Technical data

GB Sound module USM-RC
24 BEIER-Electronic 28.07.2008
Additional sounds 1 - 16 (Slot #10 - #29)
With the proportional channels and the switching-inputs, according to operation mode
(digital or analogue) and number of motors, up to 16 different additional sounds can
be played.
To play an additional sound, it must be started with a start pulse. This happens
either, if you activate the corresponding switching-input shortly or, in the digital
operation, putting the stick into the corresponding position (A, B, C or D). When an
additional sound is started once, it will be played always completely to the end.
Additional sound (Slot) Digital operation Analogue operation
1 (#10 - #12) Prop. #3 - Pos. A X2/1
2 (#13 - #15) Prop. #3 - Pos. D X2/2
3 (#16) Prop. #3 - Pos. B X2/3
4 (#17) Prop. #3 - Pos. C X2/4
5 (#18) Prop. #4 - Pos. A X1/9
6 (#19) Prop. #4 - Pos. D X1/10
7 (#20) Prop. #4 - Pos. B -
8 (#21) Prop. #4 - Pos. C -
9 (#22) Prop. #2 - Pos. A -
10 (#23) Prop. #2 - Pos. D -
11 (#24) Prop. #2 - Pos. B -
12 (#25) Prop. #2 - Pos. C -
13 (#26) X1/7 -
14 (#27) X1/8 -
15 (#28) X1/9 -
16 (#29) X1/10 -
The two additional sounds 1 and 2 offers a special feature:
These sounds consist in each case of 3 single sound slots. When the additional
sound 1 is started, the slot #10 is played at first once (tune in). Then the sound
changes to the slot #11 (loop) and plays this slot in an endless loop so long as the
start signal for the additional sound 1 is still present. When the start signal for
additional sound 1 disappears, the slot #12 (tune out) is played uniquely. Additional
sound 2 works in same principle.
In this way, now such things like a ship horn with variable length (without a hard cut
at the end), can be realized. Also for example a MG fire can be fitted with a beautiful
reverberation.
The tune in and tune out slots are only options that can be used, but they not have to
be used. You can let these slots also simply free.