehicle already moves, this value
can be reduced a little.
Hysteresis idling/drive:
If you drive very slowly and the sound changes always from idling noise to driving
noise, this value should be increased a little.
If a value is changed in the configuration, the configuration must be uploaded to the
sound module so that a change becomes effective!
While saving a project, the sound configurations of the slots and the configuration of
the sound module are saved together in the project file.










